Medieval Kingdoms 1212 AD Faction Guide

Orthodox & Crusader East

Kingdom of Georgia

"A second Jerusalem of all the East for learning of all that is of value, for the teaching of knowledge – a second Athens, far exceeding the first in divine law, a canon for all ecclesiastical splendors."

Faction trait

Glory of the World and Faith

  • Mountain Stronghold+5 morale & -50% fatigue rate when fighting a hill or mountain battle
  • Georgian Golden Age-20% construction cost & -1 construction time for buildings
  • Military Reforms of David IV-10% upkeep cost for professional and mercenary units
  • Stymied Expansionism+25% building conversion cost

Units

Early Tier 1

Command

Bow Infantry

Melee Infantry

Spear Infantry

Crossbow Infantry

Bow Cavalry

Hybrid Shock Cavalry

Shock Cavalry

Artillery

High Tier 2

Command

Bow Infantry

Melee Infantry

Shock Infantry

Spear Infantry

Crossbow Infantry

Bow Cavalry

Shock Cavalry

Artillery

Late Tier 3

Melee Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Handgunner Infantry

Bow Cavalry

Shock Cavalry

Artillery

Early · Tier 1

Ballista

  • Artillery
  • 40 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed20
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Bastion Ballista

  • Artillery
  • 4 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Catapult

  • Artillery
  • 40 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Bastion Catapult

  • Artillery
  • 4 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

Early · Tier 1

Cuman Royal Guards

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1455
Upkeep437
Melee attack43
Weapon damage28
Charge155
Melee defence26
Armour45
Health100
Morale52
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Chosen from the most courageous and disciplined of warriors, these men are handpicked to serve as the personal guards in the courts of foreign kings and emperors. Their terrifying masks are only matched in terror by their fierce reputation in battle.

Early · Tier 1

Cuman Light Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost753
Upkeep226
Melee attack30
Weapon damage28
Charge50
Melee defence16
Armour15
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Born in the saddle, and armed with the traditional composite bow, the cuman light cavalry were the most sought after mercenaries in the balkans, rightly so for only those who possessed the wealth and power to buy their services and those who ever knew the taste of victory.

Early · Tier 1

Cuman Jigits

  • Shock Cavalry
  • 90 men
Recruitment cost793
Upkeep238
Melee attack33
Weapon damage28
Charge135
Melee defence18
Armour5
Health100
Morale37
Speed110

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Young and eager to prove themselves in battle, the Jigits are lightly armed and armoured cavalrymen that excel at ambushing, raiding, and running down the cowardly.

Early · Tier 1

Aznauri Lancers

  • Shock Cavalry
  • 80 men
Recruitment cost1219
Upkeep366
Melee attack30
Weapon damage28
Charge150
Melee defence16
Armour45
Health100
Morale35
Speed85

Strengths & weaknesses

  • Ordinary Unit

Description

Aznauri (the stem of the word comes from the Middle Persian Azat - “free”) – a representative of a privileged social class, which either owned hereditary land, or received it in the king’s service. In in twelfth to eighteenth centuries, aznauri was a dependent noble, the lowest class of feudal lords. ("Kartlis Tskhovreba". Georgian National Academy of Sciences Commission for the study of Georgian Historical Sources (2014) 138, 192, 209) The aznauri fell into three groups of with different amount of siskhli(blood/punishment money) alloted 20.000, 12.000, and 6000 tetris (silver coins) (Nuzgar Sugruladze et.al. The Book of Law of Beka-Aghbugha. Polish-Georgian Law Review, Vol. 2 (2016) 224)

Early · Tier 1

Aznauri Swordsmen

  • Melee Infantry
  • 160 men
Recruitment cost629
Upkeep189
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour45
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Aznauri (the stem of the word comes from the Middle Persian Azat - “free”) – a representative of a privileged social class, which either owned hereditary land, or received it in the king’s service. In in twelfth to eighteenth centuries, aznauri was a dependent noble, the lowest class of feudal lords. ("Kartlis Tskhovreba". Georgian National Academy of Sciences Commission for the study of Georgian Historical Sources (2014) 138, 192, 209) The aznauri fell into three groups of with different amount of siskhli(blood/punishment money) alloted 20.000, 12.000, and 6000 tetris (silver coins) (Nuzgar Sugruladze et.al. The Book of Law of Beka-Aghbugha. Polish-Georgian Law Review, Vol. 2 (2016) 224)

Early · Tier 1

Dismounted Monaspa

  • Bow Infantry
  • 110 men
Recruitment cost975
Upkeep292
Melee attack39
Weapon damage28
Charge30
Melee defence22
Armour55
Health100
Morale42
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

“Mona” = literally “slave”, or “dedicated servant” is a polysemantic term in Georgian literature up to the Golden Age of Georgian history, and it designates the subject part of the population, namely the vassal nobility. “Monas” made up the main contingent of military forces. ("Kartlis Tskhovreba". Georgian National Academy of Sciences Commission for the study of Georgian Historical Sources (Artanuji, 2014) 128) One can become an Aznaur by service to the king, and those who attain it are called Msakhureuli aznaurni (Alexander Mikaberitze. "Historical Dictionary of Georgia" (The Scarecrow Press, 2007) 157)

Early · Tier 1

Kartlian Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost344
Upkeep103
Melee attack24
Weapon damage29
Charge15
Melee defence13
Armour15
Health100
Morale20
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Mtieli Swordsmen

  • Melee Infantry
  • 160 men
Recruitment cost562
Upkeep169
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Pkhovi is the Medieval provinces which then split into Khevsureti and Pshavi provinces. the Khevsur, of course, is known for their warlike Highlanders, up to the 20th century

Early · Tier 1

Metsikhovne Archers

  • Bow Infantry
  • 130 men
Recruitment cost642
Upkeep193
Melee attack30
Weapon damage19
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Metsikhovne were Fortress Guards; Lesser Aznaurs armed by the state as guards of key fortresses and Cities of Georgia.

Early · Tier 1

Metsikhovne Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Metsikhovne were Fortress Guards; Lesser Aznaurs armed by the state as guards of key fortresses and Cities of Georgia.

Early · Tier 1

Monaspa Guard

  • Command
  • 80 men
Recruitment cost1719
Upkeep516
Melee attack43
Weapon damage28
Charge155
Melee defence26
Armour55
Health100
Morale52
Speed80

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

“Mona” = literally “slave”, or “dedicated servant” is a polysemantic term in Georgian literature up to the Golden Age of Georgian history, and it designates the subject part of the population, namely the vassal nobility. “Monas” made up the main contingent of military forces. ("Kartlis Tskhovreba". Georgian National Academy of Sciences Commission for the study of Georgian Historical Sources (Artanuji, 2014) 128) One can become an Aznaur by service to the king, and those who attain it are called Msakhureuli aznaurni (Alexander Mikaberitze. "Historical Dictionary of Georgia" (The Scarecrow Press, 2007) 157)

Early · Tier 1

Monaspa Lancers

  • Shock Cavalry
  • 70 men
Recruitment cost1465
Upkeep439
Melee attack39
Weapon damage28
Charge155
Melee defence22
Armour55
Health100
Morale42
Speed85

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

“Mona” = literally “slave”, or “dedicated servant” is a polysemantic term in Georgian literature up to the Golden Age of Georgian history, and it designates the subject part of the population, namely the vassal nobility. “Monas” made up the main contingent of military forces. ("Kartlis Tskhovreba". Georgian National Academy of Sciences Commission for the study of Georgian Historical Sources (Artanuji, 2014) 128) One can become an Aznaur by service to the king, and those who attain it are called Msakhureuli aznaurni (Alexander Mikaberitze. "Historical Dictionary of Georgia" (The Scarecrow Press, 2007) 157)

Early · Tier 1

Msakhureuli Cavalry

  • Shock Cavalry
  • 80 men
Recruitment cost812
Upkeep244
Melee attack30
Weapon damage28
Charge80
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

Msakhureuli – Servants. It means servants in general, e.g. a Monaspa or Tadzreuli is the servant of the king. In this context, it refers to servants of an Aznaur. Although belonged to the peasantry, they enjoyed higher status as they’re under the service of their masters. Their siskhli (blood money) is valued at to 1000 tetri (silver coin) compared to the glekhoba’s (peasantry) 400 tetris. If employed as a Aznaurshvili, their siskhli is valued 12.000 Tetri (Nuzgar Sugruladze et.al. The Book of Law of Beka-Aghbugha. Polish-Georgian Law Review, Vol. 2 (2016) 224) a Msakhuri can become an Msakhureuli aznaurni through dedicated service to the king (Alexander Mikaberitze. "Historical Dictionary of Georgia" (The Scarecrow Press, 2007) 157)

Early · Tier 1

Shubosani Molashqre

  • Spear Infantry
  • 160 men
Recruitment cost344
Upkeep103
Melee attack24
Weapon damage29
Charge15
Melee defence13
Armour15
Health100
Morale20
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Svanian Crossbowmen

  • Crossbow Infantry
  • 130 men
Recruitment cost423
Upkeep127
Melee attack20
Weapon damage19
Charge10
Melee defence10
Armour5
Health100
Morale30
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Crossbow militia are inexpensive units formed to protect settlements. Being able to train townsfolk quickly in the use of the crossbow allows these units to be garrisoned frequently and the stopping power of the crossbow can make their withering fire lethal.

Early · Tier 1

Svanian Hunters

  • Bow Infantry
  • 130 men
Recruitment cost686
Upkeep206
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Svanian Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost466
Upkeep140
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour5
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Tadzreuli

  • Shock Cavalry
  • 70 men
Recruitment cost1565
Upkeep469
Melee attack39
Weapon damage28
Charge155
Melee defence22
Armour55
Health100
Morale42
Speed80

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Tadzreuli Aznaurni: High Servant/Courtier of the Kingdom. This is shown by the siskhli (blood money) value of an Tadzreul. If he owns a castle or monastery, he is valued at 20.000 tetri (silver coin) (Nuzgar Sugruladze et.al. The Book of Law of Beka-Aghbugha. Polish-Georgian Law Review, Vol. 2 (2016) 225)

Early · Tier 1

Tadzreuli Swordsmen

  • Melee Infantry
  • 140 men
Recruitment cost875
Upkeep262
Melee attack39
Weapon damage28
Charge30
Melee defence22
Armour55
Health100
Morale42
Speed30

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Tadzreuli Aznaurni: High Servant/Courtier of the Kingdom. This is shown by the siskhli (blood money) value of an Tadzreul. If he owns a castle or monastery, he is valued at 20.000 tetri (silver coin) (Nuzgar Sugruladze et.al. The Book of Law of Beka-Aghbugha. Polish-Georgian Law Review, Vol. 2 (2016) 225)

Early · Tier 1

Hospitaller Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Hospitaller Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Hospitaller Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Hospitaller Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Templar Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Templar Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Templar Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Templar Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

High · Tier 2

Bombard

  • Artillery
  • 40 men
Recruitment cost946
Upkeep284
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage350
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences.

High · Tier 2

Cuman Light Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost779
Upkeep234
Melee attack30
Weapon damage33
Charge50
Melee defence16
Armour20
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Born in the saddle, and armed with the traditional composite bow, the cuman light cavalry were the most sought after mercenaries in the balkans, rightly so for only those who possessed the wealth and power to buy their services and those who ever knew the taste of victory.

High · Tier 2

Cuman Jigits

  • Shock Cavalry
  • 90 men
Recruitment cost850
Upkeep255
Melee attack33
Weapon damage33
Charge140
Melee defence18
Armour10
Health100
Morale37
Speed110

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Young and eager to prove themselves in battle, the Jigits are lightly armed and armoured cavalrymen that excel at ambushing, raiding, and running down the cowardly.

High · Tier 2

Aznauri Lancers

  • Shock Cavalry
  • 80 men
Recruitment cost1340
Upkeep402
Melee attack30
Weapon damage33
Charge155
Melee defence16
Armour55
Health100
Morale35
Speed85

Strengths & weaknesses

  • Ordinary Unit

Description

Aznauri (the stem of the word comes from the Middle Persian Azat - “free”) – a representative of a privileged social class, which either owned hereditary land, or received it in the king’s service. In in twelfth to eighteenth centuries, aznauri was a dependent noble, the lowest class of feudal lords. ("Kartlis Tskhovreba". Georgian National Academy of Sciences Commission for the study of Georgian Historical Sources (2014) 138, 192, 209) The aznauri fell into three groups of with different amount of siskhli(blood/punishment money) alloted 20.000, 12.000, and 6000 tetris (silver coins) (Nuzgar Sugruladze et.al. The Book of Law of Beka-Aghbugha. Polish-Georgian Law Review, Vol. 2 (2016) 224)

High · Tier 2

Aznauri Swordsmen

  • Melee Infantry
  • 160 men
Recruitment cost710
Upkeep213
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Aznauri (the stem of the word comes from the Middle Persian Azat - “free”) – a representative of a privileged social class, which either owned hereditary land, or received it in the king’s service. In in twelfth to eighteenth centuries, aznauri was a dependent noble, the lowest class of feudal lords. ("Kartlis Tskhovreba". Georgian National Academy of Sciences Commission for the study of Georgian Historical Sources (2014) 138, 192, 209) The aznauri fell into three groups of with different amount of siskhli(blood/punishment money) alloted 20.000, 12.000, and 6000 tetris (silver coins) (Nuzgar Sugruladze et.al. The Book of Law of Beka-Aghbugha. Polish-Georgian Law Review, Vol. 2 (2016) 224)

High · Tier 2

Dismounted Monaspa

  • Bow Infantry
  • 110 men
Recruitment cost1055
Upkeep317
Melee attack39
Weapon damage33
Charge30
Melee defence22
Armour65
Health100
Morale42
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

“Mona” = literally “slave”, or “dedicated servant” is a polysemantic term in Georgian literature up to the Golden Age of Georgian history, and it designates the subject part of the population, namely the vassal nobility. “Monas” made up the main contingent of military forces. ("Kartlis Tskhovreba". Georgian National Academy of Sciences Commission for the study of Georgian Historical Sources (Artanuji, 2014) 128) One can become an Aznaur by service to the king, and those who attain it are called Msakhureuli aznaurni (Alexander Mikaberitze. "Historical Dictionary of Georgia" (The Scarecrow Press, 2007) 157)

High · Tier 2

Mtieli Swordsmen

  • Melee Infantry
  • 160 men
Recruitment cost660
Upkeep198
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Pkhovi is the Medieval provinces which then split into Khevsureti and Pshavi provinces. the Khevsur, of course, is known for their warlike Highlanders, up to the 20th century

High · Tier 2

Metsikhovne Archers

  • Bow Infantry
  • 130 men
Recruitment cost730
Upkeep219
Melee attack30
Weapon damage22
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Metsikhovne were Fortress Guards; Lesser Aznaurs armed by the state as guards of key fortresses and Cities of Georgia.

High · Tier 2

Metsikhovne Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost635
Upkeep190
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Metsikhovne were Fortress Guards; Lesser Aznaurs armed by the state as guards of key fortresses and Cities of Georgia.

High · Tier 2

Monaspa Guard

  • Command
  • 80 men
Recruitment cost1839
Upkeep552
Melee attack43
Weapon damage33
Charge160
Melee defence26
Armour65
Health100
Morale52
Speed80

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

“Mona” = literally “slave”, or “dedicated servant” is a polysemantic term in Georgian literature up to the Golden Age of Georgian history, and it designates the subject part of the population, namely the vassal nobility. “Monas” made up the main contingent of military forces. ("Kartlis Tskhovreba". Georgian National Academy of Sciences Commission for the study of Georgian Historical Sources (Artanuji, 2014) 128) One can become an Aznaur by service to the king, and those who attain it are called Msakhureuli aznaurni (Alexander Mikaberitze. "Historical Dictionary of Georgia" (The Scarecrow Press, 2007) 157)

High · Tier 2

Monaspa Lancers

  • Shock Cavalry
  • 70 men
Recruitment cost1685
Upkeep506
Melee attack39
Weapon damage33
Charge160
Melee defence22
Armour65
Health100
Morale42
Speed80

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

“Mona” = literally “slave”, or “dedicated servant” is a polysemantic term in Georgian literature up to the Golden Age of Georgian history, and it designates the subject part of the population, namely the vassal nobility. “Monas” made up the main contingent of military forces. ("Kartlis Tskhovreba". Georgian National Academy of Sciences Commission for the study of Georgian Historical Sources (Artanuji, 2014) 128) One can become an Aznaur by service to the king, and those who attain it are called Msakhureuli aznaurni (Alexander Mikaberitze. "Historical Dictionary of Georgia" (The Scarecrow Press, 2007) 157)

High · Tier 2

Msakhureuli Cavalry

  • Shock Cavalry
  • 80 men
Recruitment cost910
Upkeep273
Melee attack30
Weapon damage33
Charge80
Melee defence16
Armour40
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

Msakhureuli – Servants. It means servants in general, e.g. a Monaspa or Tadzreuli is the servant of the king. In this context, it refers to servants of an Aznaur. Although belonged to the peasantry, they enjoyed higher status as they’re under the service of their masters. Their siskhli (blood money) is valued at to 1000 tetri (silver coin) compared to the glekhoba’s (peasantry) 400 tetris. If employed as a Aznaurshvili, their siskhli is valued 12.000 Tetri (Nuzgar Sugruladze et.al. The Book of Law of Beka-Aghbugha. Polish-Georgian Law Review, Vol. 2 (2016) 224) a Msakhuri can become an Msakhureuli aznaurni through dedicated service to the king (Alexander Mikaberitze. "Historical Dictionary of Georgia" (The Scarecrow Press, 2007) 157)

High · Tier 2

Svanian Crossbowmen

  • Crossbow Infantry
  • 130 men
Recruitment cost429
Upkeep129
Melee attack20
Weapon damage22
Charge10
Melee defence10
Armour10
Health100
Morale30
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Crossbow militia are inexpensive units formed to protect settlements. Being able to train townsfolk quickly in the use of the crossbow allows these units to be garrisoned frequently and the stopping power of the crossbow can make their withering fire lethal.

High · Tier 2

Svanian Hunters

  • Bow Infantry
  • 130 men
Recruitment cost702
Upkeep211
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Svanian Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost477
Upkeep143
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour10
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Tadzreuli

  • Shock Cavalry
  • 70 men
Recruitment cost1685
Upkeep506
Melee attack39
Weapon damage33
Charge160
Melee defence22
Armour65
Health100
Morale42
Speed80

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Tadzreuli Aznaurni: High Servant/Courtier of the Kingdom. This is shown by the siskhli (blood money) value of an Tadzreul. If he owns a castle or monastery, he is valued at 20.000 tetri (silver coin) (Nuzgar Sugruladze et.al. The Book of Law of Beka-Aghbugha. Polish-Georgian Law Review, Vol. 2 (2016) 225)

High · Tier 2

Tadzreuli Swordsmen

  • Melee Infantry
  • 140 men
Recruitment cost955
Upkeep287
Melee attack39
Weapon damage33
Charge30
Melee defence22
Armour65
Health100
Morale42
Speed30

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Tadzreuli Aznaurni: High Servant/Courtier of the Kingdom. This is shown by the siskhli (blood money) value of an Tadzreul. If he owns a castle or monastery, he is valued at 20.000 tetri (silver coin) (Nuzgar Sugruladze et.al. The Book of Law of Beka-Aghbugha. Polish-Georgian Law Review, Vol. 2 (2016) 225)

High · Tier 2

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Templar Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1229
Upkeep369
Melee attack36
Weapon damage31
Charge140
Melee defence22
Armour40
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Bastion Cannon

  • Artillery
  • 4 men
Recruitment cost972
Upkeep292
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage450
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Culverin

  • Artillery
  • 40 men
Recruitment cost1072
Upkeep322
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage550
Ammo18
Range600

Strengths & weaknesses

  • Ordinary Unit

Description

This fearsome artillery piece is the pinnacle of late Medieval gun engineering. With greater range, damage and accuracy than all the guns that come before it, no enemy emplacements nor troops can stand up to its fearsome bombardment

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Mortar

  • Artillery
  • 40 men
Recruitment cost1172
Upkeep352
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage50
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.

Late · Tier 3

Cuman Light Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost806
Upkeep242
Melee attack30
Weapon damage40
Charge50
Melee defence16
Armour25
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Born in the saddle, and armed with the traditional composite bow, the cuman light cavalry were the most sought after mercenaries in the balkans, rightly so for only those who possessed the wealth and power to buy their services and those who ever knew the taste of victory.

Late · Tier 3

Cuman Jigits

  • Shock Cavalry
  • 90 men
Recruitment cost896
Upkeep269
Melee attack33
Weapon damage40
Charge150
Melee defence18
Armour15
Health100
Morale37
Speed110

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Young and eager to prove themselves in battle, the Jigits are lightly armed and armoured cavalrymen that excel at ambushing, raiding, and running down the cowardly.

Late · Tier 3

Aznauri Lancers

  • Shock Cavalry
  • 80 men
Recruitment cost1451
Upkeep435
Melee attack30
Weapon damage40
Charge165
Melee defence16
Armour65
Health100
Morale35
Speed85

Strengths & weaknesses

  • Ordinary Unit

Description

Aznauri (the stem of the word comes from the Middle Persian Azat - “free”) – a representative of a privileged social class, which either owned hereditary land, or received it in the king’s service. In in twelfth to eighteenth centuries, aznauri was a dependent noble, the lowest class of feudal lords. ("Kartlis Tskhovreba". Georgian National Academy of Sciences Commission for the study of Georgian Historical Sources (2014) 138, 192, 209) The aznauri fell into three groups of with different amount of siskhli(blood/punishment money) alloted 20.000, 12.000, and 6000 tetris (silver coins) (Nuzgar Sugruladze et.al. The Book of Law of Beka-Aghbugha. Polish-Georgian Law Review, Vol. 2 (2016) 224)

Late · Tier 3

Aznauri Swordsmen

  • Melee Infantry
  • 160 men
Recruitment cost791
Upkeep237
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour65
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Aznauri (the stem of the word comes from the Middle Persian Azat - “free”) – a representative of a privileged social class, which either owned hereditary land, or received it in the king’s service. In in twelfth to eighteenth centuries, aznauri was a dependent noble, the lowest class of feudal lords. ("Kartlis Tskhovreba". Georgian National Academy of Sciences Commission for the study of Georgian Historical Sources (2014) 138, 192, 209) The aznauri fell into three groups of with different amount of siskhli(blood/punishment money) alloted 20.000, 12.000, and 6000 tetris (silver coins) (Nuzgar Sugruladze et.al. The Book of Law of Beka-Aghbugha. Polish-Georgian Law Review, Vol. 2 (2016) 224)

Late · Tier 3

Mtieli Swordsmen

  • Melee Infantry
  • 160 men
Recruitment cost757
Upkeep227
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Pkhovi is the Medieval provinces which then split into Khevsureti and Pshavi provinces. the Khevsur, of course, is known for their warlike Highlanders, up to the 20th century

Late · Tier 3

Metsikhovne Archers

  • Bow Infantry
  • 130 men
Recruitment cost805
Upkeep241
Melee attack30
Weapon damage27
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Metsikhovne were Fortress Guards; Lesser Aznaurs armed by the state as guards of key fortresses and Cities of Georgia.

Late · Tier 3

Metsikhovne Handgunners

  • Handgunner Infantry
  • 130 men
Recruitment cost945
Upkeep283
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage90
Ammo32
Range155

Strengths & weaknesses

  • Ordinary Unit

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

Late · Tier 3

Metsikhovne Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost727
Upkeep218
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Metsikhovne were Fortress Guards; Lesser Aznaurs armed by the state as guards of key fortresses and Cities of Georgia.

Late · Tier 3

Msakhureuli Cavalry

  • Shock Cavalry
  • 80 men
Recruitment cost1007
Upkeep302
Melee attack30
Weapon damage40
Charge80
Melee defence16
Armour55
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

Msakhureuli – Servants. It means servants in general, e.g. a Monaspa or Tadzreuli is the servant of the king. In this context, it refers to servants of an Aznaur. Although belonged to the peasantry, they enjoyed higher status as they’re under the service of their masters. Their siskhli (blood money) is valued at to 1000 tetri (silver coin) compared to the glekhoba’s (peasantry) 400 tetris. If employed as a Aznaurshvili, their siskhli is valued 12.000 Tetri (Nuzgar Sugruladze et.al. The Book of Law of Beka-Aghbugha. Polish-Georgian Law Review, Vol. 2 (2016) 224) a Msakhuri can become an Msakhureuli aznaurni through dedicated service to the king (Alexander Mikaberitze. "Historical Dictionary of Georgia" (The Scarecrow Press, 2007) 157)

Late · Tier 3

Svanian Crossbowmen

  • Crossbow Infantry
  • 130 men
Recruitment cost436
Upkeep131
Melee attack20
Weapon damage27
Charge10
Melee defence10
Armour15
Health100
Morale30
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Crossbow militia are inexpensive units formed to protect settlements. Being able to train townsfolk quickly in the use of the crossbow allows these units to be garrisoned frequently and the stopping power of the crossbow can make their withering fire lethal.

Late · Tier 3

Tadzreuli

  • Shock Cavalry
  • 70 men
Recruitment cost1834
Upkeep550
Melee attack39
Weapon damage40
Charge170
Melee defence22
Armour75
Health100
Morale42
Speed80

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Tadzreuli Aznaurni: High Servant/Courtier of the Kingdom. This is shown by the siskhli (blood money) value of an Tadzreul. If he owns a castle or monastery, he is valued at 20.000 tetri (silver coin) (Nuzgar Sugruladze et.al. The Book of Law of Beka-Aghbugha. Polish-Georgian Law Review, Vol. 2 (2016) 225)

Late · Tier 3

Tadzreuli Swordsmen

  • Melee Infantry
  • 140 men
Recruitment cost1074
Upkeep322
Melee attack39
Weapon damage40
Charge30
Melee defence22
Armour75
Health100
Morale42
Speed30

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Tadzreuli Aznaurni: High Servant/Courtier of the Kingdom. This is shown by the siskhli (blood money) value of an Tadzreul. If he owns a castle or monastery, he is valued at 20.000 tetri (silver coin) (Nuzgar Sugruladze et.al. The Book of Law of Beka-Aghbugha. Polish-Georgian Law Review, Vol. 2 (2016) 225)

Late · Tier 3

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Late · Tier 3

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.