Medieval Kingdoms 1212 AD Faction Guide

Orthodox & Crusader East

Empire of Epirus

"If our enemy should initiate hostilities and invade our territory, with confidence and enthusiasm take up arms against them."

Faction trait

Hellenic Island in a Latin Sea

  • Epirote Agricultural Commerce+10% wealth from farming buildings & +15% production of agricultural resources
  • Religious Patronage-25% construction cost for religious buildings & +2 religious influence of state religion
  • Reconquest of Roman Lands+2 integrity in foreign territory
  • Byzantine Court Intrigue-1 loyalty

Units

Early Tier 1

Command

Melee Infantry

Pike Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Greek Fire Thrower

Skirmisher

Hybrid Shock Cavalry

Shock Cavalry

Skirmisher Cavalry

Artillery

High Tier 2

Command

Melee Infantry

Pike Infantry

Polearm Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Greek Fire Thrower

Skirmisher

Hybrid Shock Cavalry

Shock Cavalry

Skirmisher Cavalry

Artillery

Late Tier 3

Command

Melee Infantry

Pike Infantry

Polearm Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Greek Fire Thrower

Handgunner Infantry

Skirmisher

Hybrid Shock Cavalry

Shock Cavalry

Skirmisher Cavalry

Artillery

Early · Tier 1

Ballista

  • Artillery
  • 40 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed20
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Bastion Ballista

  • Artillery
  • 4 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Catapult

  • Artillery
  • 40 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Bastion Catapult

  • Artillery
  • 4 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

Early · Tier 1

Akontistai

  • Skirmisher
  • 130 men
Recruitment cost458
Upkeep137
Melee attack20
Weapon damage29
Charge20
Melee defence10
Armour5
Health100
Morale30
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Low-quality Missile Troops

Description

"A javelin is a metaphor for life: it goes up fast, it goes down even faster, then it hits you in the face, and then you die." -- In times of war, every able bodied is expected to fight for his lord, be it rich or poor. Those too poor to afford even the cheapest form of armour and weaponry are listed in the skirmishers: without armour, save for a helmet and a small shield made of scrap material, and too unskilled to use bows, these men use javelines to hit the enemy from the distance. Even in their hands, javelines are still deadly weapons, capable of killing even an armoured swordsman, and their light equipment (further enhanced by their cowardice) means they can easily retreat from any pursuing infantry, harassing them in the process. However, should they be forced to fight, or hunted down by cavalry, the best a commander can do is pray for their souls

Early · Tier 1

Apelatai

  • Skirmisher
  • 140 men
Recruitment cost511
Upkeep153
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

"A javelin is a metaphor for life: it goes up fast, it goes down even faster, then it hits you in the face, and then you die." -- In times of war, every able bodied is expected to fight for his lord, be it rich or poor. Those too poor to afford even the cheapest form of armour and weaponry are listed in the skirmishers: without armour, save for a helmet and a small shield made of scrap material, and too unskilled to use bows, these men use javelines to hit the enemy from the distance. Even in their hands, javelines are still deadly weapons, capable of killing even an armoured swordsman, and their light equipment (further enhanced by their cowardice) means they can easily retreat from any pursuing infantry, harassing them in the process. However, should they be forced to fight, or hunted down by cavalry, the best a commander can do is pray for their souls

Early · Tier 1

Englinovarangoi

  • Shock Infantry
  • 140 men
Recruitment cost917
Upkeep275
Melee attack48
Weapon damage42
Charge45
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Hippoapelatai

  • Skirmisher Cavalry
  • 80 men
Recruitment cost591
Upkeep177
Melee attack30
Weapon damage29
Charge55
Melee defence16
Armour5
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Hippotoxotai

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost769
Upkeep231
Melee attack30
Weapon damage29
Charge75
Melee defence16
Armour25
Health100
Morale35
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

Early · Tier 1

Hippovardardiotai

  • Shock Cavalry
  • 70 men
Recruitment cost1612
Upkeep483
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed80

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Ianitzarioi

  • Shock Cavalry
  • 70 men
Recruitment cost632
Upkeep190
Melee attack30
Weapon damage29
Charge90
Melee defence16
Armour5
Health100
Morale35
Speed120

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

Early · Tier 1

Koursores

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Menavlatoi

  • Pike Infantry
  • 140 men
Recruitment cost495
Upkeep149
Melee attack30
Weapon damage16
Charge30
Melee defence16
Armour15
Health100
Morale35
Speed36

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

Grip firmly and brace. The sharp bit does the rest.

Early · Tier 1

Mourtatoi Guard

  • Bow Infantry
  • 110 men
Recruitment cost1013
Upkeep304
Melee attack40
Weapon damage28
Charge15
Melee defence26
Armour45
Health100
Morale50
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

"Those who see the light of the true God are worthy of raining death in His name" -- The term "mourtatoi" is the Greek form of the derogatory Arab word "murtat", meaning "apostate". The Mourtatoi were the sons of a "mixed-breed" union between Greeks and Turks, where the Turk parent often converted to the Christian religion -thus the derogatory term, since apostasy is a capital offence in the Islamic law-. Coming from a long line of Turkis soldiers, the Mourtatoi are highly skilled in the use of the composite bow, and for their loyalty they are often employed as palace guard for high-ranking officers or governors

Early · Tier 1

Oikeioi

  • Command
  • 70 men
Recruitment cost1662
Upkeep498
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed80

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Persikoi

  • Bow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Pronoiaroi

  • Shock Cavalry
  • 70 men
Recruitment cost1465
Upkeep439
Melee attack36
Weapon damage28
Charge150
Melee defence22
Armour55
Health100
Morale40
Speed70

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

PLACEHOLDER

Early · Tier 1

Scoutatoi Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Scoutatoi Swordsmen

  • Melee Infantry
  • 160 men
Recruitment cost562
Upkeep169
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Cheirosiphonatores

  • Greek Fire Thrower
  • 32 men
Recruitment cost829
Upkeep249
Melee attack30
Weapon damage28
Charge20
Melee defence16
Armour45
Health100
Morale35
Speed30
Missile damage80
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Slavoi Toxotes

  • Bow Infantry
  • 130 men
Recruitment cost686
Upkeep206
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Toxotai

  • Bow Infantry
  • 130 men
Recruitment cost366
Upkeep110
Melee attack20
Weapon damage19
Charge10
Melee defence10
Armour5
Health100
Morale20
Speed36
Missile damage34
Ammo27
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

PLACEHOLDER

Early · Tier 1

Tzangratoroi

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

Crossbow militia are inexpensive units formed to protect settlements. Being able to train townsfolk quickly in the use of the crossbow allows these units to be garrisoned frequently and the stopping power of the crossbow can make their withering fire lethal.

Early · Tier 1

Vardardiotai

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Vigla

  • Spear Infantry
  • 160 men
Recruitment cost333
Upkeep100
Melee attack24
Weapon damage29
Charge15
Melee defence13
Armour5
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies These units are useful in homeland defence, but cannot be expected to endure for long campaigns.

Early · Tier 1

Hospitaller Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Hospitaller Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Hospitaller Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Hospitaller Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Templar Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Templar Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Templar Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Templar Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Sarianten

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Early · Tier 1

Sarientbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost887
Upkeep266
Melee attack36
Weapon damage29
Charge100
Melee defence22
Armour25
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Early · Tier 1

Kavallarioi

  • Shock Cavalry
  • 70 men
Recruitment cost1322
Upkeep396
Melee attack36
Weapon damage28
Charge150
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Bombard

  • Artillery
  • 40 men
Recruitment cost946
Upkeep284
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage350
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences.

High · Tier 2

Akontistai

  • Skirmisher
  • 130 men
Recruitment cost469
Upkeep141
Melee attack20
Weapon damage31
Charge20
Melee defence10
Armour10
Health100
Morale30
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Low-quality Missile Troops

Description

"A javelin is a metaphor for life: it goes up fast, it goes down even faster, then it hits you in the face, and then you die." -- In times of war, every able bodied is expected to fight for his lord, be it rich or poor. Those too poor to afford even the cheapest form of armour and weaponry are listed in the skirmishers: without armour, save for a helmet and a small shield made of scrap material, and too unskilled to use bows, these men use javelines to hit the enemy from the distance. Even in their hands, javelines are still deadly weapons, capable of killing even an armoured swordsman, and their light equipment (further enhanced by their cowardice) means they can easily retreat from any pursuing infantry, harassing them in the process. However, should they be forced to fight, or hunted down by cavalry, the best a commander can do is pray for their souls

High · Tier 2

Albanioi Toxotes

  • Bow Infantry
  • 130 men
Recruitment cost702
Upkeep211
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Almoughavares Spears

  • Pike Infantry
  • 160 men
Recruitment cost513
Upkeep154
Melee attack33
Weapon damage20
Charge40
Melee defence18
Armour20
Health100
Morale25
Speed36

Strengths & weaknesses

  • Mercenaries
  • Experienced Professionals
  • Can be less reliable
  • Tradition of the Faction

Description

PLACEHOLDER

High · Tier 2

Apelatai

  • Skirmisher
  • 140 men
Recruitment cost527
Upkeep158
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

"A javelin is a metaphor for life: it goes up fast, it goes down even faster, then it hits you in the face, and then you die." -- In times of war, every able bodied is expected to fight for his lord, be it rich or poor. Those too poor to afford even the cheapest form of armour and weaponry are listed in the skirmishers: without armour, save for a helmet and a small shield made of scrap material, and too unskilled to use bows, these men use javelines to hit the enemy from the distance. Even in their hands, javelines are still deadly weapons, capable of killing even an armoured swordsman, and their light equipment (further enhanced by their cowardice) means they can easily retreat from any pursuing infantry, harassing them in the process. However, should they be forced to fight, or hunted down by cavalry, the best a commander can do is pray for their souls

High · Tier 2

Englinovarangoi

  • Shock Infantry
  • 140 men
Recruitment cost1000
Upkeep300
Melee attack48
Weapon damage48
Charge50
Melee defence26
Armour65
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Hippoapelatai

  • Skirmisher Cavalry
  • 80 men
Recruitment cost602
Upkeep181
Melee attack30
Weapon damage31
Charge55
Melee defence16
Armour10
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Hippotoxotai

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost861
Upkeep258
Melee attack30
Weapon damage31
Charge75
Melee defence16
Armour40
Health100
Morale35
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

High · Tier 2

Hippovardardiotai

  • Shock Cavalry
  • 70 men
Recruitment cost1832
Upkeep550
Melee attack40
Weapon damage33
Charge155
Melee defence26
Armour85
Health100
Morale50
Speed80

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Ianitzarioi

  • Shock Cavalry
  • 70 men
Recruitment cost644
Upkeep193
Melee attack30
Weapon damage31
Charge90
Melee defence16
Armour10
Health100
Morale35
Speed120

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

High · Tier 2

Latinikon Armigeri

  • Shock Infantry
  • 120 men
Recruitment cost994
Upkeep298
Melee attack39
Weapon damage48
Charge50
Melee defence22
Armour85
Health100
Morale40
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

High · Tier 2

Megaloallagitai

  • Shock Cavalry
  • 80 men
Recruitment cost880
Upkeep264
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour40
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Megaloallagitai Ghantzophoroi

  • Polearm Infantry
  • 160 men
Recruitment cost680
Upkeep204
Melee attack33
Weapon damage37
Charge40
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Megaloallagitai Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost635
Upkeep190
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Megaloallagitai Swordsmen

  • Melee Infantry
  • 160 men
Recruitment cost660
Upkeep198
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Menavlatoi

  • Pike Infantry
  • 160 men
Recruitment cost589
Upkeep177
Melee attack30
Weapon damage20
Charge35
Melee defence16
Armour20
Health100
Morale35
Speed36

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

Grip firmly and brace. The sharp bit does the rest.

High · Tier 2

Mourtatoi Guard

  • Bow Infantry
  • 110 men
Recruitment cost1094
Upkeep328
Melee attack40
Weapon damage33
Charge15
Melee defence26
Armour55
Health100
Morale50
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

"Those who see the light of the true God are worthy of raining death in His name" -- The term "mourtatoi" is the Greek form of the derogatory Arab word "murtat", meaning "apostate". The Mourtatoi were the sons of a "mixed-breed" union between Greeks and Turks, where the Turk parent often converted to the Christian religion -thus the derogatory term, since apostasy is a capital offence in the Islamic law-. Coming from a long line of Turkis soldiers, the Mourtatoi are highly skilled in the use of the composite bow, and for their loyalty they are often employed as palace guard for high-ranking officers or governors

High · Tier 2

Oikeioi

  • Command
  • 70 men
Recruitment cost1882
Upkeep565
Melee attack40
Weapon damage33
Charge155
Melee defence26
Armour85
Health100
Morale50
Speed80

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Persikoi

  • Bow Infantry
  • 130 men
Recruitment cost760
Upkeep228
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Cheirosiphonatores

  • Greek Fire Thrower
  • 32 men
Recruitment cost910
Upkeep273
Melee attack30
Weapon damage33
Charge20
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage80
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Stratiotes

  • Shock Cavalry
  • 70 men
Recruitment cost1685
Upkeep506
Melee attack36
Weapon damage33
Charge155
Melee defence22
Armour85
Health100
Morale40
Speed70

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

PLACEHOLDER

High · Tier 2

Toxotai

  • Bow Infantry
  • 130 men
Recruitment cost372
Upkeep112
Melee attack20
Weapon damage22
Charge10
Melee defence10
Armour10
Health100
Morale20
Speed36
Missile damage34
Ammo27
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

PLACEHOLDER

High · Tier 2

Tzangratoroi

  • Crossbow Infantry
  • 130 men
Recruitment cost760
Upkeep228
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage53
Ammo27
Range130

Strengths & weaknesses

  • Ordinary Unit

Description

Crossbow militia are inexpensive units formed to protect settlements. Being able to train townsfolk quickly in the use of the crossbow allows these units to be garrisoned frequently and the stopping power of the crossbow can make their withering fire lethal.

High · Tier 2

Vardardiotai

  • Melee Infantry
  • 140 men
Recruitment cost1102
Upkeep331
Melee attack40
Weapon damage33
Charge25
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Vigla

  • Spear Infantry
  • 160 men
Recruitment cost344
Upkeep103
Melee attack24
Weapon damage31
Charge15
Melee defence13
Armour10
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies These units are useful in homeland defence, but cannot be expected to endure for long campaigns.

High · Tier 2

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Templar Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1229
Upkeep369
Melee attack36
Weapon damage31
Charge140
Melee defence22
Armour40
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

High · Tier 2

Kavallarioi

  • Shock Cavalry
  • 70 men
Recruitment cost1542
Upkeep463
Melee attack36
Weapon damage39
Charge180
Melee defence22
Armour85
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Bastion Cannon

  • Artillery
  • 4 men
Recruitment cost972
Upkeep292
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage450
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Culverin

  • Artillery
  • 40 men
Recruitment cost1072
Upkeep322
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage550
Ammo18
Range600

Strengths & weaknesses

  • Ordinary Unit

Description

This fearsome artillery piece is the pinnacle of late Medieval gun engineering. With greater range, damage and accuracy than all the guns that come before it, no enemy emplacements nor troops can stand up to its fearsome bombardment

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Mortar

  • Artillery
  • 40 men
Recruitment cost1172
Upkeep352
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage50
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.

Late · Tier 3

Akontistai

  • Skirmisher
  • 130 men
Recruitment cost481
Upkeep144
Melee attack20
Weapon damage33
Charge20
Melee defence10
Armour15
Health100
Morale30
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Low-quality Missile Troops

Description

"A javelin is a metaphor for life: it goes up fast, it goes down even faster, then it hits you in the face, and then you die." -- In times of war, every able bodied is expected to fight for his lord, be it rich or poor. Those too poor to afford even the cheapest form of armour and weaponry are listed in the skirmishers: without armour, save for a helmet and a small shield made of scrap material, and too unskilled to use bows, these men use javelines to hit the enemy from the distance. Even in their hands, javelines are still deadly weapons, capable of killing even an armoured swordsman, and their light equipment (further enhanced by their cowardice) means they can easily retreat from any pursuing infantry, harassing them in the process. However, should they be forced to fight, or hunted down by cavalry, the best a commander can do is pray for their souls

Late · Tier 3

Albanioi Toxotes

  • Bow Infantry
  • 130 men
Recruitment cost719
Upkeep216
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Almoughavares Pikes

  • Pike Infantry
  • 160 men
Recruitment cost540
Upkeep162
Melee attack33
Weapon damage26
Charge45
Melee defence18
Armour25
Health100
Morale25
Speed36

Strengths & weaknesses

  • Mercenaries
  • Experienced Professionals
  • Can be less reliable
  • Tradition of the Faction

Description

PLACEHOLDER

Late · Tier 3

Apelatai

  • Skirmisher
  • 140 men
Recruitment cost544
Upkeep163
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

"A javelin is a metaphor for life: it goes up fast, it goes down even faster, then it hits you in the face, and then you die." -- In times of war, every able bodied is expected to fight for his lord, be it rich or poor. Those too poor to afford even the cheapest form of armour and weaponry are listed in the skirmishers: without armour, save for a helmet and a small shield made of scrap material, and too unskilled to use bows, these men use javelines to hit the enemy from the distance. Even in their hands, javelines are still deadly weapons, capable of killing even an armoured swordsman, and their light equipment (further enhanced by their cowardice) means they can easily retreat from any pursuing infantry, harassing them in the process. However, should they be forced to fight, or hunted down by cavalry, the best a commander can do is pray for their souls

Late · Tier 3

Englinovarangoi

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Hippoapelatai

  • Skirmisher Cavalry
  • 80 men
Recruitment cost614
Upkeep184
Melee attack30
Weapon damage33
Charge55
Melee defence16
Armour15
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Hippotoxotai

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost954
Upkeep286
Melee attack30
Weapon damage33
Charge75
Melee defence16
Armour55
Health100
Morale35
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

Late · Tier 3

Hippovardardiotai

  • Shock Cavalry
  • 70 men
Recruitment cost1956
Upkeep587
Melee attack40
Weapon damage40
Charge165
Melee defence26
Armour100
Health100
Morale50
Speed70

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Ianitzarioi

  • Shock Cavalry
  • 70 men
Recruitment cost655
Upkeep197
Melee attack30
Weapon damage33
Charge90
Melee defence16
Armour15
Health100
Morale35
Speed120

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

Late · Tier 3

Latinikon Armigeri

  • Shock Infantry
  • 120 men
Recruitment cost1100
Upkeep330
Melee attack44
Weapon damage54
Charge55
Melee defence22
Armour100
Health100
Morale40
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

Late · Tier 3

Megaloallagitai

  • Shock Cavalry
  • 80 men
Recruitment cost967
Upkeep290
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour55
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Megaloallagitai Ghantzophoroi

  • Polearm Infantry
  • 160 men
Recruitment cost777
Upkeep233
Melee attack33
Weapon damage45
Charge45
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Megaloallagitai Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost727
Upkeep218
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Megaloallagitai Swordsmen

  • Melee Infantry
  • 160 men
Recruitment cost757
Upkeep227
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Menavlatoi

  • Pike Infantry
  • 160 men
Recruitment cost582
Upkeep175
Melee attack30
Weapon damage26
Charge40
Melee defence16
Armour25
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Grip firmly and brace. The sharp bit does the rest.

Late · Tier 3

Mourtatoi Guard

  • Bow Infantry
  • 110 men
Recruitment cost1175
Upkeep352
Melee attack40
Weapon damage40
Charge15
Melee defence26
Armour65
Health100
Morale50
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

"Those who see the light of the true God are worthy of raining death in His name" -- The term "mourtatoi" is the Greek form of the derogatory Arab word "murtat", meaning "apostate". The Mourtatoi were the sons of a "mixed-breed" union between Greeks and Turks, where the Turk parent often converted to the Christian religion -thus the derogatory term, since apostasy is a capital offence in the Islamic law-. Coming from a long line of Turkis soldiers, the Mourtatoi are highly skilled in the use of the composite bow, and for their loyalty they are often employed as palace guard for high-ranking officers or governors

Late · Tier 3

Oikeioi

  • Command
  • 70 men
Recruitment cost2006
Upkeep602
Melee attack40
Weapon damage40
Charge165
Melee defence26
Armour100
Health100
Morale50
Speed70

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Persikoi

  • Bow Infantry
  • 130 men
Recruitment cost845
Upkeep253
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Cheirosiphonatores

  • Greek Fire Thrower
  • 32 men
Recruitment cost978
Upkeep293
Melee attack30
Weapon damage40
Charge20
Melee defence16
Armour65
Health100
Morale35
Speed30
Missile damage80
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Skopetastai

  • Handgunner Infantry
  • 130 men
Recruitment cost945
Upkeep283
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage90
Ammo32
Range155

Strengths & weaknesses

  • Ordinary Unit

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

Late · Tier 3

Stratiotes

  • Shock Cavalry
  • 70 men
Recruitment cost1809
Upkeep543
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour100
Health100
Morale40
Speed70

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

PLACEHOLDER

Late · Tier 3

Toxotai

  • Bow Infantry
  • 130 men
Recruitment cost379
Upkeep114
Melee attack20
Weapon damage27
Charge10
Melee defence10
Armour15
Health100
Morale20
Speed36
Missile damage34
Ammo27
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

PLACEHOLDER

Late · Tier 3

Tzangratoroi

  • Crossbow Infantry
  • 130 men
Recruitment cost845
Upkeep253
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage53
Ammo27
Range130

Strengths & weaknesses

  • Ordinary Unit

Description

Crossbow militia are inexpensive units formed to protect settlements. Being able to train townsfolk quickly in the use of the crossbow allows these units to be garrisoned frequently and the stopping power of the crossbow can make their withering fire lethal.

Late · Tier 3

Vardardiotai

  • Melee Infantry
  • 140 men
Recruitment cost1196
Upkeep359
Melee attack40
Weapon damage40
Charge25
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Vigla

  • Spear Infantry
  • 160 men
Recruitment cost351
Upkeep105
Melee attack24
Weapon damage31
Charge15
Melee defence13
Armour15
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies These units are useful in homeland defence, but cannot be expected to endure for long campaigns.

Late · Tier 3

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Late · Tier 3

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Kavallarioi

  • Shock Cavalry
  • 70 men
Recruitment cost1666
Upkeep500
Melee attack36
Weapon damage46
Charge195
Melee defence22
Armour100
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER