Medieval Kingdoms 1212 AD Faction Guide

Catholic Kingdoms

Holy Roman Empire

"On Earth, God has placed no more than two powers, and as there is in Heaven but one God, so is there here one Pope and one Emperor."

Faction trait

Romanorum Imperatores Augusti

  • Hired Companies-20% upkeep cost for mercenary units
  • Reichsheerfahrt Levies+4 additional levy units from vassals
  • Reichsunmittelbarkeit+2 public order from political administration
  • Autonomy of the Imperial Estates-50% income from vassals & starts with many autonomous vassals

Units

Early Tier 1

Command

Melee Infantry

Polearm Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Shock Cavalry

Artillery

High Tier 2

Command

Shock Cavalry

Polearm Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Handgunner Infantry

Crossbow Cavalry

Artillery

Late Tier 3

Command

Shock Cavalry

Pike Infantry

Polearm Infantry

Shock Infantry

Spear Infantry

Crossbow Infantry

Handgunner Infantry

Crossbow Cavalry

Artillery

Early · Tier 1

Ballista

  • Artillery
  • 40 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed20
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Bastion Ballista

  • Artillery
  • 4 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Catapult

  • Artillery
  • 40 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Bastion Catapult

  • Artillery
  • 4 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

Early · Tier 1

Armbrustschützen

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Bogenschützen

  • Bow Infantry
  • 130 men
Recruitment cost612
Upkeep184
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage31
Ammo27
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Bürgerwehr Spiesser

  • Spear Infantry
  • 160 men
Recruitment cost376
Upkeep113
Melee attack24
Weapon damage29
Charge15
Melee defence13
Armour15
Health100
Morale30
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Bürgerwehr is the Town defense force. All citizens were part of the Bürgerwehr and had to supply their own arms and armour. The defence ordinances through which several princes sought to organise the defence of their lands needs to be mentioned. Duke Albrecht V of Austria ordered the creation of a list of all able-bodied men of his lands ages 16 to 70 to be drawn up, according to a 1431 ordinance, which was likely based on earlier documents of a similar kind, every 10 households were ordered to choose 1 man from among them who was deemed most suited for war for military service, to equip him, and to take care of his property in his absence. (Hans Delbrück, Geschichte der Kriegskunst, 3. Teil. Das Mittelalter, 4. Buch. Das späte Mittelalter, pp. 515f)

Early · Tier 1

Bürgerwehr Streitäxte

  • Shock Infantry
  • 160 men
Recruitment cost336
Upkeep101
Melee attack20
Weapon damage30
Charge35
Melee defence10
Armour15
Health100
Morale30
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Bürgerwehr is the Town defense force. All citizens were part of the Bürgerwehr and had to supply their own arms and armour. The defence ordinances through which several princes sought to organise the defence of their lands needs to be mentioned. Duke Albrecht V of Austria ordered the creation of a list of all able-bodied men of his lands ages 16 to 70 to be drawn up, according to a 1431 ordinance, which was likely based on earlier documents of a similar kind, every 10 households were ordered to choose 1 man from among them who was deemed most suited for war for military service, to equip him, and to take care of his property in his absence. (Hans Delbrück, Geschichte der Kriegskunst, 3. Teil. Das Mittelalter, 4. Buch. Das späte Mittelalter, pp. 515f)

Early · Tier 1

Fussknechte

  • Polearm Infantry
  • 160 men
Recruitment cost482
Upkeep145
Melee attack33
Weapon damage30
Charge35
Melee defence16
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Fussknecht is a ubiquitous term for infantry in medieval German sources. The term literally translates to 'foot servant' or 'foot retainer'. Their role and status was thus comparable to that of foot sergeants elsewhere.

Early · Tier 1

Fussknecht Spiesser

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Fussknecht is a ubiquitous term for infantry in medieval German sources. The term literally translates to 'foot servant' or 'foot retainer'. Their role and status was thus comparable to that of foot sergeants elsewhere.

Early · Tier 1

Kaiser und Gefolge

  • Command
  • 80 men
Recruitment cost1462
Upkeep438
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Knappen

  • Shock Cavalry
  • 80 men
Recruitment cost812
Upkeep244
Melee attack30
Weapon damage28
Charge80
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

Speerknappen means spear squires. They support the Glevener, the man-at-arms in a Gleve, the German name for the Lance unit.

Early · Tier 1

Konstafler

  • Shock Cavalry
  • 80 men
Recruitment cost977
Upkeep293
Melee attack30
Weapon damage28
Charge110
Melee defence16
Armour55
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

Konstafler was one of many terms to describe members of special associations of the urban elite, usually merchants but also craft guild aldermen and other prominent citizens, who fought in the town militia as heavy cavalry like aristocratic knights. Konstafler were obligated to own armor and warhorses, and had to go to muster with a number of attendants. Many of them were in fact knighted, even though most were technically commoners.

Early · Tier 1

Konstafler Streitäxte

  • Shock Infantry
  • 160 men
Recruitment cost732
Upkeep220
Melee attack38
Weapon damage42
Charge45
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Konstafler was one of many terms to describe members of special associations of the urban elite, usually merchants but also craft guild aldermen and other prominent citizens, who fought in the town militia as heavy cavalry like aristocratic knights. Konstafler were obligated to own armor and warhorses, and had to go to muster with a number of attendants. Many of them were in fact knighted, even though most were technically commoners.

Early · Tier 1

Landsturm

  • Polearm Infantry
  • 160 men
Recruitment cost263
Upkeep79
Melee attack23
Weapon damage30
Charge30
Melee defence10
Armour5
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Landsturm were freemen levy, emergency defense force. Historically functioned much like a militia, being equipped by the community and very relied upon. This duty of defence was established since at least the issuing of the first known edition of the law code of Austria around 1237, according to which in case the territory was threatened, every man was required to join their immediate liege lord in defending the duchy or to pay a military tax. Actual military accomplishments are rarely attributed to these contingents.

Early · Tier 1

Landsturms Armbrüste

  • Crossbow Infantry
  • 130 men
Recruitment cost423
Upkeep127
Melee attack20
Weapon damage19
Charge10
Melee defence10
Armour5
Health100
Morale30
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Landsturm were freemen levy, emergency defense force. Historically functioned much like a militia, being equipped by the community and very relied upon. This duty of defence was established since at least the issuing of the first known edition of the law code of Austria around 1237, according to which in case the territory was threatened, every man was required to join their immediate liege lord in defending the duchy or to pay a military tax. Actual military accomplishments are rarely attributed to these contingents.

Early · Tier 1

Reichshauptmann und Gefolge

  • Command
  • 80 men
Recruitment cost1462
Upkeep438
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Renner

  • Shock Cavalry
  • 80 men
Recruitment cost812
Upkeep244
Melee attack30
Weapon damage28
Charge80
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Ritter

  • Shock Cavalry
  • 70 men
Recruitment cost1322
Upkeep396
Melee attack36
Weapon damage28
Charge150
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Hospitaller Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Hospitaller Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Hospitaller Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Hospitaller Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Templar Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Templar Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Templar Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Templar Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Sarianten

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Early · Tier 1

Sarientbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost887
Upkeep266
Melee attack36
Weapon damage29
Charge100
Melee defence22
Armour25
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Bombard

  • Artillery
  • 40 men
Recruitment cost946
Upkeep284
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage350
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences.

High · Tier 2

Armbrustschützen

  • Crossbow Infantry
  • 130 men
Recruitment cost760
Upkeep228
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage53
Ammo27
Range130

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

High · Tier 2

Auszugs Armbrustschützen

  • Crossbow Infantry
  • 130 men
Recruitment cost947
Upkeep284
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage53
Ammo27
Range130

Strengths & weaknesses

  • Ordinary Unit

Description

Zug was a term frequently used in medieval German sources for military campaigns. Auszug essentially translates to going out on campaign and refers to the most professional and well-equipped troops of a town who were suited not only for communal defense, but also to serve in the military contingents which towns were expected to provide for imperial military campaigns.

High · Tier 2

Bogenschützen

  • Bow Infantry
  • 130 men
Recruitment cost710
Upkeep213
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage31
Ammo27
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Büchsenschützen

  • Handgunner Infantry
  • 110 men
Recruitment cost791
Upkeep237
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage70
Ammo32
Range120

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

High · Tier 2

Bürgerwehr Spiesser

  • Spear Infantry
  • 160 men
Recruitment cost410
Upkeep123
Melee attack24
Weapon damage31
Charge15
Melee defence13
Armour20
Health100
Morale30
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Bürgerwehr is the Town defense force. All citizens were part of the Bürgerwehr and had to supply their own arms and armour. The defence ordinances through which several princes sought to organise the defence of their lands needs to be mentioned. Duke Albrecht V of Austria ordered the creation of a list of all able-bodied men of his lands ages 16 to 70 to be drawn up, according to a 1431 ordinance, which was likely based on earlier documents of a similar kind, every 10 households were ordered to choose 1 man from among them who was deemed most suited for war for military service, to equip him, and to take care of his property in his absence. (Hans Delbrück, Geschichte der Kriegskunst, 3. Teil. Das Mittelalter, 4. Buch. Das späte Mittelalter, pp. 515f)

High · Tier 2

Bürgerwehr Streitäxte

  • Shock Infantry
  • 160 men
Recruitment cost365
Upkeep110
Melee attack20
Weapon damage35
Charge35
Melee defence10
Armour20
Health100
Morale30
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Bürgerwehr is the Town defense force. All citizens were part of the Bürgerwehr and had to supply their own arms and armour. The defence ordinances through which several princes sought to organise the defence of their lands needs to be mentioned. Duke Albrecht V of Austria ordered the creation of a list of all able-bodied men of his lands ages 16 to 70 to be drawn up, according to a 1431 ordinance, which was likely based on earlier documents of a similar kind, every 10 households were ordered to choose 1 man from among them who was deemed most suited for war for military service, to equip him, and to take care of his property in his absence. (Hans Delbrück, Geschichte der Kriegskunst, 3. Teil. Das Mittelalter, 4. Buch. Das späte Mittelalter, pp. 515f)

High · Tier 2

Dismounted Glevener

  • Shock Infantry
  • 140 men
Recruitment cost1037
Upkeep311
Melee attack39
Weapon damage48
Charge50
Melee defence22
Armour85
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Fussknechte

  • Polearm Infantry
  • 160 men
Recruitment cost580
Upkeep174
Melee attack33
Weapon damage37
Charge40
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Fussknecht is a ubiquitous term for infantry in medieval German sources. The term literally translates to 'foot servant' or 'foot retainer'. Their role and status was thus comparable to that of foot sergeants elsewhere.

High · Tier 2

Fussknecht Spiesser

  • Spear Infantry
  • 160 men
Recruitment cost697
Upkeep209
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour40
Health100
Morale35
Speed24

Strengths & weaknesses

  • Ordinary Unit

Description

Fussknecht is a ubiquitous term for infantry in medieval German sources. The term literally translates to 'foot servant' or 'foot retainer'. Their role and status was thus comparable to that of foot sergeants elsewhere.

High · Tier 2

Glevener

  • Shock Cavalry
  • 70 men
Recruitment cost1542
Upkeep463
Melee attack36
Weapon damage39
Charge180
Melee defence22
Armour85
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Kaiser und Gefolge

  • Command
  • 80 men
Recruitment cost1682
Upkeep505
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Konstafler

  • Shock Cavalry
  • 80 men
Recruitment cost1073
Upkeep322
Melee attack30
Weapon damage39
Charge140
Melee defence16
Armour65
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

Konstafler was one of many terms to describe members of special associations of the urban elite, usually merchants but also craft guild aldermen and other prominent citizens, who fought in the town militia as heavy cavalry like aristocratic knights. Konstafler were obligated to own armor and warhorses, and had to go to muster with a number of attendants. Many of them were in fact knighted, even though most were technically commoners.

High · Tier 2

Landsturm

  • Polearm Infantry
  • 160 men
Recruitment cost279
Upkeep84
Melee attack23
Weapon damage37
Charge35
Melee defence10
Armour10
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Landsturm were freemen levy, emergency defense force. Historically functioned much like a militia, being equipped by the community and very relied upon. This duty of defence was established since at least the issuing of the first known edition of the law code of Austria around 1237, according to which in case the territory was threatened, every man was required to join their immediate liege lord in defending the duchy or to pay a military tax. Actual military accomplishments are rarely attributed to these contingents.

High · Tier 2

Landsturms Armbrüste

  • Crossbow Infantry
  • 130 men
Recruitment cost429
Upkeep129
Melee attack20
Weapon damage22
Charge10
Melee defence10
Armour10
Health100
Morale30
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Landsturm were freemen levy, emergency defense force. Historically functioned much like a militia, being equipped by the community and very relied upon. This duty of defence was established since at least the issuing of the first known edition of the law code of Austria around 1237, according to which in case the territory was threatened, every man was required to join their immediate liege lord in defending the duchy or to pay a military tax. Actual military accomplishments are rarely attributed to these contingents.

High · Tier 2

Reichshauptmann und Gefolge

  • Command
  • 80 men
Recruitment cost1682
Upkeep505
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Reichsvorstreit

  • Shock Cavalry
  • 80 men
Recruitment cost1682
Upkeep505
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

Vanguard of the Imperial army, traditionally made up of the Swabian nobility and led by the Count of Württemberg

High · Tier 2

Reisige Armbrustschützen

  • Crossbow Cavalry
  • 80 men
Recruitment cost760
Upkeep228
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed100
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

Many European Armies devised small companies of mounted crossbowmen: these men use a smaller crossbow than their foot counterparts, easier to reload and aim while riding, at the cost of range and penetration. While not as skilled as their infidel counterparts, and despised by the noble knights for their dishonorable way of fighting, mounted crossbowmen serve well their purpose, harassing enemy flanks and slow units from afar, and fleeing as soon as they try to retaliate. They should never be expected to fight in close combat, for they possess neither the training, nor the equipment, nor the guts.

High · Tier 2

Renner

  • Shock Cavalry
  • 80 men
Recruitment cost885
Upkeep265
Melee attack30
Weapon damage31
Charge100
Melee defence16
Armour40
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Speerknappen

  • Shock Cavalry
  • 80 men
Recruitment cost935
Upkeep280
Melee attack30
Weapon damage31
Charge100
Melee defence16
Armour55
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

Speerknappen means spear squires. They support the Glevener, the man-at-arms in a Gleve, the German name for the Lance unit.

High · Tier 2

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Templar Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1229
Upkeep369
Melee attack36
Weapon damage31
Charge140
Melee defence22
Armour40
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Bastion Cannon

  • Artillery
  • 4 men
Recruitment cost972
Upkeep292
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage450
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Culverin

  • Artillery
  • 40 men
Recruitment cost1072
Upkeep322
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage550
Ammo18
Range600

Strengths & weaknesses

  • Ordinary Unit

Description

This fearsome artillery piece is the pinnacle of late Medieval gun engineering. With greater range, damage and accuracy than all the guns that come before it, no enemy emplacements nor troops can stand up to its fearsome bombardment

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Mortar

  • Artillery
  • 40 men
Recruitment cost1172
Upkeep352
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage50
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.

Late · Tier 3

Armbrustschützen

  • Crossbow Infantry
  • 130 men
Recruitment cost860
Upkeep258
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage55
Ammo27
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Late · Tier 3

Auszugs Armbrustschützen

  • Crossbow Infantry
  • 130 men
Recruitment cost1047
Upkeep314
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage55
Ammo27
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

Zug was a term frequently used in medieval German sources for military campaigns. Auszug essentially translates to going out on campaign and refers to the most professional and well-equipped troops of a town who were suited not only for communal defense, but also to serve in the military contingents which towns were expected to provide for imperial military campaigns.

Late · Tier 3

Auszugs Büchsenschützen

  • Handgunner Infantry
  • 130 men
Recruitment cost945
Upkeep283
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage90
Ammo32
Range155

Strengths & weaknesses

  • Ordinary Unit

Description

Zug was a term frequently used in medieval German sources for military campaigns. Auszug essentially translates to going out on campaign and refers to the most professional and well-equipped troops of a town who were suited not only for communal defense, but also to serve in the military contingents which towns were expected to provide for imperial military campaigns.

Late · Tier 3

Auszugs Langspiesser

  • Pike Infantry
  • 140 men
Recruitment cost769
Upkeep231
Melee attack36
Weapon damage24
Charge40
Melee defence24
Armour55
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Zug was a term frequently used in medieval German sources for military campaigns. Auszug essentially translates to going out on campaign and refers to the most professional and well-equipped troops of a town who were suited not only for communal defense, but also to serve in the military contingents which towns were expected to provide for imperial military campaigns.

Late · Tier 3

Büchsenschützen

  • Handgunner Infantry
  • 130 men
Recruitment cost957
Upkeep287
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage70
Ammo32
Range120

Strengths & weaknesses

  • Ordinary Unit

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

Late · Tier 3

Bürgerwehr Spiesser

  • Spear Infantry
  • 160 men
Recruitment cost494
Upkeep148
Melee attack24
Weapon damage33
Charge15
Melee defence13
Armour25
Health100
Morale30
Speed24

Strengths & weaknesses

  • Ordinary Unit

Description

Bürgerwehr is the Town defense force. All citizens were part of the Bürgerwehr and had to supply their own arms and armour. The defence ordinances through which several princes sought to organise the defence of their lands needs to be mentioned. Duke Albrecht V of Austria ordered the creation of a list of all able-bodied men of his lands ages 16 to 70 to be drawn up, according to a 1431 ordinance, which was likely based on earlier documents of a similar kind, every 10 households were ordered to choose 1 man from among them who was deemed most suited for war for military service, to equip him, and to take care of his property in his absence. (Hans Delbrück, Geschichte der Kriegskunst, 3. Teil. Das Mittelalter, 4. Buch. Das späte Mittelalter, pp. 515f)

Late · Tier 3

Dismounted Ritter

  • Shock Infantry
  • 140 men
Recruitment cost1143
Upkeep343
Melee attack44
Weapon damage54
Charge55
Melee defence22
Armour100
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Dismounted Welsche Garde

  • Pike Infantry
  • 140 men
Recruitment cost1106
Upkeep332
Melee attack36
Weapon damage26
Charge40
Melee defence22
Armour100
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights, when dismounted, were known to use their lances as pikes. For example, The Burgundian men at arms commanded by Maximilian I at the Battle of Guinegate famously fought on foot using shortened pikes

Late · Tier 3

Doppelsoldner Helmbarten

  • Polearm Infantry
  • 140 men
Recruitment cost916
Upkeep275
Melee attack44
Weapon damage45
Charge55
Melee defence27
Armour65
Health100
Morale49
Speed30

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

"Just like going through a forest full of blackberry, only with blades instead of thorns" -- Since the times of Alexander the Great, pikemen have maintained the same function, which is to slaughter cavalry and present an impregnable wall against anything which may come their way, and they are still deadly efficient in fulfilling it. While the most famous pikemen come from Switzerland and Flanders, and are rightly renowed all across Europe, every nation deploys its own pike companies. A wise commander will deploy pikemen in the center, their sides well protected, for pikemen suffer from flank and rear attacks more than any other troops, and will provide them ranged support against enemy archers, since they don't have shields.

Late · Tier 3

Doppelsoldner Langspiesser

  • Pike Infantry
  • 140 men
Recruitment cost926
Upkeep278
Melee attack41
Weapon damage24
Charge50
Melee defence29
Armour65
Health100
Morale49
Speed30

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

"Just like going through a forest full of blackberry, only with blades instead of thorns" -- Since the times of Alexander the Great, pikemen have maintained the same function, which is to slaughter cavalry and present an impregnable wall against anything which may come their way, and they are still deadly efficient in fulfilling it. While the most famous pikemen come from Switzerland and Flanders, and are rightly renowed all across Europe, every nation deploys its own pike companies. A wise commander will deploy pikemen in the center, their sides well protected, for pikemen suffer from flank and rear attacks more than any other troops, and will provide them ranged support against enemy archers, since they don't have shields.

Late · Tier 3

Fussknechte

  • Polearm Infantry
  • 160 men
Recruitment cost665
Upkeep199
Melee attack33
Weapon damage45
Charge45
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Fussknecht is a ubiquitous term for infantry in medieval German sources. The term literally translates to 'foot servant' or 'foot retainer'. Their role and status was thus comparable to that of foot sergeants elsewhere.

Late · Tier 3

Fussknecht Setztartschen

  • Spear Infantry
  • 160 men
Recruitment cost777
Upkeep233
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour55
Health100
Morale35
Speed24

Strengths & weaknesses

  • Ordinary Unit

Description

Fussknecht is a ubiquitous term for infantry in medieval German sources. The term literally translates to 'foot servant' or 'foot retainer'. Their role and status was thus comparable to that of foot sergeants elsewhere.

Late · Tier 3

Kaiser und Gefolge

  • Command
  • 80 men
Recruitment cost2006
Upkeep602
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed70

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Landsknecht Büchsenschützen

  • Handgunner Infantry
  • 130 men
Recruitment cost1061
Upkeep318
Melee attack36
Weapon damage40
Charge25
Melee defence22
Armour25
Health100
Morale49
Speed36
Missile damage90
Ammo32
Range155

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

Late · Tier 3

Landsknecht

  • Pike Infantry
  • 160 men
Recruitment cost675
Upkeep202
Melee attack39
Weapon damage24
Charge45
Melee defence26
Armour25
Health100
Morale42
Speed36

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

"Just like going through a forest full of blackberry, only with blades instead of thorns" -- Since the times of Alexander the Great, pikemen have maintained the same function, which is to slaughter cavalry and present an impregnable wall against anything which may come their way, and they are still deadly efficient in fulfilling it. While the most famous pikemen come from Switzerland and Flanders, and are rightly renowed all across Europe, every nation deploys its own pike companies. A wise commander will deploy pikemen in the center, their sides well protected, for pikemen suffer from flank and rear attacks more than any other troops, and will provide them ranged support against enemy archers, since they don't have shields.

Late · Tier 3

Landsturm

  • Polearm Infantry
  • 160 men
Recruitment cost532
Upkeep160
Melee attack20
Weapon damage38
Charge30
Melee defence10
Armour55
Health100
Morale30
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Landsturm were freemen levy, emergency defense force. Historically functioned much like a militia, being equipped by the community and very relied upon. This duty of defence was established since at least the issuing of the first known edition of the law code of Austria around 1237, according to which in case the territory was threatened, every man was required to join their immediate liege lord in defending the duchy or to pay a military tax. Actual military accomplishments are rarely attributed to these contingents.

Late · Tier 3

Landsturms Armbrüste

  • Crossbow Infantry
  • 130 men
Recruitment cost436
Upkeep131
Melee attack20
Weapon damage27
Charge10
Melee defence10
Armour15
Health100
Morale30
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Landsturm were freemen levy, emergency defense force. Historically functioned much like a militia, being equipped by the community and very relied upon. This duty of defence was established since at least the issuing of the first known edition of the law code of Austria around 1237, according to which in case the territory was threatened, every man was required to join their immediate liege lord in defending the duchy or to pay a military tax. Actual military accomplishments are rarely attributed to these contingents.

Late · Tier 3

Reichshauptmann und Gefolge

  • Command
  • 80 men
Recruitment cost2006
Upkeep602
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed70

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Reisige

  • Shock Cavalry
  • 80 men
Recruitment cost1136
Upkeep341
Melee attack30
Weapon damage33
Charge100
Melee defence16
Armour85
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Reisige Armbrustschützen

  • Crossbow Cavalry
  • 80 men
Recruitment cost845
Upkeep253
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed100
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

Many European Armies devised small companies of mounted crossbowmen: these men use a smaller crossbow than their foot counterparts, easier to reload and aim while riding, at the cost of range and penetration. While not as skilled as their infidel counterparts, and despised by the noble knights for their dishonorable way of fighting, mounted crossbowmen serve well their purpose, harassing enemy flanks and slow units from afar, and fleeing as soon as they try to retaliate. They should never be expected to fight in close combat, for they possess neither the training, nor the equipment, nor the guts.

Late · Tier 3

Ritter

  • Shock Cavalry
  • 70 men
Recruitment cost1666
Upkeep500
Melee attack36
Weapon damage46
Charge195
Melee defence22
Armour100
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Sankt Georgenfahne

  • Shock Cavalry
  • 80 men
Recruitment cost2006
Upkeep602
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed70

Strengths & weaknesses

  • Ordinary Unit

Description

Vanguard of the Imperial army, traditionally made up of the Swabian nobility and led by the Count of Württemberg

Late · Tier 3

Welsche Garde

  • Shock Cavalry
  • 70 men
Recruitment cost1866
Upkeep560
Melee attack36
Weapon damage46
Charge195
Melee defence22
Armour100
Health100
Morale40
Speed70

Strengths & weaknesses

  • Ordinary Unit

Description

Remnants of the Burgundian ordinnance companies, reorganised into units of professional heavy cavalry by Maximilian, served as cavalry counterparts to Landsknechte

Late · Tier 3

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Late · Tier 3

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.