Medieval Kingdoms 1212 AD Faction Guide

Catholic Kingdoms

Kingdom of Castile

"And he yearned sore, ever sighing for battle with the Moor."

Faction trait

Leaders of the Reconquista

  • Latifundio Grants-10% upkeep cost for noble and military order units
  • Iberian Crusaders+10 morale when fighting Muslim factions
  • Jinete Tactics+1 unit experience & +15% range for javelin cavalry units
  • Shepherd Cañadas+1 squalor

Units

Early Tier 1

Command

Melee Infantry

Pike Infantry

Spear Infantry

Crossbow Infantry

Skirmisher

Slinger

Crossbow Cavalry

Shock Cavalry

Skirmisher Cavalry

Artillery

High Tier 2

Command

Melee Infantry

Pike Infantry

Polearm Infantry

Shock Infantry

Spear Infantry

Crossbow Infantry

Handgunner Infantry

Skirmisher

Slinger

Crossbow Cavalry

Shock Cavalry

Skirmisher Cavalry

Artillery

Late Tier 3

Command

Melee Infantry

Pike Infantry

Polearm Infantry

Shock Infantry

Spear Infantry

Crossbow Infantry

Handgunner Infantry

Skirmisher

Slinger

Crossbow Cavalry

Shock Cavalry

Skirmisher Cavalry

Artillery

Early · Tier 1

Caballeros Villanos

  • Shock Cavalry
  • 80 men
Recruitment cost632
Upkeep190
Melee attack30
Weapon damage29
Charge90
Melee defence16
Armour5
Health100
Morale35
Speed120

Strengths & weaknesses

  • Strong Tradition of the Faction
  • Cheaper to field for the faction

Description

PLACEHOLDER

Early · Tier 1

Skirmishers

  • Skirmisher
  • 140 men
Recruitment cost544
Upkeep163
Melee attack33
Weapon damage28
Charge30
Melee defence18
Armour5
Health100
Morale37
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting
  • Strong Tradition

Description

PLACEHOLDER

Early · Tier 1

Caballeros

  • Shock Cavalry
  • 70 men
Recruitment cost1322
Upkeep396
Melee attack36
Weapon damage28
Charge150
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Hermandad Crossbowmen

  • Crossbow Infantry
  • 130 men
Recruitment cost423
Upkeep127
Melee attack20
Weapon damage19
Charge10
Melee defence10
Armour5
Health100
Morale30
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Crossbow militia are inexpensive units formed to protect settlements. Being able to train townsfolk quickly in the use of the crossbow allows these units to be garrisoned frequently and the stopping power of the crossbow can make their withering fire lethal.

Early · Tier 1

Sergeant Crossbowmen

  • Crossbow Infantry
  • 130 men
Recruitment cost706
Upkeep212
Melee attack33
Weapon damage28
Charge20
Melee defence16
Armour25
Health100
Morale37
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Dismounted Caballeros

  • Melee Infantry
  • 140 men
Recruitment cost832
Upkeep249
Melee attack36
Weapon damage28
Charge25
Melee defence22
Armour55
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

General's Bodyguard

  • Command
  • 80 men
Recruitment cost1462
Upkeep438
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Hidalgos

  • Shock Cavalry
  • 70 men
Recruitment cost1322
Upkeep396
Melee attack36
Weapon damage28
Charge150
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Jinetes

  • Skirmisher Cavalry
  • 80 men
Recruitment cost591
Upkeep177
Melee attack30
Weapon damage29
Charge55
Melee defence16
Armour5
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

King's Bodyguard

  • Command
  • 80 men
Recruitment cost1462
Upkeep438
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Monteros de Espinosa

  • Melee Infantry
  • 120 men
Recruitment cost723
Upkeep217
Melee attack41
Weapon damage32
Charge25
Melee defence22
Armour55
Health100
Morale40
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

Early · Tier 1

Mounted Crossbowmen

  • Crossbow Cavalry
  • 80 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed100
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

Many European Armies devised small companies of mounted crossbowmen: these men use a smaller crossbow than their foot counterparts, easier to reload and aim while riding, at the cost of range and penetration. While not as skilled as their infidel counterparts, and despised by the noble knights for their dishonorable way of fighting, mounted crossbowmen serve well their purpose, harassing enemy flanks and slow units from afar, and fleeing as soon as they try to retaliate. They should never be expected to fight in close combat, for they possess neither the training, nor the equipment, nor the guts.

Early · Tier 1

Spanish Order Crossbowmen

  • Crossbow Cavalry
  • 80 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed100
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

Many European Armies devised small companies of mounted crossbowmen: these men use a smaller crossbow than their foot counterparts, easier to reload and aim while riding, at the cost of range and penetration. While not as skilled as their infidel counterparts, and despised by the noble knights for their dishonorable way of fighting, mounted crossbowmen serve well their purpose, harassing enemy flanks and slow units from afar, and fleeing as soon as they try to retaliate. They should never be expected to fight in close combat, for they possess neither the training, nor the equipment, nor the guts.

Early · Tier 1

Spanish Order Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Spanish Order Foot Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Peones

  • Melee Infantry
  • 160 men
Recruitment cost529
Upkeep159
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour15
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Peones Crossbowmen

  • Crossbow Infantry
  • 130 men
Recruitment cost729
Upkeep219
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Peones de Elite

  • Pike Infantry
  • 140 men
Recruitment cost529
Upkeep159
Melee attack30
Weapon damage16
Charge30
Melee defence16
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

Early · Tier 1

Peones Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost509
Upkeep153
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour15
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Honderos

  • Slinger
  • 130 men
Recruitment cost503
Upkeep151
Melee attack20
Weapon damage19
Charge15
Melee defence10
Armour5
Health100
Morale32
Speed36
Missile damage40
Ammo40
Range140

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Early · Tier 1

Hermandad Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost333
Upkeep100
Melee attack24
Weapon damage29
Charge15
Melee defence13
Armour5
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies These units are useful in homeland defence, but cannot be expected to endure for long campaigns.

Early · Tier 1

Ballista

  • Artillery
  • 40 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed20
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Bastion Ballista

  • Artillery
  • 4 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Catapult

  • Artillery
  • 40 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Bastion Catapult

  • Artillery
  • 4 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

Early · Tier 1

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Hospitaller Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Templar Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Skirmishers

  • Skirmisher
  • 140 men
Recruitment cost561
Upkeep168
Melee attack33
Weapon damage33
Charge30
Melee defence18
Armour10
Health100
Morale37
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting
  • Strong Tradition

Description

PLACEHOLDER

High · Tier 2

Caballeros

  • Shock Cavalry
  • 70 men
Recruitment cost1542
Upkeep463
Melee attack36
Weapon damage39
Charge180
Melee defence22
Armour85
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Caballeros Villanos

  • Shock Cavalry
  • 80 men
Recruitment cost644
Upkeep193
Melee attack30
Weapon damage31
Charge90
Melee defence16
Armour10
Health100
Morale35
Speed120

Strengths & weaknesses

  • Strong Tradition of the Faction
  • Cheaper to field for the faction

Description

PLACEHOLDER

High · Tier 2

Hermandad Crossbowmen

  • Crossbow Infantry
  • 130 men
Recruitment cost429
Upkeep129
Melee attack20
Weapon damage22
Charge10
Melee defence10
Armour10
Health100
Morale30
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Crossbow militia are inexpensive units formed to protect settlements. Being able to train townsfolk quickly in the use of the crossbow allows these units to be garrisoned frequently and the stopping power of the crossbow can make their withering fire lethal.

High · Tier 2

Dismounted Caballeros

  • Shock Infantry
  • 140 men
Recruitment cost1037
Upkeep311
Melee attack39
Weapon damage48
Charge50
Melee defence22
Armour85
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

General's Bodyguard

  • Command
  • 80 men
Recruitment cost1682
Upkeep505
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Handgunners

  • Handgunner Infantry
  • 110 men
Recruitment cost791
Upkeep237
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage70
Ammo32
Range120

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

High · Tier 2

Hidalgos

  • Shock Cavalry
  • 70 men
Recruitment cost1334
Upkeep400
Melee attack36
Weapon damage33
Charge155
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Jinetes

  • Skirmisher Cavalry
  • 80 men
Recruitment cost602
Upkeep181
Melee attack30
Weapon damage31
Charge55
Melee defence16
Armour10
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

King's Bodyguard

  • Command
  • 80 men
Recruitment cost1682
Upkeep505
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Monteros de Espinosa

  • Polearm Infantry
  • 120 men
Recruitment cost939
Upkeep282
Melee attack39
Weapon damage37
Charge40
Melee defence22
Armour85
Health100
Morale40
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

High · Tier 2

Mounted Crossbowmen

  • Crossbow Cavalry
  • 80 men
Recruitment cost760
Upkeep228
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed100
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

Many European Armies devised small companies of mounted crossbowmen: these men use a smaller crossbow than their foot counterparts, easier to reload and aim while riding, at the cost of range and penetration. While not as skilled as their infidel counterparts, and despised by the noble knights for their dishonorable way of fighting, mounted crossbowmen serve well their purpose, harassing enemy flanks and slow units from afar, and fleeing as soon as they try to retaliate. They should never be expected to fight in close combat, for they possess neither the training, nor the equipment, nor the guts.

High · Tier 2

Pavise Crossbowmen

  • Crossbow Infantry
  • 130 men
Recruitment cost947
Upkeep284
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage53
Ammo27
Range130

Strengths & weaknesses

  • Ordinary Unit

Description

While the crossbow is relatively easy to use and powerful, it leaves the user quite vulnerable during the slow reload process. These men brought large pavise shields, which they use to take cover while they reload.

High · Tier 2

Peones

  • Melee Infantry
  • 160 men
Recruitment cost556
Upkeep167
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour20
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Peones Crossbowmen

  • Crossbow Infantry
  • 130 men
Recruitment cost756
Upkeep227
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour20
Health100
Morale35
Speed36
Missile damage53
Ammo27
Range130

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

High · Tier 2

Peones de Elite

  • Pike Infantry
  • 140 men
Recruitment cost626
Upkeep188
Melee attack30
Weapon damage20
Charge35
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

High · Tier 2

Peones Pavisier

  • Spear Infantry
  • 160 men
Recruitment cost581
Upkeep174
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour20
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Piqueros

  • Pike Infantry
  • 160 men
Recruitment cost522
Upkeep157
Melee attack30
Weapon damage20
Charge35
Melee defence18
Armour20
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

PLACEHOLDER

High · Tier 2

Honderos

  • Slinger
  • 130 men
Recruitment cost510
Upkeep153
Melee attack20
Weapon damage22
Charge15
Melee defence10
Armour10
Health100
Morale32
Speed36
Missile damage40
Ammo40
Range140

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

High · Tier 2

Hermandad Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost338
Upkeep101
Melee attack24
Weapon damage31
Charge15
Melee defence13
Armour5
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies These units are useful in homeland defence, but cannot be expected to endure for long campaigns.

High · Tier 2

Voulgiers

  • Polearm Infantry
  • 160 men
Recruitment cost580
Upkeep174
Melee attack33
Weapon damage37
Charge40
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

The voulge is a polearm related to simple harvesting tools but turned into a weapon of war. Having a large, slightly curved slashing blade on the top, this weapon in the hands of Voulgiers can deliver severe and oft fatal wounds to any unfortunate victims.

High · Tier 2

Bombard

  • Artillery
  • 40 men
Recruitment cost946
Upkeep284
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage350
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences.

High · Tier 2

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Spanish Order Crossbowmen

  • Crossbow Cavalry
  • 80 men
Recruitment cost760
Upkeep228
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed100
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

Many European Armies devised small companies of mounted crossbowmen: these men use a smaller crossbow than their foot counterparts, easier to reload and aim while riding, at the cost of range and penetration. While not as skilled as their infidel counterparts, and despised by the noble knights for their dishonorable way of fighting, mounted crossbowmen serve well their purpose, harassing enemy flanks and slow units from afar, and fleeing as soon as they try to retaliate. They should never be expected to fight in close combat, for they possess neither the training, nor the equipment, nor the guts.

High · Tier 2

Spanish Order Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1532
Upkeep460
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour65
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Spanish Order Foot Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1229
Upkeep369
Melee attack36
Weapon damage31
Charge140
Melee defence22
Armour40
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Skirmishers

  • Skirmisher
  • 140 men
Recruitment cost578
Upkeep173
Melee attack33
Weapon damage40
Charge30
Melee defence18
Armour15
Health100
Morale37
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting
  • Strong Tradition

Description

PLACEHOLDER

Late · Tier 3

Caballeros

  • Shock Cavalry
  • 70 men
Recruitment cost1666
Upkeep500
Melee attack36
Weapon damage46
Charge195
Melee defence22
Armour100
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Caballeros Villanos

  • Shock Cavalry
  • 80 men
Recruitment cost655
Upkeep197
Melee attack30
Weapon damage33
Charge90
Melee defence16
Armour15
Health100
Morale35
Speed120

Strengths & weaknesses

  • Strong Tradition of the Faction
  • Cheaper to field for the faction

Description

PLACEHOLDER

Late · Tier 3

Hermandad Crossbowmen

  • Crossbow Infantry
  • 130 men
Recruitment cost436
Upkeep131
Melee attack20
Weapon damage27
Charge10
Melee defence10
Armour15
Health100
Morale30
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Crossbow militia are inexpensive units formed to protect settlements. Being able to train townsfolk quickly in the use of the crossbow allows these units to be garrisoned frequently and the stopping power of the crossbow can make their withering fire lethal.

Late · Tier 3

General's Bodyguard

  • Command
  • 80 men
Recruitment cost1806
Upkeep542
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Armats Alabarderos

  • Polearm Infantry
  • 140 men
Recruitment cost1038
Upkeep311
Melee attack39
Weapon damage45
Charge45
Melee defence22
Armour100
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Arcabuceros

  • Handgunner Infantry
  • 130 men
Recruitment cost945
Upkeep283
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage90
Ammo32
Range155

Strengths & weaknesses

  • Ordinary Unit

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

Late · Tier 3

Hidalgos

  • Shock Cavalry
  • 70 men
Recruitment cost1445
Upkeep433
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour65
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Jinetes

  • Skirmisher Cavalry
  • 80 men
Recruitment cost614
Upkeep184
Melee attack30
Weapon damage33
Charge55
Melee defence16
Armour15
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

King's Bodyguard

  • Command
  • 80 men
Recruitment cost2006
Upkeep602
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed80

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Monteros de Espinosa

  • Polearm Infantry
  • 120 men
Recruitment cost1063
Upkeep319
Melee attack39
Weapon damage54
Charge50
Melee defence22
Armour100
Health100
Morale40
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

Late · Tier 3

Mounted Crossbowmen

  • Crossbow Cavalry
  • 80 men
Recruitment cost835
Upkeep250
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed100
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

Many European Armies devised small companies of mounted crossbowmen: these men use a smaller crossbow than their foot counterparts, easier to reload and aim while riding, at the cost of range and penetration. While not as skilled as their infidel counterparts, and despised by the noble knights for their dishonorable way of fighting, mounted crossbowmen serve well their purpose, harassing enemy flanks and slow units from afar, and fleeing as soon as they try to retaliate. They should never be expected to fight in close combat, for they possess neither the training, nor the equipment, nor the guts.

Late · Tier 3

Pavise Crossbowmen

  • Crossbow Infantry
  • 130 men
Recruitment cost1047
Upkeep314
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage55
Ammo27
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

While the crossbow is relatively easy to use and powerful, it leaves the user quite vulnerable during the slow reload process. These men brought large pavise shields, which they use to take cover while they reload.

Late · Tier 3

Peones Crossbowmen

  • Crossbow Infantry
  • 130 men
Recruitment cost797
Upkeep239
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed36
Missile damage55
Ammo27
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Late · Tier 3

Peones de Elite

  • Pike Infantry
  • 140 men
Recruitment cost724
Upkeep217
Melee attack30
Weapon damage26
Charge40
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

Late · Tier 3

Peones Pavisier

  • Spear Infantry
  • 160 men
Recruitment cost602
Upkeep181
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Piqueros

  • Pike Infantry
  • 160 men
Recruitment cost525
Upkeep157
Melee attack30
Weapon damage24
Charge40
Melee defence18
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Rodeleros

  • Melee Infantry
  • 160 men
Recruitment cost801
Upkeep240
Melee attack33
Weapon damage43
Charge30
Melee defence16
Armour55
Health100
Morale37
Speed30

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Late · Tier 3

Honderos

  • Slinger
  • 130 men
Recruitment cost516
Upkeep155
Melee attack20
Weapon damage27
Charge15
Melee defence10
Armour15
Health100
Morale32
Speed36
Missile damage40
Ammo40
Range140

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Late · Tier 3

Hermandad Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost343
Upkeep103
Melee attack24
Weapon damage33
Charge15
Melee defence13
Armour5
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies These units are useful in homeland defence, but cannot be expected to endure for long campaigns.

Late · Tier 3

Voulgiers

  • Polearm Infantry
  • 160 men
Recruitment cost665
Upkeep199
Melee attack33
Weapon damage45
Charge45
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

The voulge is a polearm related to simple harvesting tools but turned into a weapon of war. Having a large, slightly curved slashing blade on the top, this weapon in the hands of Voulgiers can deliver severe and oft fatal wounds to any unfortunate victims.

Late · Tier 3

Bastion Cannon

  • Artillery
  • 4 men
Recruitment cost972
Upkeep292
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage450
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Culverin

  • Artillery
  • 40 men
Recruitment cost1072
Upkeep322
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage550
Ammo18
Range600

Strengths & weaknesses

  • Ordinary Unit

Description

This fearsome artillery piece is the pinnacle of late Medieval gun engineering. With greater range, damage and accuracy than all the guns that come before it, no enemy emplacements nor troops can stand up to its fearsome bombardment

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Mortar

  • Artillery
  • 40 men
Recruitment cost1172
Upkeep352
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage50
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.

Late · Tier 3

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Spanish Order Crossbowmen

  • Crossbow Cavalry
  • 80 men
Recruitment cost845
Upkeep253
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed100
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

Many European Armies devised small companies of mounted crossbowmen: these men use a smaller crossbow than their foot counterparts, easier to reload and aim while riding, at the cost of range and penetration. While not as skilled as their infidel counterparts, and despised by the noble knights for their dishonorable way of fighting, mounted crossbowmen serve well their purpose, harassing enemy flanks and slow units from afar, and fleeing as soon as they try to retaliate. They should never be expected to fight in close combat, for they possess neither the training, nor the equipment, nor the guts.

Late · Tier 3

Spanish Order Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1956
Upkeep587
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed70

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Spanish Order Foot Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Late · Tier 3

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.