Medieval Kingdoms 1212 AD Faction Guide

Catholic Kingdoms

Kingdom of England

Lords of our kingdom and everything subject to our rule wherever it may be.

Faction trait

Angevin Empire

  • Archery Law+2 unit experience for bow unit recruits
  • English Wool Industry+25% wealth from animal husbandry buildings
  • Magna Carta+2 public order from political reform
  • Absentee Kingship-1 loyalty

Units

Early Tier 1

Command

Melee Infantry

Polearm Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Shock Cavalry

Skirmisher Cavalry

Artillery

High Tier 2

Command

Melee Infantry

Polearm Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Shock Cavalry

Skirmisher Cavalry

Artillery

Late Tier 3

Command

Melee Infantry

Polearm Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Handgunner Infantry

Shock Cavalry

Skirmisher Cavalry

Artillery

Early · Tier 1

Axe Sergeants

  • Shock Infantry
  • 160 men
Recruitment cost532
Upkeep160
Melee attack33
Weapon damage42
Charge45
Melee defence16
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Billmen

  • Polearm Infantry
  • 160 men
Recruitment cost482
Upkeep145
Melee attack33
Weapon damage30
Charge35
Melee defence16
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"A farming tool remains a farming tool even in battle: the harvest is, however, completely different" -- In a world where most levies were mere farmers, thrown into the fray with no equipment nor training, it is no surprise that said farmers usually brought their farming tools with them: after all, while most didn't know which end of a spear to point at the enemy, they were unrivalled masters with scythes, pitchforks, billhooks, and so on. It took little time for generals and blacksmiths to invent weapons based on such tools, so that paesant levies could use actual weapons instead of mere tools, and be easily trained on their use thanks to the familiarity. The bill is one of the most common amongst such weapons: based on the billhook, it is widely used against cavalry, featuring a hook for grabbing a knight's leg and dragging him to the ground, and a sharp blade for killing him once he is dismounted, and usually stunned from the fall. Billmen levies are thus effective and cheap anti-cavalry forces. Actual training and equipment only add to their worth.

Early · Tier 1

English Foot Knights

  • Melee Infantry
  • 140 men
Recruitment cost832
Upkeep249
Melee attack36
Weapon damage28
Charge25
Melee defence22
Armour55
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

King's Bodyguard

  • Command
  • 80 men
Recruitment cost1462
Upkeep438
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Hobilars

  • Skirmisher Cavalry
  • 80 men
Recruitment cost691
Upkeep207
Melee attack30
Weapon damage29
Charge60
Melee defence16
Armour5
Health100
Morale35
Speed100
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

"They think us small? Let's ask them once my spear is inside their bodies!" -- Mounted atop hobbies, a horses of small size, but very fast and agile, hobilars are an excellent scout cavalry hailing from Ireland: their horses may not be suited for a direct charge, lacking the sheer weight of the noble stallions used by heavy cavalry, but their unexpected resistance to fatigue has tricked many cavalry commanders into engaging in long pursuits, only to find their horses tired and themselves an easy prey for enemy arrows and spears. These light riders can run for hours through the battlefield, aways threatening enemy vulnerable assets and thus forcing their commanders to distract large forces to defend them. However, should they be forced to fight in melee, they would be easily defeated, lacking the equipment to resist against trained soldiers.

Early · Tier 1

King's Bodyguard

  • Command
  • 80 men
Recruitment cost1462
Upkeep438
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

English Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1322
Upkeep396
Melee attack36
Weapon damage28
Charge150
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Levy Billmen

  • Polearm Infantry
  • 160 men
Recruitment cost263
Upkeep79
Melee attack23
Weapon damage30
Charge30
Melee defence10
Armour5
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

"Just like going through a forest full of blackberry, only with blades instead of thorns" -- Since the times of Alexander the Great, pikemen have maintained the same function, which is to slaughter cavalry and present an impregnable wall against anything which may come their way, and they are still deadly efficient in fulfilling it. While the most famous pikemen come from Switzerland and Flanders, and are rightly renowed all across Europe, every nation deploys its own pike companies. A wise commander will deploy pikemen in the center, their sides well protected, for pikemen suffer from flank and rear attacks more than any other troops, and will provide them ranged support against enemy archers, since they don't have shields.

Early · Tier 1

Longbowmen

  • Bow Infantry
  • 130 men
Recruitment cost760
Upkeep228
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale44
Speed30
Missile damage45
Ammo24
Range140

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

"A true longbowman's training never ends... But it will have to do if we want to defeat the French" -- The longbow was invented in Wales, and was quickly adopted by the English army. Since the longbow required constant practice, peasants were encouraged to possess and use longbows, and each week contests were held, with prizes for the best archers. Thus, almost any englishman could use a longbow, and militia companies were easily formed should the need arise.

Early · Tier 1

Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Sergeants

  • Melee Infantry
  • 160 men
Recruitment cost562
Upkeep169
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost377
Upkeep113
Melee attack24
Weapon damage29
Charge15
Melee defence13
Armour25
Health100
Morale20
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies These units are useful in homeland defence, but cannot be expected to endure for long campaigns.

Early · Tier 1

Ballista

  • Artillery
  • 40 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed20
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Bastion Ballista

  • Artillery
  • 4 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Catapult

  • Artillery
  • 40 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Bastion Catapult

  • Artillery
  • 4 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

Early · Tier 1

Hospitaller Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Hospitaller Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Hospitaller Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Hospitaller Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Templar Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Templar Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Templar Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Templar Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Sarianten

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Early · Tier 1

Sarientbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost887
Upkeep266
Melee attack36
Weapon damage29
Charge100
Melee defence22
Armour25
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Billmen

  • Polearm Infantry
  • 160 men
Recruitment cost580
Upkeep174
Melee attack33
Weapon damage37
Charge40
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"A farming tool remains a farming tool even in battle: the harvest is, however, completely different" -- In a world where most levies were mere farmers, thrown into the fray with no equipment nor training, it is no surprise that said farmers usually brought their farming tools with them: after all, while most didn't know which end of a spear to point at the enemy, they were unrivalled masters with scythes, pitchforks, billhooks, and so on. It took little time for generals and blacksmiths to invent weapons based on such tools, so that paesant levies could use actual weapons instead of mere tools, and be easily trained on their use thanks to the familiarity. The bill is one of the most common amongst such weapons: based on the billhook, it is widely used against cavalry, featuring a hook for grabbing a knight's leg and dragging him to the ground, and a sharp blade for killing him once he is dismounted, and usually stunned from the fall. Billmen levies are thus effective and cheap anti-cavalry forces. Actual training and equipment only add to their worth.

High · Tier 2

English Foot Knights

  • Shock Infantry
  • 140 men
Recruitment cost1037
Upkeep311
Melee attack39
Weapon damage48
Charge50
Melee defence22
Armour85
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Heavy Billmen

  • Polearm Infantry
  • 160 men
Recruitment cost630
Upkeep189
Melee attack33
Weapon damage37
Charge40
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"A farming tool remains a farming tool even in battle: the harvest is, however, completely different" -- In a world where most levies were mere farmers, thrown into the fray with no equipment nor training, it is no surprise that said farmers usually brought their farming tools with them: after all, while most didn't know which end of a spear to point at the enemy, they were unrivalled masters with scythes, pitchforks, billhooks, and so on. It took little time for generals and blacksmiths to invent weapons based on such tools, so that paesant levies could use actual weapons instead of mere tools, and be easily trained on their use thanks to the familiarity. The bill is one of the most common amongst such weapons: based on the billhook, it is widely used against cavalry, featuring a hook for grabbing a knight's leg and dragging him to the ground, and a sharp blade for killing him once he is dismounted, and usually stunned from the fall. Billmen levies are thus effective and cheap anti-cavalry forces. Actual training and equipment only add to their worth.

High · Tier 2

Hobilars

  • Skirmisher Cavalry
  • 80 men
Recruitment cost696
Upkeep209
Melee attack30
Weapon damage31
Charge60
Melee defence16
Armour5
Health100
Morale35
Speed100
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

"They think us small? Let's ask them once my spear is inside their bodies!" -- Mounted atop hobbies, a horses of small size, but very fast and agile, hobilars are an excellent scout cavalry hailing from Ireland: their horses may not be suited for a direct charge, lacking the sheer weight of the noble stallions used by heavy cavalry, but their unexpected resistance to fatigue has tricked many cavalry commanders into engaging in long pursuits, only to find their horses tired and themselves an easy prey for enemy arrows and spears. These light riders can run for hours through the battlefield, aways threatening enemy vulnerable assets and thus forcing their commanders to distract large forces to defend them. However, should they be forced to fight in melee, they would be easily defeated, lacking the equipment to resist against trained soldiers.

High · Tier 2

King's Bodyguard

  • Command
  • 80 men
Recruitment cost1682
Upkeep505
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

English Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1542
Upkeep463
Melee attack36
Weapon damage39
Charge180
Melee defence22
Armour85
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Levy Billmen

  • Polearm Infantry
  • 160 men
Recruitment cost279
Upkeep84
Melee attack23
Weapon damage37
Charge35
Melee defence10
Armour10
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

"Just like going through a forest full of blackberry, only with blades instead of thorns" -- Since the times of Alexander the Great, pikemen have maintained the same function, which is to slaughter cavalry and present an impregnable wall against anything which may come their way, and they are still deadly efficient in fulfilling it. While the most famous pikemen come from Switzerland and Flanders, and are rightly renowed all across Europe, every nation deploys its own pike companies. A wise commander will deploy pikemen in the center, their sides well protected, for pikemen suffer from flank and rear attacks more than any other troops, and will provide them ranged support against enemy archers, since they don't have shields.

High · Tier 2

Longbowmen

  • Bow Infantry
  • 130 men
Recruitment cost867
Upkeep260
Melee attack30
Weapon damage32
Charge25
Melee defence16
Armour40
Health100
Morale44
Speed30
Missile damage45
Ammo24
Range140

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

"A true longbowman's training never ends... But it will have to do if we want to defeat the French" -- The longbow was invented in Wales, and was quickly adopted by the English army. Since the longbow required constant practice, peasants were encouraged to possess and use longbows, and each week contests were held, with prizes for the best archers. Thus, almost any englishman could use a longbow, and militia companies were easily formed should the need arise.

High · Tier 2

Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost885
Upkeep265
Melee attack30
Weapon damage31
Charge100
Melee defence16
Armour40
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

High · Tier 2

Retinue Longbowmen

  • Bow Infantry
  • 110 men
Recruitment cost1018
Upkeep305
Melee attack41
Weapon damage32
Charge25
Melee defence22
Armour40
Health100
Morale49
Speed30
Missile damage45
Ammo24
Range140

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

"I tell you, French cavalry is undefeatable! We are the bes- wait a second, the battle report from Azincourt just arrived, I'm sure we have defeated the English!" -- To encourage longbow practice, each week archery contests were held, and prizes would go to the best marksmen. However, royal recruiters often patrolled such events, and the winners were offered to join the retinue of nobles or the king himself, with promises of fame and loot: for paesants and farmers, such an offer could mean escaping hunger, and becoming very rich. Such archers were trained by the best veterans and equipped by the noble they served. In battle, they were usually deployed in well protected positions, so as to not waste their efforts: a few hundreds of retinue longbowmen could slaughter thousands of enemies in mere minutes, firing with great speed and pinpoint precision. Also, longbowmen usually plunged their arrows into the ground near them before the battle; this had a double advantage: it made reloading easier (the longbow was so big it usually made reaching for the quiver very uncomfortable), and "dirty" arrows usually meant that any enemy they hit would die, either from the arrow or from the infected wound.

High · Tier 2

Sergeants

  • Melee Infantry
  • 160 men
Recruitment cost660
Upkeep198
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

High · Tier 2

Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost697
Upkeep209
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour40
Health100
Morale35
Speed24

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

High · Tier 2

Mercenary Welsh Longbowmen

  • Bow Infantry
  • 130 men
Recruitment cost701
Upkeep210
Melee attack35
Weapon damage32
Charge15
Melee defence16
Armour20
Health100
Morale35
Speed36
Missile damage45
Ammo24
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Mercenary Welsh Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost531
Upkeep159
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour20
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Bombard

  • Artillery
  • 40 men
Recruitment cost946
Upkeep284
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage350
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences.

High · Tier 2

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Templar Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1229
Upkeep369
Melee attack36
Weapon damage31
Charge140
Melee defence22
Armour40
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Billmen

  • Polearm Infantry
  • 160 men
Recruitment cost665
Upkeep199
Melee attack33
Weapon damage45
Charge45
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"A farming tool remains a farming tool even in battle: the harvest is, however, completely different" -- In a world where most levies were mere farmers, thrown into the fray with no equipment nor training, it is no surprise that said farmers usually brought their farming tools with them: after all, while most didn't know which end of a spear to point at the enemy, they were unrivalled masters with scythes, pitchforks, billhooks, and so on. It took little time for generals and blacksmiths to invent weapons based on such tools, so that paesant levies could use actual weapons instead of mere tools, and be easily trained on their use thanks to the familiarity. The bill is one of the most common amongst such weapons: based on the billhook, it is widely used against cavalry, featuring a hook for grabbing a knight's leg and dragging him to the ground, and a sharp blade for killing him once he is dismounted, and usually stunned from the fall. Billmen levies are thus effective and cheap anti-cavalry forces. Actual training and equipment only add to their worth.

Late · Tier 3

English Foot Knights

  • Shock Infantry
  • 140 men
Recruitment cost1143
Upkeep343
Melee attack44
Weapon damage54
Charge55
Melee defence22
Armour100
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Handgunners

  • Handgunner Infantry
  • 130 men
Recruitment cost945
Upkeep283
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage90
Ammo32
Range155

Strengths & weaknesses

  • Ordinary Unit

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

Late · Tier 3

Heavy Billmen

  • Polearm Infantry
  • 140 men
Recruitment cost792
Upkeep238
Melee attack39
Weapon damage45
Charge45
Melee defence22
Armour65
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"A farming tool remains a farming tool even in battle: the harvest is, however, completely different" -- In a world where most levies were mere farmers, thrown into the fray with no equipment nor training, it is no surprise that said farmers usually brought their farming tools with them: after all, while most didn't know which end of a spear to point at the enemy, they were unrivalled masters with scythes, pitchforks, billhooks, and so on. It took little time for generals and blacksmiths to invent weapons based on such tools, so that paesant levies could use actual weapons instead of mere tools, and be easily trained on their use thanks to the familiarity. The bill is one of the most common amongst such weapons: based on the billhook, it is widely used against cavalry, featuring a hook for grabbing a knight's leg and dragging him to the ground, and a sharp blade for killing him once he is dismounted, and usually stunned from the fall. Billmen levies are thus effective and cheap anti-cavalry forces. Actual training and equipment only add to their worth.

Late · Tier 3

Hobilars

  • Skirmisher Cavalry
  • 80 men
Recruitment cost714
Upkeep214
Melee attack30
Weapon damage33
Charge60
Melee defence16
Armour15
Health100
Morale35
Speed100
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

"They think us small? Let's ask them once my spear is inside their bodies!" -- Mounted atop hobbies, a horses of small size, but very fast and agile, hobilars are an excellent scout cavalry hailing from Ireland: their horses may not be suited for a direct charge, lacking the sheer weight of the noble stallions used by heavy cavalry, but their unexpected resistance to fatigue has tricked many cavalry commanders into engaging in long pursuits, only to find their horses tired and themselves an easy prey for enemy arrows and spears. These light riders can run for hours through the battlefield, aways threatening enemy vulnerable assets and thus forcing their commanders to distract large forces to defend them. However, should they be forced to fight in melee, they would be easily defeated, lacking the equipment to resist against trained soldiers.

Late · Tier 3

King's Bodyguard

  • Command
  • 80 men
Recruitment cost2006
Upkeep602
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed70

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

English Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1666
Upkeep500
Melee attack36
Weapon damage46
Charge195
Melee defence22
Armour100
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Levy Billmen

  • Polearm Infantry
  • 160 men
Recruitment cost296
Upkeep89
Melee attack23
Weapon damage45
Charge40
Melee defence10
Armour15
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

"Just like going through a forest full of blackberry, only with blades instead of thorns" -- Since the times of Alexander the Great, pikemen have maintained the same function, which is to slaughter cavalry and present an impregnable wall against anything which may come their way, and they are still deadly efficient in fulfilling it. While the most famous pikemen come from Switzerland and Flanders, and are rightly renowed all across Europe, every nation deploys its own pike companies. A wise commander will deploy pikemen in the center, their sides well protected, for pikemen suffer from flank and rear attacks more than any other troops, and will provide them ranged support against enemy archers, since they don't have shields.

Late · Tier 3

Longbowmen

  • Bow Infantry
  • 130 men
Recruitment cost952
Upkeep286
Melee attack30
Weapon damage36
Charge25
Melee defence16
Armour55
Health100
Morale44
Speed30
Missile damage45
Ammo24
Range140

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

"A true longbowman's training never ends... But it will have to do if we want to defeat the French" -- The longbow was invented in Wales, and was quickly adopted by the English army. Since the longbow required constant practice, peasants were encouraged to possess and use longbows, and each week contests were held, with prizes for the best archers. Thus, almost any englishman could use a longbow, and militia companies were easily formed should the need arise.

Late · Tier 3

Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost977
Upkeep293
Melee attack30
Weapon damage33
Charge100
Melee defence16
Armour55
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Late · Tier 3

Retinue Longbowmen

  • Bow Infantry
  • 110 men
Recruitment cost1115
Upkeep335
Melee attack41
Weapon damage36
Charge25
Melee defence22
Armour55
Health100
Morale49
Speed30
Missile damage45
Ammo24
Range140

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

"I tell you, French cavalry is undefeatable! We are the bes- wait a second, the battle report from Azincourt just arrived, I'm sure we have defeated the English!" -- To encourage longbow practice, each week archery contests were held, and prizes would go to the best marksmen. However, royal recruiters often patrolled such events, and the winners were offered to join the retinue of nobles or the king himself, with promises of fame and loot: for paesants and farmers, such an offer could mean escaping hunger, and becoming very rich. Such archers were trained by the best veterans and equipped by the noble they served. In battle, they were usually deployed in well protected positions, so as to not waste their efforts: a few hundreds of retinue longbowmen could slaughter thousands of enemies in mere minutes, firing with great speed and pinpoint precision. Also, longbowmen usually plunged their arrows into the ground near them before the battle; this had a double advantage: it made reloading easier (the longbow was so big it usually made reaching for the quiver very uncomfortable), and "dirty" arrows usually meant that any enemy they hit would die, either from the arrow or from the infected wound.

Late · Tier 3

Sergeants

  • Melee Infantry
  • 160 men
Recruitment cost757
Upkeep227
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Late · Tier 3

Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost777
Upkeep233
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour55
Health100
Morale35
Speed24

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Late · Tier 3

Yeomen of the Guard (Billmen)

  • Polearm Infantry
  • 140 men
Recruitment cost1133
Upkeep340
Melee attack48
Weapon damage54
Charge50
Melee defence26
Armour75
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Yeomen of the Guard (Longbow)

  • Bow Infantry
  • 110 men
Recruitment cost1257
Upkeep377
Melee attack45
Weapon damage36
Charge25
Melee defence26
Armour65
Health100
Morale59
Speed30
Missile damage45
Ammo24
Range140

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

Late · Tier 3

Bastion Cannon

  • Artillery
  • 4 men
Recruitment cost972
Upkeep292
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage450
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Culverin

  • Artillery
  • 40 men
Recruitment cost1072
Upkeep322
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage550
Ammo18
Range600

Strengths & weaknesses

  • Ordinary Unit

Description

This fearsome artillery piece is the pinnacle of late Medieval gun engineering. With greater range, damage and accuracy than all the guns that come before it, no enemy emplacements nor troops can stand up to its fearsome bombardment

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Mortar

  • Artillery
  • 40 men
Recruitment cost1172
Upkeep352
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage50
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.

Late · Tier 3

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Late · Tier 3

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.