Medieval Kingdoms 1212 AD Faction Guide

Orthodox & Crusader East

Kingdom of Cilicia

"When the Christian princes and the warriors went to retake the Holy Land, no people or nation, with the same enthusiasm, joy and faith came to their aid as the Armenians did."

Faction trait

Kingdom of Exiles

  • Land of Christianities-25% public order penalty due to presence of other religions
  • Allies of the Franks+25 diplomatic relations with Western European factions
  • Assizes of Antioch+0.5% noble pop growth & uses Crusader estate and jousting list buildings
  • Ancient Rivalries-20 diplomatic relations with Orthodox and Sunni factions

Units

Early Tier 1

Command

Melee Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Bow Cavalry

Shock Cavalry

Artillery

High Tier 2

Command

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Handgunner Infantry

Bow Cavalry

Crossbow Cavalry

Shock Cavalry

Artillery

Late Tier 3

Command

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Handgunner Infantry

Bow Cavalry

Crossbow Cavalry

Shock Cavalry

Artillery

Early · Tier 1

Archer Serzhantner

  • Bow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Cilician armies, under the leadership of Levon and his house, have developed a typical European structure. The main core is provided by nobles accompanied by their household troops, Serzhantner ("Sergeants").

Early · Tier 1

Aspatakner

  • Shock Cavalry
  • 80 men
Recruitment cost709
Upkeep213
Melee attack30
Weapon damage29
Charge90
Melee defence16
Armour15
Health100
Morale35
Speed120

Strengths & weaknesses

  • Ordinary Unit

Description

Aspatakner ("raiders") are light cavalrymen that serve typically in scouting and patrol duties and to undermine enemy logistical support.

Early · Tier 1

Aspetner

  • Shock Cavalry
  • 60 men
Recruitment cost1278
Upkeep384
Melee attack36
Weapon damage28
Charge150
Melee defence22
Armour55
Health100
Morale40
Speed90

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

The Aspet is the ultimate expression of Armenian chivalry. Traditionally a title only belonging to members of the royal family from the Bagratuni period, it has been revived by the Armenian royalty in Cilicia. Owing fealty only to the most powerful lords of Cilicia, the Aspetner dress, train and fight like the Frankish knights of Levant.

Early · Tier 1

Bardzraharker

  • Shock Infantry
  • 160 men
Recruitment cost353
Upkeep106
Melee attack23
Weapon damage42
Charge40
Melee defence10
Armour5
Health100
Morale30
Speed36
Missile damage40
Ammo40
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

The main power base of the Armenian lords, the highlands (arm. bardzravandak) house the highest portion of Armenians in the kingdom, who act as natural frontiersmen against the numerous hostile forces. Independent-minded and unruly, they are capable warriors when called upon, especially in the mountains where they have much better knowledge of the terrain.

Early · Tier 1

Bourdjes Archers

  • Bow Infantry
  • 130 men
Recruitment cost619
Upkeep186
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The rise of the urban-dwelling common man as a demographic in the Kingdom of Cilicia has been largely at a form of patronage from the royal court. With increased independence and better economic opportunities from important trade routes, the Cilician cities have developed, much in the same way as their European counterparts, their own militias to keep order and man the walls in case of assault.

Early · Tier 1

Bourdjes Militia

  • Spear Infantry
  • 160 men
Recruitment cost509
Upkeep153
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour15
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

The rise of the urban-dwelling common man as a demographic in the Kingdom of Cilicia has been largely at a form of patronage from the royal court. With increased independence and better economic opportunities from important trade routes, the Cilician cities have developed, much in the same way as their European counterparts, their own militias to keep order and man the walls in case of assault.

Early · Tier 1

Dismounted Archer Dziaworner

  • Bow Infantry
  • 120 men
Recruitment cost823
Upkeep247
Melee attack36
Weapon damage28
Charge25
Melee defence22
Armour45
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

The former core of the Armenian cavalry, the Dziawor ("horseman"), was organized into Azat contingents. The Azats were typically the lesser nobility under service and oath to higher nobility and, as part of their responsibilities, fought as heavy cavalry in the Armenian forces, well trained in the use of countless weapons such as the lance, bow, mace and sword.

Early · Tier 1

Dismounted Dziaworner

  • Shock Infantry
  • 120 men
Recruitment cost680
Upkeep204
Melee attack36
Weapon damage28
Charge25
Melee defence22
Armour45
Health100
Morale40
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

The former core of the Armenian cavalry, the Dziawor ("horseman"), was organized into Azat contingents. The Azats were typically the lesser nobility under service and oath to higher nobility and, as part of their responsibilities, fought as heavy cavalry in the Armenian forces, well trained in the use of countless weapons such as the lance, bow, mace and sword.

Early · Tier 1

Dziaworner

  • Shock Cavalry
  • 70 men
Recruitment cost1213
Upkeep364
Melee attack36
Weapon damage28
Charge150
Melee defence22
Armour45
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

The former core of the Armenian cavalry, the Dziawor ("horseman"), was organized into Azat contingents. The Azats were typically the lesser nobility under service and oath to higher nobility and, as part of their responsibilities, fought as heavy cavalry in the Armenian forces, well trained in the use of countless weapons such as the lance, bow, mace and sword.

Early · Tier 1

Goundesdapel's Bodyguards

  • Command
  • 80 men
Recruitment cost1462
Upkeep438
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

The goundesdapel ("constable") is the military leader of the Armenian armies. A noble of birth, he is flanked by his most trusted and experienced soldiers to keep harm from befalling him.

Early · Tier 1

Italian Mercenaries

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

The trade rights granted to Venice, Genoa and Pisa have fueled trade in Cilicia and created merchant communities from Italy all across the kingdom, but most importantly along the coast. Not only merchants find their wealth in Cilicia, but also mercenaries come abroad to fight for the cross and some coin.

Early · Tier 1

Levy Archers

  • Bow Infantry
  • 130 men
Recruitment cost341
Upkeep102
Melee attack20
Weapon damage19
Charge10
Melee defence10
Armour5
Health100
Morale20
Speed36
Missile damage31
Ammo27
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

While only lightly trained and equipped, levies can form a large source of manpower in emergencies. The traditional weapons of Armenians, the bow and spear, are the most natural for the common man to be wielding.

Early · Tier 1

Serzhantner

  • Shock Cavalry
  • 80 men
Recruitment cost742
Upkeep223
Melee attack30
Weapon damage29
Charge90
Melee defence16
Armour25
Health100
Morale35
Speed120

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Spear Serzhantner

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

The Cilician armies, under the leadership of Levon and his house, have developed a typical European structure. The main core is provided by nobles accompanied by their household troops, Serzhantner ("Sergeants").

Early · Tier 1

Turcopoles

  • Bow Cavalry
  • 80 men
Recruitment cost729
Upkeep219
Melee attack30
Weapon damage28
Charge45
Melee defence16
Armour15
Health100
Morale35
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

A holdover from the Byzantine era, Turcopoles are native-born Turks of Anatolia. Integrated into the regular armies of Armenia and the Holy Orders, they act as light cavalrymen and fight using the traditional weapons of the Turks, the bow and lance.

Early · Tier 1

Ballista

  • Artillery
  • 40 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed20
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Bastion Ballista

  • Artillery
  • 4 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Catapult

  • Artillery
  • 40 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Bastion Catapult

  • Artillery
  • 4 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

Early · Tier 1

Hospitaller Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Hospitaller Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Hospitaller Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Hospitaller Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Templar Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Templar Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Templar Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Templar Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Sarianten

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Early · Tier 1

Sarientbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost887
Upkeep266
Melee attack36
Weapon damage29
Charge100
Melee defence22
Armour25
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Archer Serzhantner

  • Bow Infantry
  • 130 men
Recruitment cost760
Upkeep228
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Cilician armies, under the leadership of Levon and his house, have developed a typical European structure. The main core is provided by nobles accompanied by their household troops, Serzhantner ("Sergeants").

High · Tier 2

Aspatakner

  • Shock Cavalry
  • 80 men
Recruitment cost731
Upkeep219
Melee attack30
Weapon damage31
Charge90
Melee defence16
Armour20
Health100
Morale35
Speed120

Strengths & weaknesses

  • Ordinary Unit

Description

Aspatakner ("raiders") are light cavalrymen that serve typically in scouting and patrol duties and to undermine enemy logistical support.

High · Tier 2

Aspetner

  • Shock Cavalry
  • 60 men
Recruitment cost1399
Upkeep420
Melee attack36
Weapon damage39
Charge180
Melee defence22
Armour65
Health100
Morale40
Speed90

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

The Aspet is the ultimate expression of Armenian chivalry. Traditionally a title only belonging to members of the royal family from the Bagratuni period, it has been revived by the Armenian royalty in Cilicia. Owing fealty only to the most powerful lords of Cilicia, the Aspetner dress, train and fight like the Frankish knights of Levant.

High · Tier 2

Bardzraharker

  • Shock Infantry
  • 160 men
Recruitment cost359
Upkeep108
Melee attack23
Weapon damage48
Charge45
Melee defence10
Armour10
Health100
Morale30
Speed36
Missile damage40
Ammo40
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

The main power base of the Armenian lords, the highlands (arm. bardzravandak) house the highest portion of Armenians in the kingdom, who act as natural frontiersmen against the numerous hostile forces. Independent-minded and unruly, they are capable warriors when called upon, especially in the mountains where they have much better knowledge of the terrain.

High · Tier 2

Bourdjes Archers

  • Bow Infantry
  • 130 men
Recruitment cost646
Upkeep194
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour20
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The rise of the urban-dwelling common man as a demographic in the Kingdom of Cilicia has been largely at a form of patronage from the royal court. With increased independence and better economic opportunities from important trade routes, the Cilician cities have developed, much in the same way as their European counterparts, their own militias to keep order and man the walls in case of assault.

High · Tier 2

Bourdjes Militia

  • Spear Infantry
  • 160 men
Recruitment cost531
Upkeep159
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour20
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

The rise of the urban-dwelling common man as a demographic in the Kingdom of Cilicia has been largely at a form of patronage from the royal court. With increased independence and better economic opportunities from important trade routes, the Cilician cities have developed, much in the same way as their European counterparts, their own militias to keep order and man the walls in case of assault.

High · Tier 2

Dismounted Archer Dziaworner

  • Bow Infantry
  • 120 men
Recruitment cost904
Upkeep271
Melee attack36
Weapon damage33
Charge25
Melee defence22
Armour55
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

The former core of the Armenian cavalry, the Dziawor ("horseman"), was organized into Azat contingents. The Azats were typically the lesser nobility under service and oath to higher nobility and, as part of their responsibilities, fought as heavy cavalry in the Armenian forces, well trained in the use of countless weapons such as the lance, bow, mace and sword.

High · Tier 2

Dismounted Dziaworner

  • Shock Infantry
  • 120 men
Recruitment cost761
Upkeep228
Melee attack36
Weapon damage33
Charge25
Melee defence22
Armour55
Health100
Morale40
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

The former core of the Armenian cavalry, the Dziawor ("horseman"), was organized into Azat contingents. The Azats were typically the lesser nobility under service and oath to higher nobility and, as part of their responsibilities, fought as heavy cavalry in the Armenian forces, well trained in the use of countless weapons such as the lance, bow, mace and sword.

High · Tier 2

Dziaworner

  • Shock Cavalry
  • 70 men
Recruitment cost1434
Upkeep430
Melee attack36
Weapon damage33
Charge155
Melee defence22
Armour55
Health100
Morale40
Speed85

Strengths & weaknesses

  • Ordinary Unit

Description

The former core of the Armenian cavalry, the Dziawor ("horseman"), was organized into Azat contingents. The Azats were typically the lesser nobility under service and oath to higher nobility and, as part of their responsibilities, fought as heavy cavalry in the Armenian forces, well trained in the use of countless weapons such as the lance, bow, mace and sword.

High · Tier 2

Goundesdapel's Bodyguards

  • Command
  • 80 men
Recruitment cost1682
Upkeep505
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour65
Health100
Morale50
Speed85

Strengths & weaknesses

  • Ordinary Unit

Description

The goundesdapel ("constable") is the military leader of the Armenian armies. A noble of birth, he is flanked by his most trusted and experienced soldiers to keep harm from befalling him.

High · Tier 2

Handgunners

  • Handgunner Infantry
  • 110 men
Recruitment cost677
Upkeep203
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour20
Health100
Morale35
Speed36
Missile damage70
Ammo32
Range120

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

High · Tier 2

Italian Colonial Cavalry

  • Crossbow Cavalry
  • 80 men
Recruitment cost860
Upkeep258
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed100
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

The trade rights granted to Venice, Genoa and Pisa have fueled trade in Cilicia and created merchant communities from Italy all across the kingdom, but most importantly along the coast. Not only merchants find their wealth in Cilicia, but also mercenaries come abroad to fight for the cross and some coin.

High · Tier 2

Italian Colonials

  • Crossbow Infantry
  • 130 men
Recruitment cost947
Upkeep284
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

The trade rights granted to Venice, Genoa and Pisa have fueled trade in Cilicia and created merchant communities from Italy all across the kingdom, but most importantly along the coast. Not only merchants find their wealth in Cilicia, but also mercenaries come abroad to fight for the cross and some coin.

High · Tier 2

Levy Archers

  • Bow Infantry
  • 130 men
Recruitment cost379
Upkeep114
Melee attack20
Weapon damage22
Charge10
Melee defence10
Armour10
Health100
Morale30
Speed36
Missile damage31
Ammo27
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

While only lightly trained and equipped, levies can form a large source of manpower in emergencies. The traditional weapons of Armenians, the bow and spear, are the most natural for the common man to be wielding.

High · Tier 2

Serzhantner

  • Shock Cavalry
  • 80 men
Recruitment cost885
Upkeep265
Melee attack30
Weapon damage31
Charge100
Melee defence16
Armour40
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

High · Tier 2

Spear Serzhantner

  • Spear Infantry
  • 160 men
Recruitment cost635
Upkeep190
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

The Cilician armies, under the leadership of Levon and his house, have developed a typical European structure. The main core is provided by nobles accompanied by their household troops, Serzhantner ("Sergeants").

High · Tier 2

Tartars

  • Bow Cavalry
  • 80 men
Recruitment cost702
Upkeep211
Melee attack30
Weapon damage33
Charge45
Melee defence16
Armour10
Health100
Morale35
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Turcopoles

  • Bow Cavalry
  • 80 men
Recruitment cost756
Upkeep227
Melee attack30
Weapon damage33
Charge45
Melee defence16
Armour20
Health100
Morale35
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

A holdover from the Byzantine era, Turcopoles are native-born Turks of Anatolia. Integrated into the regular armies of Armenia and the Holy Orders, they act as light cavalrymen and fight using the traditional weapons of the Turks, the bow and lance.

High · Tier 2

Bombard

  • Artillery
  • 40 men
Recruitment cost946
Upkeep284
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage350
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences.

High · Tier 2

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Templar Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1229
Upkeep369
Melee attack36
Weapon damage31
Charge140
Melee defence22
Armour40
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Archer Serzhantner

  • Bow Infantry
  • 130 men
Recruitment cost845
Upkeep253
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Cilician armies, under the leadership of Levon and his house, have developed a typical European structure. The main core is provided by nobles accompanied by their household troops, Serzhantner ("Sergeants").

Late · Tier 3

Aspatakner

  • Shock Cavalry
  • 80 men
Recruitment cost689
Upkeep207
Melee attack30
Weapon damage33
Charge90
Melee defence16
Armour15
Health100
Morale35
Speed120

Strengths & weaknesses

  • Ordinary Unit

Description

Aspatakner ("raiders") are light cavalrymen that serve typically in scouting and patrol duties and to undermine enemy logistical support.

Late · Tier 3

Aspetner

  • Shock Cavalry
  • 60 men
Recruitment cost1510
Upkeep453
Melee attack41
Weapon damage46
Charge195
Melee defence22
Armour75
Health100
Morale40
Speed75

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

The Aspet is the ultimate expression of Armenian chivalry. Traditionally a title only belonging to members of the royal family from the Bagratuni period, it has been revived by the Armenian royalty in Cilicia. Owing fealty only to the most powerful lords of Cilicia, the Aspetner dress, train and fight like the Frankish knights of Levant.

Late · Tier 3

Bourdjes Archers

  • Bow Infantry
  • 130 men
Recruitment cost782
Upkeep235
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The rise of the urban-dwelling common man as a demographic in the Kingdom of Cilicia has been largely at a form of patronage from the royal court. With increased independence and better economic opportunities from important trade routes, the Cilician cities have developed, much in the same way as their European counterparts, their own militias to keep order and man the walls in case of assault.

Late · Tier 3

Bourdjes Handgunners

  • Handgunner Infantry
  • 130 men
Recruitment cost747
Upkeep224
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed36
Missile damage70
Ammo32
Range120

Strengths & weaknesses

  • Ordinary Unit

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

Late · Tier 3

Bourdjes Militia

  • Spear Infantry
  • 160 men
Recruitment cost602
Upkeep181
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

The rise of the urban-dwelling common man as a demographic in the Kingdom of Cilicia has been largely at a form of patronage from the royal court. With increased independence and better economic opportunities from important trade routes, the Cilician cities have developed, much in the same way as their European counterparts, their own militias to keep order and man the walls in case of assault.

Late · Tier 3

Dismounted Archer Dziaworner

  • Bow Infantry
  • 120 men
Recruitment cost985
Upkeep295
Melee attack36
Weapon damage40
Charge25
Melee defence22
Armour65
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

The former core of the Armenian cavalry, the Dziawor ("horseman"), was organized into Azat contingents. The Azats were typically the lesser nobility under service and oath to higher nobility and, as part of their responsibilities, fought as heavy cavalry in the Armenian forces, well trained in the use of countless weapons such as the lance, bow, mace and sword.

Late · Tier 3

Dismounted Dziaworner

  • Shock Infantry
  • 120 men
Recruitment cost842
Upkeep253
Melee attack36
Weapon damage40
Charge25
Melee defence22
Armour65
Health100
Morale40
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

The former core of the Armenian cavalry, the Dziawor ("horseman"), was organized into Azat contingents. The Azats were typically the lesser nobility under service and oath to higher nobility and, as part of their responsibilities, fought as heavy cavalry in the Armenian forces, well trained in the use of countless weapons such as the lance, bow, mace and sword.

Late · Tier 3

Dziaworner

  • Shock Cavalry
  • 70 men
Recruitment cost1482
Upkeep445
Melee attack41
Weapon damage40
Charge165
Melee defence22
Armour65
Health100
Morale40
Speed85

Strengths & weaknesses

  • Ordinary Unit

Description

The former core of the Armenian cavalry, the Dziawor ("horseman"), was organized into Azat contingents. The Azats were typically the lesser nobility under service and oath to higher nobility and, as part of their responsibilities, fought as heavy cavalry in the Armenian forces, well trained in the use of countless weapons such as the lance, bow, mace and sword.

Late · Tier 3

Estradiots

  • Shock Cavalry
  • 80 men
Recruitment cost964
Upkeep289
Melee attack38
Weapon damage40
Charge155
Melee defence23
Armour15
Health100
Morale34
Speed110

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability
  • Mercenaries
  • Experienced Professionals
  • Expensive
  • Can be less reliable

Description

PLACEHOLDER

Late · Tier 3

Goundesdapel's Bodyguard

  • Command
  • 80 men
Recruitment cost1893
Upkeep568
Melee attack45
Weapon damage46
Charge195
Melee defence26
Armour75
Health100
Morale50
Speed70

Strengths & weaknesses

  • Ordinary Unit

Description

The goundesdapel ("constable") is the military leader of the Armenian armies. A noble of birth, he is flanked by his most trusted and experienced soldiers to keep harm from befalling him.

Late · Tier 3

Handgunners

  • Handgunner Infantry
  • 130 men
Recruitment cost945
Upkeep283
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage90
Ammo32
Range155

Strengths & weaknesses

  • Ordinary Unit

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

Late · Tier 3

Italian Colonial Cavalry

  • Crossbow Cavalry
  • 80 men
Recruitment cost957
Upkeep287
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed100
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

The trade rights granted to Venice, Genoa and Pisa have fueled trade in Cilicia and created merchant communities from Italy all across the kingdom, but most importantly along the coast. Not only merchants find their wealth in Cilicia, but also mercenaries come abroad to fight for the cross and some coin.

Late · Tier 3

Italian Colonials

  • Crossbow Infantry
  • 130 men
Recruitment cost1047
Upkeep314
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage55
Ammo27
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

The trade rights granted to Venice, Genoa and Pisa have fueled trade in Cilicia and created merchant communities from Italy all across the kingdom, but most importantly along the coast. Not only merchants find their wealth in Cilicia, but also mercenaries come abroad to fight for the cross and some coin.

Late · Tier 3

Levy Archers

  • Bow Infantry
  • 130 men
Recruitment cost386
Upkeep116
Melee attack20
Weapon damage27
Charge10
Melee defence10
Armour15
Health100
Morale30
Speed36
Missile damage31
Ammo27
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

While only lightly trained and equipped, levies can form a large source of manpower in emergencies. The traditional weapons of Armenians, the bow and spear, are the most natural for the common man to be wielding.

Late · Tier 3

Serzhantner

  • Shock Cavalry
  • 80 men
Recruitment cost977
Upkeep293
Melee attack30
Weapon damage33
Charge100
Melee defence16
Armour55
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Late · Tier 3

Spear Serzhantner

  • Spear Infantry
  • 160 men
Recruitment cost727
Upkeep218
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

The Cilician armies, under the leadership of Levon and his house, have developed a typical European structure. The main core is provided by nobles accompanied by their household troops, Serzhantner ("Sergeants").

Late · Tier 3

Turcopoles

  • Bow Cavalry
  • 80 men
Recruitment cost782
Upkeep235
Melee attack30
Weapon damage40
Charge45
Melee defence16
Armour25
Health100
Morale35
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

A holdover from the Byzantine era, Turcopoles are native-born Turks of Anatolia. Integrated into the regular armies of Armenia and the Holy Orders, they act as light cavalrymen and fight using the traditional weapons of the Turks, the bow and lance.

Late · Tier 3

Bastion Cannon

  • Artillery
  • 4 men
Recruitment cost972
Upkeep292
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage450
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Culverin

  • Artillery
  • 40 men
Recruitment cost1072
Upkeep322
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage550
Ammo18
Range600

Strengths & weaknesses

  • Ordinary Unit

Description

This fearsome artillery piece is the pinnacle of late Medieval gun engineering. With greater range, damage and accuracy than all the guns that come before it, no enemy emplacements nor troops can stand up to its fearsome bombardment

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Mortar

  • Artillery
  • 40 men
Recruitment cost1172
Upkeep352
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage50
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.

Late · Tier 3

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Late · Tier 3

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.