Medieval Kingdoms 1212 AD Faction Guide

Turco-Persian

Ghurid Sultanate

"Other monarchs may have one son, or two sons; I have thousands of sons, my Turkish slaves."

Faction trait

Slave Kings

  • Successors of Mui'zz ad-Din-20% upkeep cost for professional units
  • Indo-Islamic Architecture+25% wealth from cultural buildings
  • Gateway to Hindustan+15% wealth from trade tariffs & +25% production of spices from spice ports
  • Illegitimate Rulers-2 integrity

Units

Early Tier 1

Command

Hybrid Shock Cavalry

Melee Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Naft Thrower

Skirmisher

Bow Cavalry

Shock Cavalry

Artillery

Elephant

High Tier 2

Command

Hybrid Shock Cavalry

Melee Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Naft Thrower

Skirmisher

Bow Cavalry

Shock Cavalry

Artillery

Elephant

Late Tier 3

Command

Hybrid Shock Cavalry

Melee Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Handgunner Infantry

Naft Thrower

Skirmisher

Bow Cavalry

Shock Cavalry

Artillery

Elephant

Early · Tier 1

Afghan Archers

  • Bow Infantry
  • 130 men
Recruitment cost729
Upkeep219
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Afghans, from various backgrounds, were the main source of infantry for the Ghurid military. From volunteers (muttawwi'a) to urban militias to tribesmen, the Afghans could generally count on quality armour, as the region's rich deposits in iron allowed them to have a thriving industry, very well known across the Muslim world for their high-quality mail and lamellar armours.

Early · Tier 1

Afghan Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Afghans, from various backgrounds, were the main source of infantry for the Ghurid military. From volunteers (muttawwi'a) to urban militias to tribesmen, the Afghans could generally count on quality armour, as the region's rich deposits in iron allowed them to have a thriving industry, very well known across the Muslim world for their high-quality mail and lamellar armours.

Early · Tier 1

Ghori Tribesmen

  • Skirmisher
  • 130 men
Recruitment cost591
Upkeep177
Melee attack30
Weapon damage29
Charge25
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage73
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

"A javelin is a metaphor for life: it goes up fast, it goes down even faster, then it hits you in the face, and then you die." -- In times of war, every able bodied is expected to fight for his lord, be it rich or poor. Those too poor to afford even the cheapest form of armour and weaponry are listed in the skirmishers: without armour, save for a helmet and a small shield made of scrap material, and too unskilled to use bows, these men use javelines to hit the enemy from the distance. Even in their hands, javelines are still deadly weapons, capable of killing even an armoured swordsman, and their light equipment (further enhanced by their cowardice) means they can easily retreat from any pursuing infantry, harassing them in the process. However, should they be forced to fight, or hunted down by cavalry, the best a commander can do is pray for their souls

Early · Tier 1

Ashraf Sawaran

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1422
Upkeep426
Melee attack36
Weapon damage28
Charge150
Melee defence22
Armour55
Health100
Morale40
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Afghans, from various backgrounds, were the main source of infantry for the Ghurid military. From volunteers (muttawwi'a) to urban militias to tribesmen, the Afghans could generally count on quality armour, as the region's rich deposits in iron allowed them to have a thriving industry, very well known across the Muslim world for their high-quality mail and lamellar armours.

Early · Tier 1

Camelry

  • Shock Cavalry
  • 80 men
Recruitment cost666
Upkeep200
Melee attack30
Weapon damage29
Charge110
Melee defence16
Armour5
Health100
Morale35
Speed65

Strengths & weaknesses

  • Ordinary Unit

Description

Camels were often used as beasts of burden for Iranian, Arabic, Turkish and Mongol armies, but they also found use as a battle mount. While not as reliable as horses as they would often run away when feeling pain, their resistance to the elements and their ability to frighten other animal mounts made them quite useful at times.

Early · Tier 1

Dhanuks

  • Bow Infantry
  • 130 men
Recruitment cost602
Upkeep181
Melee attack35
Weapon damage33
Charge15
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage45
Ammo24
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

Dhanuks ('archers') form a significant part of the indian infantry. They are armed with bamboo or cane self bows, who have excellent power in closer ranges and are better fit to the hot and humid climate of India. As with the vast majority of indian soldiers, they wear no real armour.

Early · Tier 1

Ghori Infantry

  • Melee Infantry
  • 140 men
Recruitment cost562
Upkeep169
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Afghans, from various backgrounds, were the main source of infantry for the Ghurid military. From volunteers (muttawwi'a) to urban militias to tribesmen, the Afghans could generally count on quality armour, as the region's rich deposits in iron allowed them to have a thriving industry, very well known across the Muslim world for their high-quality mail and lamellar armours.

Early · Tier 1

Ghulaman

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1522
Upkeep456
Melee attack36
Weapon damage28
Charge150
Melee defence22
Armour55
Health100
Morale40
Speed85
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Ghulaman (sing. Ghulam) were the elite soldiers of medieval Muslim armies. Taken as slaves, mostly from Turkish groups in the steppes at this time of history, purchased, raised as Muslims and trained for warfare, they are fearsome slave-soldiers whose loyalty only lies to their master, as they have neither family nor local support, relying solely on his success for their own fortunes. As time went on since the Abbasid implementation of the Ghulam system, they grew into some form of praetorian guard, playing kingmaker for the Caliphate. Regardless, Muslim rulers found Ghulaman to be indispensable for both their protection and to counter-balance the ambitions of powerful amirs. Many dynasties came from freed Ghulaman, Mamluks, who were put into important positions of power and emancipated during power struggles, notable examples including Egypt, Northern India and Khwarazm.

Early · Tier 1

Ghulaman-i-saltan

  • Hybrid Shock Cavalry
  • 80 men
Recruitment cost1762
Upkeep528
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Ghulaman (sing. Ghulam) were the elite soldiers of medieval Muslim armies. Taken as slaves, mostly from Turkish groups in the steppes at this time of history, purchased, raised as Muslims and trained for warfare, they are fearsome slave-soldiers whose loyalty only lies to their master, as they have neither family nor local support, relying solely on his success for their own fortunes. As time went on since the Abbasid implementation of the Ghulam system, they grew into some form of praetorian guard, playing kingmaker for the Caliphate. Regardless, Muslim rulers found Ghulaman to be indispensable for both their protection and to counter-balance the ambitions of powerful amirs. Many dynasties came from freed Ghulaman, Mamluks, who were put into important positions of power and emancipated during power struggles, notable examples including Egypt, Northern India and Khwarazm.

Early · Tier 1

Indian Elephants

  • Elephant
  • 24 men
Recruitment cost1446
Upkeep434
Melee attack30
Weapon damage100
Charge105
Melee defence16
Armour5
Health100
Morale35
Speed55
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Ghaznavids are best known for their great use of war elephants and the Ghurid successor in Delhi would eventually adopt elephants into their military. A terrifying force on the battlefield, Turks would eventually be able to overcome their power with their light cavalry, but dynasties that establish themselves in India were quick to adopt them into their own armies.

Early · Tier 1

Khalaj Cavalry

  • Shock Cavalry
  • 80 men
Recruitment cost699
Upkeep210
Melee attack33
Weapon damage29
Charge95
Melee defence16
Armour5
Health100
Morale37
Speed110

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The Khalaj are a tribe of Turks that migrated from Central Asia and absorbed into Afghan tribal society. They still excel at the same things as typical Turkish tribesmen do, such as mounted combat and archery. Khalaj became an important source of manpower for the Ghurids, and later Sultans in Delhi, being reliable soldiers and eager for warfare. According to an account, when Mu'izz ad-Din was badly injured in the Ghurid defeat at Tara'in in 1191, it was a Khalaj who jumped from his mount to keep Mu'izz ad-Din from falling from his.

Early · Tier 1

Naffatun

  • Naft Thrower
  • 32 men
Recruitment cost962
Upkeep289
Melee attack30
Weapon damage28
Charge20
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage76
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Incendiary weapons became a mainstay of the battles during the Crusades, most importantly in siege warfare. Nafta grenades were the favoured weapons of the Muslims, even being imported all the way into India. Dedicated soldiers would be tasked with using such dangerous weapons and wear special coats less vulnerable to the flames.

Early · Tier 1

Charkhendaran

  • Crossbow Infantry
  • 110 men
Recruitment cost576
Upkeep173
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour5
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

When discussing reasons for the success of Muslims in India during the Ghurid period, one of the main military technology development that the Muslims had over the Indian kingdoms was the crossbow, 'nawak'. The piercing bolts gave the Muslims the ability to effectively pierce the heavy armour of the Indians while the latter had no such answer.

Early · Tier 1

Savaran

  • Hybrid Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge75
Melee defence16
Armour25
Health100
Morale35
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Originally a name used for the noble cavalry of the Sassanid noble cavalry, Savaran ('horsemen') became a term to describe cavalrymen, typically well-trained and armoured.

Early · Tier 1

Sawar-i Barahna wa-Jarida

  • Bow Cavalry
  • 80 men
Recruitment cost686
Upkeep206
Melee attack30
Weapon damage28
Charge45
Melee defence16
Armour5
Health100
Morale35
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Sawar-i Barahna wa-Jarida ('naked and battle-ready horsemen') are one of the named units from the Ghurid military. Consisting of picked light horse archers from Turkish tribes in Afghanistan, namely the Khalaj, their role in the crushing victory of the Ghurids in Tara'in is to be noted. Split into 4 groups of up to 10 000 riders, the horse archers of Mu'izz ad-Din peppered the Indians for a full day, completely demoralizing and breaking the cohesion of Privthiraj Chauhan's troops, before they joined the charge of the main body of heavy cavalry in a single charge, routing the much larger Indian force in a single sweep.

Early · Tier 1

Sipahsalar and Jandars

  • Command
  • 80 men
Recruitment cost1762
Upkeep528
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Ghulaman (sing. Ghulam) were the elite soldiers of medieval Muslim armies. Taken as slaves, mostly from Turkish groups in the steppes at this time of history, purchased, raised as Muslims and trained for warfare, they are fearsome slave-soldiers whose loyalty only lies to their master, as they have neither family nor local support, relying solely on his success for their own fortunes. As time went on since the Abbasid implementation of the Ghulam system, they grew into some form of praetorian guard, playing kingmaker for the Caliphate. Regardless, Muslim rulers found Ghulaman to be indispensable for both their protection and to counter-balance the ambitions of powerful amirs. Many dynasties came from freed Ghulaman, Mamluks, who were put into important positions of power and emancipated during power struggles, notable examples including Egypt, Northern India and Khwarazm.

Early · Tier 1

Tajik Levy

  • Spear Infantry
  • 160 men
Recruitment cost344
Upkeep103
Melee attack24
Weapon damage29
Charge15
Melee defence13
Armour5
Health100
Morale20
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Tajiks were the Iranian-speaking settled population in Afghanistan (amongst other places, such as Khorasan). While best known for their contributions as administrators and scholars, tajik volunteers and levies played a certain role in military affairs, though to a much lesser degree as the tribal groups and Ghulaman.

Early · Tier 1

War Elephants

  • Elephant
  • 24 men
Recruitment cost1932
Upkeep580
Melee attack35
Weapon damage100
Charge115
Melee defence16
Armour55
Health100
Morale35
Speed50
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Ghaznavids are best known for their great use of war elephants and the Ghurid successor in Delhi would eventually adopt elephants into their military. A terrifying force on the battlefield, Turks would eventually be able to overcome their power with their light cavalry, but dynasties that establish themselves in India were quick to adopt them into their own armies. Privthiraj Chauhan notably used heavily armoured elephants, making them look like mountains of metal. One of the few surviving military artifacts of the Ghurid and Sultanate period is elephant barding made of scales.

Early · Tier 1

Hospitaller Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Hospitaller Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Hospitaller Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Hospitaller Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Templar Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Templar Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Templar Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Templar Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Sarianten

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Early · Tier 1

Sarientbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost887
Upkeep266
Melee attack36
Weapon damage29
Charge100
Melee defence22
Armour25
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Early · Tier 1

Ballista

  • Artillery
  • 40 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed20
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Bastion Ballista

  • Artillery
  • 4 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Catapult

  • Artillery
  • 40 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Bastion Catapult

  • Artillery
  • 4 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

High · Tier 2

Afghan Archers

  • Bow Infantry
  • 130 men
Recruitment cost756
Upkeep227
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour20
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Afghans, from various backgrounds, were the main source of infantry for the Ghurid military. From volunteers (muttawwi'a) to urban militias to tribesmen, the Afghans could generally count on quality armour, as the region's rich deposits in iron allowed them to have a thriving industry, very well known across the Muslim world for their high-quality mail and lamellar armours.

High · Tier 2

Afghan Infantry

  • Melee Infantry
  • 140 men
Recruitment cost660
Upkeep198
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Afghans, from various backgrounds, were the main source of infantry for the Ghurid military. From volunteers (muttawwi'a) to urban militias to tribesmen, the Afghans could generally count on quality armour, as the region's rich deposits in iron allowed them to have a thriving industry, very well known across the Muslim world for their high-quality mail and lamellar armours.

High · Tier 2

Afghan Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost635
Upkeep190
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Afghans, from various backgrounds, were the main source of infantry for the Ghurid military. From volunteers (muttawwi'a) to urban militias to tribesmen, the Afghans could generally count on quality armour, as the region's rich deposits in iron allowed them to have a thriving industry, very well known across the Muslim world for their high-quality mail and lamellar armours.

High · Tier 2

Afghan Tribesmen

  • Skirmisher
  • 130 men
Recruitment cost602
Upkeep181
Melee attack30
Weapon damage31
Charge25
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage73
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

"A javelin is a metaphor for life: it goes up fast, it goes down even faster, then it hits you in the face, and then you die." -- In times of war, every able bodied is expected to fight for his lord, be it rich or poor. Those too poor to afford even the cheapest form of armour and weaponry are listed in the skirmishers: without armour, save for a helmet and a small shield made of scrap material, and too unskilled to use bows, these men use javelines to hit the enemy from the distance. Even in their hands, javelines are still deadly weapons, capable of killing even an armoured swordsman, and their light equipment (further enhanced by their cowardice) means they can easily retreat from any pursuing infantry, harassing them in the process. However, should they be forced to fight, or hunted down by cavalry, the best a commander can do is pray for their souls

High · Tier 2

Camelry

  • Shock Cavalry
  • 80 men
Recruitment cost677
Upkeep203
Melee attack20
Weapon damage31
Charge105
Melee defence10
Armour10
Health100
Morale30
Speed65

Strengths & weaknesses

  • Ordinary Unit

Description

Camels form part of the Indian landscape, most notably in modern-day Rajasthan. Camel-riding soldiers have been part of Indian military history for some time (and is still used to this day) due to their incredible endurance and ability as beasts of burden.

High · Tier 2

Dhanuks

  • Bow Infantry
  • 130 men
Recruitment cost619
Upkeep186
Melee attack35
Weapon damage33
Charge15
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage45
Ammo24
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

Dhanuks ('archers') form a significant part of the indian infantry. They are armed with bamboo or cane self bows, who have excellent power in closer ranges and are better fit to the hot and humid climate of India. As with the vast majority of indian soldiers, they wear no real armour.

High · Tier 2

Indian Elephants

  • Elephant
  • 24 men
Recruitment cost1452
Upkeep436
Melee attack30
Weapon damage100
Charge105
Melee defence16
Armour10
Health100
Morale35
Speed55
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Ghaznavids are best known for their great use of war elephants and the Ghurid successor in Delhi would eventually adopt elephants into their military. A terrifying force on the battlefield, Turks would eventually be able to overcome their power with their light cavalry, but dynasties that establish themselves in India were quick to adopt them into their own armies.

High · Tier 2

Jagirdars

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1442
Upkeep433
Melee attack36
Weapon damage33
Charge130
Melee defence22
Armour65
Health100
Morale40
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Jagir is the North Indian implementation of the Iqta system prevalent across the Muslim world. Jagirdars were expected to maintain and supply troops along with joining the Sultanate army. One important change during the 14th century was that the power of the nobility was heavily curbed by the central power in Delhi, namely preventing them from amassing large personal armies.

High · Tier 2

Khalaj Cavalry

  • Shock Cavalry
  • 80 men
Recruitment cost711
Upkeep213
Melee attack33
Weapon damage31
Charge95
Melee defence16
Armour10
Health100
Morale37
Speed110

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The Khalaj are a tribe of Turks that migrated from Central Asia and absorbed into Afghan tribal society. They still excel at the same things as typical Turkish tribesmen do, such as mounted combat and archery. Khalaj became an important source of manpower for the Ghurids, and later Sultans in Delhi, being reliable soldiers and eager for warfare. According to an account, when Mu'izz ad-Din was badly injured in the Ghurid defeat at Tara'in in 1191, it was a Khalaj who jumped from his mount to keep Mu'izz ad-Din from falling from his.

High · Tier 2

Khass al Khayl

  • Hybrid Shock Cavalry
  • 80 men
Recruitment cost1922
Upkeep577
Melee attack40
Weapon damage40
Charge165
Melee defence26
Armour65
Health100
Morale50
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The Sipahsalar was a high ranking officer and lead large number of soldiers into battle. Battlefield commanders were traditionaly flanked by bodyguards ('jandars'). Such a figure's askar would probably be ghulaman, heavily armed and armoured, and most importantly, loyal.

High · Tier 2

Khwud-aspas

  • Hybrid Shock Cavalry
  • 80 men
Recruitment cost885
Upkeep265
Melee attack30
Weapon damage31
Charge75
Melee defence16
Armour40
Health100
Morale35
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Khwud-aspas were irregular cavalrymen that joined the mustered armies of the Sultanate, joining with their own mounts (as the name indicates, literally meaning 'with own horse'). Notable among the Sultanate forces were Mongol and Turkish adventurers looking for wealth in warfare.

High · Tier 2

Murattabs

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1742
Upkeep523
Melee attack36
Weapon damage33
Charge155
Melee defence22
Armour65
Health100
Morale40
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

From the account of Barani, it is understood that the Murattab is the top soldier in the Khilji and Tughluq army. They were expected to provide their own mounts due to their large salary, horses Barani mentions being heavily barded. They were supposedly armed enough for 2 men and while the Do-aspa could 'bring in ten Mongols yoked together', a single Murattab 'drove a hundred before him'.

High · Tier 2

Naffatun

  • Naft Thrower
  • 32 men
Recruitment cost1060
Upkeep318
Melee attack30
Weapon damage33
Charge20
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage76
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Incendiary weapons became a mainstay of the battles during the Crusades, most importantly in siege warfare. Nafta grenades were the favoured weapons of the Muslims, even being imported all the way into India. Dedicated soldiers would be tasked with using such dangerous weapons and wear special coats less vulnerable to the flames.

High · Tier 2

Charkhendaran

  • Crossbow Infantry
  • 110 men
Recruitment cost592
Upkeep178
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour10
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

When discussing reasons for the success of Muslims in India during the Ghurid period, one of the main military technology development that the Muslims had over the Indian kingdoms was the crossbow, 'nawak'. The piercing bolts gave the Muslims the ability to effectively pierce the heavy armour of the Indians while the latter had no such answer.

High · Tier 2

Paik Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost344
Upkeep103
Melee attack24
Weapon damage31
Charge15
Melee defence13
Armour10
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Tajiks were the Iranian-speaking settled population in Afghanistan (amongst other places, such as Khorasan). While best known for their contributions as administrators and scholars, tajik volunteers and levies played a certain role in military affairs, though to a much lesser degree as the tribal groups and Ghulaman.

High · Tier 2

Rajputs

  • Melee Infantry
  • 140 men
Recruitment cost890
Upkeep267
Melee attack41
Weapon damage33
Charge35
Melee defence27
Armour55
Health100
Morale49
Speed30

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

The greatest warriors of India, the Rajputs were the equivalent of European knights, ruling over large amounts of land as some kind of feudal lords. They were well-trained in combat and thought of it as a chivalrous endeavour, and with their heavy armour, could fight any soldier once in melee combat. Numerous Rajput kingdoms fell to Muslim invaders, but they were never completely conquered and successfully kept fended off enemies in the region of Mewar until its conquest by the Mughals under Akhbar. A fair few Rajput clans submitted to the Sultans of Delhi, but it was not uncommon for Rajputs to charge out to certain death rather than sue for peace, a practice called Saka.

High · Tier 2

Paik Guard

  • Spear Infantry
  • 120 men
Recruitment cost869
Upkeep261
Melee attack44
Weapon damage31
Charge20
Melee defence29
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Paik is the generic term for infantry in Muslim India. Largely made up of Indians, their organization and role are a heirloom from the Rajput dynasties of prior centuries. Peasants would be allowed to exploit land from feudal lords in exchange for service, namely military. The local nobles would then raise these semi-professional soldiers for war when called to arms by the Rajput clans, which continued under Muslim rulers who kept the status quo in exchange for loyalty and tax revenue. Paiks would typically not wear armour, save for a shield.

High · Tier 2

Sawar-i Barahna wa-Jarida

  • Bow Cavalry
  • 80 men
Recruitment cost702
Upkeep211
Melee attack30
Weapon damage33
Charge45
Melee defence16
Armour10
Health100
Morale35
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Sawar-i Barahna wa-Jarida ('naked and battle-ready horsemen') are one of the named units from the Ghurid military. Consisting of picked light horse archers from Turkish tribes in Afghanistan, namely the Khalaj, their role in the crushing victory of the Ghurids in Tara'in is to be noted. Split into 4 groups of up to 10 000 riders, the horse archers of Mu'izz ad-Din peppered the Indians for a full day, completely demoralizing and breaking the cohesion of Privthiraj Chauhan's troops, before they joined the charge of the main body of heavy cavalry in a single charge, routing the much larger Indian force in a single sweep.

High · Tier 2

Sipahsalar and Jandars

  • Command
  • 80 men
Recruitment cost1922
Upkeep577
Melee attack40
Weapon damage40
Charge165
Melee defence26
Armour65
Health100
Morale50
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Sipahsalar was a high ranking officer and lead large number of soldiers into battle. Battlefield commanders were traditionaly flanked by bodyguards ('jandars'). Such a figure's askar would probably be ghulaman, heavily armed and armoured, and most importantly, loyal.

High · Tier 2

Naphta War Elephants

  • Elephant
  • 24 men
Recruitment cost2316
Upkeep695
Melee attack35
Weapon damage100
Charge115
Melee defence16
Armour65
Health100
Morale35
Speed50
Missile damage76
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Templar Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1229
Upkeep369
Melee attack36
Weapon damage31
Charge140
Melee defence22
Armour40
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

High · Tier 2

Bombard

  • Artillery
  • 40 men
Recruitment cost946
Upkeep284
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage350
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences.

Late · Tier 3

Afghan Archers

  • Bow Infantry
  • 130 men
Recruitment cost782
Upkeep235
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Afghans, from various backgrounds, were the main source of infantry for the Ghurid military. From volunteers (muttawwi'a) to urban militias to tribesmen, the Afghans could generally count on quality armour, as the region's rich deposits in iron allowed them to have a thriving industry, very well known across the Muslim world for their high-quality mail and lamellar armours.

Late · Tier 3

Afghan Infantry

  • Melee Infantry
  • 140 men
Recruitment cost757
Upkeep227
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Afghans, from various backgrounds, were the main source of infantry for the Ghurid military. From volunteers (muttawwi'a) to urban militias to tribesmen, the Afghans could generally count on quality armour, as the region's rich deposits in iron allowed them to have a thriving industry, very well known across the Muslim world for their high-quality mail and lamellar armours.

Late · Tier 3

Afghan Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost727
Upkeep218
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Afghans, from various backgrounds, were the main source of infantry for the Ghurid military. From volunteers (muttawwi'a) to urban militias to tribesmen, the Afghans could generally count on quality armour, as the region's rich deposits in iron allowed them to have a thriving industry, very well known across the Muslim world for their high-quality mail and lamellar armours.

Late · Tier 3

Afghan Tribesmen

  • Skirmisher
  • 130 men
Recruitment cost614
Upkeep184
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage73
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

"A javelin is a metaphor for life: it goes up fast, it goes down even faster, then it hits you in the face, and then you die." -- In times of war, every able bodied is expected to fight for his lord, be it rich or poor. Those too poor to afford even the cheapest form of armour and weaponry are listed in the skirmishers: without armour, save for a helmet and a small shield made of scrap material, and too unskilled to use bows, these men use javelines to hit the enemy from the distance. Even in their hands, javelines are still deadly weapons, capable of killing even an armoured swordsman, and their light equipment (further enhanced by their cowardice) means they can easily retreat from any pursuing infantry, harassing them in the process. However, should they be forced to fight, or hunted down by cavalry, the best a commander can do is pray for their souls

Late · Tier 3

Camelry

  • Shock Cavalry
  • 80 men
Recruitment cost689
Upkeep207
Melee attack20
Weapon damage33
Charge105
Melee defence10
Armour15
Health100
Morale30
Speed65

Strengths & weaknesses

  • Ordinary Unit

Description

Camels form part of the Indian landscape, most notably in modern-day Rajasthan. Camel-riding soldiers have been part of Indian military history for some time (and is still used to this day) due to their incredible endurance and ability as beasts of burden.

Late · Tier 3

Dhanuks

  • Bow Infantry
  • 130 men
Recruitment cost631
Upkeep189
Melee attack35
Weapon damage40
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage45
Ammo24
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

Dhanuks ('archers') form a significant part of the indian infantry. They are armed with bamboo or cane self bows, who have excellent power in closer ranges and are better fit to the hot and humid climate of India. As with the vast majority of indian soldiers, they wear no real armour.

Late · Tier 3

Hathnal Cannon Elephants

  • Elephant
  • 24 men
Recruitment cost2774
Upkeep832
Melee attack35
Weapon damage125
Charge135
Melee defence16
Armour75
Health100
Morale35
Speed45
Missile damage400
Ammo15
Range450

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Indian Elephants

  • Elephant
  • 24 men
Recruitment cost1559
Upkeep468
Melee attack30
Weapon damage125
Charge135
Melee defence16
Armour15
Health100
Morale35
Speed55
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Ghaznavids are best known for their great use of war elephants and the Ghurid successor in Delhi would eventually adopt elephants into their military. A terrifying force on the battlefield, Turks would eventually be able to overcome their power with their light cavalry, but dynasties that establish themselves in India were quick to adopt them into their own armies.

Late · Tier 3

Jagirdars

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1591
Upkeep477
Melee attack36
Weapon damage40
Charge140
Melee defence22
Armour75
Health100
Morale40
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Jagir is the North Indian implementation of the Iqta system prevalent across the Muslim world. Jagirdars were expected to maintain and supply troops along with joining the Sultanate army. One important change during the 14th century was that the power of the nobility was heavily curbed by the central power in Delhi, namely preventing them from amassing large personal armies.

Late · Tier 3

Khalaj Cavalry

  • Shock Cavalry
  • 80 men
Recruitment cost723
Upkeep217
Melee attack33
Weapon damage33
Charge95
Melee defence16
Armour15
Health100
Morale37
Speed110

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The Khalaj are a tribe of Turks that migrated from Central Asia and absorbed into Afghan tribal society. They still excel at the same things as typical Turkish tribesmen do, such as mounted combat and archery. Khalaj became an important source of manpower for the Ghurids, and later Sultans in Delhi, being reliable soldiers and eager for warfare. According to an account, when Mu'izz ad-Din was badly injured in the Ghurid defeat at Tara'in in 1191, it was a Khalaj who jumped from his mount to keep Mu'izz ad-Din from falling from his.

Late · Tier 3

Mughul Khass al Khayl

  • Hybrid Shock Cavalry
  • 80 men
Recruitment cost2031
Upkeep609
Melee attack40
Weapon damage40
Charge165
Melee defence26
Armour75
Health100
Morale50
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Bahlul Khan Lodi being a great admirer of Mongol bravery and quality as soldiers, he settled many princes and kept a large retinue of Mongol soldiers called the Khasa Khali, on top of recruiting several thousand into the royal army.

Late · Tier 3

Khwud-aspas

  • Hybrid Shock Cavalry
  • 80 men
Recruitment cost977
Upkeep293
Melee attack30
Weapon damage33
Charge75
Melee defence16
Armour55
Health100
Morale35
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Khwud-aspas were irregular cavalrymen that joined the mustered armies of the Sultanate, joining with their own mounts (as the name indicates, literally meaning 'with own horse'). Notable among the Sultanate forces were Mongol and Turkish adventurers looking for wealth in warfare.

Late · Tier 3

Murattabs

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1891
Upkeep567
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour75
Health100
Morale40
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

From the account of Barani, it is understood that the Murattab is the top soldier in the Khilji and Tughluq army. They were expected to provide their own mounts due to their large salary, horses Barani mentions being heavily barded. They were supposedly armed enough for 2 men and while the Do-aspa could 'bring in ten Mongols yoked together', a single Murattab 'drove a hundred before him'.

Late · Tier 3

Naffatun

  • Naft Thrower
  • 32 men
Recruitment cost1167
Upkeep350
Melee attack30
Weapon damage36
Charge20
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage76
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Incendiary weapons became a mainstay of the battles during the Crusades, most importantly in siege warfare. Nafta grenades were the favoured weapons of the Muslims, even being imported all the way into India. Dedicated soldiers would be tasked with using such dangerous weapons and wear special coats less vulnerable to the flames.

Late · Tier 3

Charkhendaran

  • Crossbow Infantry
  • 110 men
Recruitment cost609
Upkeep183
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed30
Missile damage53
Ammo27
Range130

Strengths & weaknesses

  • Ordinary Unit

Description

When discussing reasons for the success of Muslims in India during the Ghurid period, one of the main military technology development that the Muslims had over the Indian kingdoms was the crossbow, 'nawak'. The piercing bolts gave the Muslims the ability to effectively pierce the heavy armour of the Indians while the latter had no such answer.

Late · Tier 3

Paik Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost356
Upkeep107
Melee attack24
Weapon damage33
Charge15
Melee defence13
Armour15
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Tajiks were the Iranian-speaking settled population in Afghanistan (amongst other places, such as Khorasan). While best known for their contributions as administrators and scholars, tajik volunteers and levies played a certain role in military affairs, though to a much lesser degree as the tribal groups and Ghulaman.

Late · Tier 3

Rajput Cavalry

  • Shock Cavalry
  • 70 men
Recruitment cost1501
Upkeep450
Melee attack36
Weapon damage33
Charge140
Melee defence22
Armour75
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

The greatest warriors of India, the Rajputs were the equivalent of European knights, ruling over large amounts of land as some kind of feudal lords. They were well-trained in combat and thought of it as a chivalrous endeavour, and with their heavy armour, could fight any soldier once in melee combat. Numerous Rajput kingdoms fell to Muslim invaders, but they were never completely conquered and successfully kept fended off enemies in the region of Mewar until its conquest by the Mughals under Akhbar. A fair few Rajput clans submitted to the Sultans of Delhi, but it was not uncommon for Rajputs to charge out to certain death rather than sue for peace, a practice called Saka.

Late · Tier 3

Rajputs

  • Melee Infantry
  • 140 men
Recruitment cost1117
Upkeep335
Melee attack41
Weapon damage40
Charge35
Melee defence27
Armour75
Health100
Morale49
Speed30

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

The greatest warriors of India, the Rajputs were the equivalent of European knights, ruling over large amounts of land as some kind of feudal lords. They were well-trained in combat and thought of it as a chivalrous endeavour, and with their heavy armour, could fight any soldier once in melee combat. Numerous Rajput kingdoms fell to Muslim invaders, but they were never completely conquered and successfully kept fended off enemies in the region of Mewar until its conquest by the Mughals under Akhbar. A fair few Rajput clans submitted to the Sultans of Delhi, but it was not uncommon for Rajputs to charge out to certain death rather than sue for peace, a practice called Saka.

Late · Tier 3

Paik Guard

  • Spear Infantry
  • 120 men
Recruitment cost1091
Upkeep327
Melee attack44
Weapon damage33
Charge20
Melee defence29
Armour75
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Paik is the generic term for infantry in Muslim India. Largely made up of Indians, their organization and role are a heirloom from the Rajput dynasties of prior centuries. Peasants would be allowed to exploit land from feudal lords in exchange for service, namely military. The local nobles would then raise these semi-professional soldiers for war when called to arms by the Rajput clans, which continued under Muslim rulers who kept the status quo in exchange for loyalty and tax revenue. Paiks would typically not wear armour, save for a shield.

Late · Tier 3

Sawar-i Barahna wa-Jarida

  • Bow Cavalry
  • 80 men
Recruitment cost719
Upkeep216
Melee attack30
Weapon damage40
Charge45
Melee defence16
Armour15
Health100
Morale35
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Sawar-i Barahna wa-Jarida ('naked and battle-ready horsemen') are one of the named units from the Ghurid military. Consisting of picked light horse archers from Turkish tribes in Afghanistan, namely the Khalaj, their role in the crushing victory of the Ghurids in Tara'in is to be noted. Split into 4 groups of up to 10 000 riders, the horse archers of Mu'izz ad-Din peppered the Indians for a full day, completely demoralizing and breaking the cohesion of Privthiraj Chauhan's troops, before they joined the charge of the main body of heavy cavalry in a single charge, routing the much larger Indian force in a single sweep.

Late · Tier 3

Sipahsalar and Jandars

  • Command
  • 80 men
Recruitment cost2031
Upkeep609
Melee attack40
Weapon damage40
Charge165
Melee defence26
Armour75
Health100
Morale50
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Sipahsalar was a high ranking officer and lead large number of soldiers into battle. Battlefield commanders were traditionaly flanked by bodyguards ('jandars'). Such a figure's askar would probably be ghulaman, heavily armed and armoured, and most importantly, loyal.

Late · Tier 3

Tufangchiyan

  • Handgunner Infantry
  • 130 men
Recruitment cost819
Upkeep246
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage90
Ammo32
Range155

Strengths & weaknesses

  • Ordinary Unit

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

Late · Tier 3

Matchlock War Elephants

  • Elephant
  • 24 men
Recruitment cost2299
Upkeep690
Melee attack35
Weapon damage125
Charge145
Melee defence16
Armour75
Health100
Morale35
Speed50
Missile damage70
Ammo32
Range120

Strengths & weaknesses

  • Ordinary Unit

Description

The Ghaznavids are best known for their great use of war elephants and the Ghurid successor in Delhi would eventually adopt elephants into their military. A terrifying force on the battlefield, Turks would eventually be able to overcome their power with their light cavalry, but dynasties that establish themselves in India were quick to adopt them into their own armies. Privthiraj Chauhan notably used heavily armoured elephants, making them look like mountains of metal. One of the few surviving military artifacts of the Ghurid and Sultanate period is elephant barding made of scales.

Late · Tier 3

Naphta War Elephants

  • Elephant
  • 24 men
Recruitment cost2524
Upkeep757
Melee attack35
Weapon damage125
Charge145
Melee defence16
Armour75
Health100
Morale35
Speed50
Missile damage76
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

The Ghaznavids are best known for their great use of war elephants and the Ghurid successor in Delhi would eventually adopt elephants into their military. A terrifying force on the battlefield, Turks would eventually be able to overcome their power with their light cavalry, but dynasties that establish themselves in India were quick to adopt them into their own armies. Privthiraj Chauhan notably used heavily armoured elephants, making them look like mountains of metal. One of the few surviving military artifacts of the Ghurid and Sultanate period is elephant barding made of scales.

Late · Tier 3

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Late · Tier 3

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Bastion Cannon

  • Artillery
  • 4 men
Recruitment cost972
Upkeep292
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage450
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Culverin

  • Artillery
  • 40 men
Recruitment cost1072
Upkeep322
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage550
Ammo18
Range600

Strengths & weaknesses

  • Ordinary Unit

Description

This fearsome artillery piece is the pinnacle of late Medieval gun engineering. With greater range, damage and accuracy than all the guns that come before it, no enemy emplacements nor troops can stand up to its fearsome bombardment

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Mortar

  • Artillery
  • 40 men
Recruitment cost1172
Upkeep352
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage50
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.