Medieval Kingdoms 1212 AD Faction Guide

Turco-Persian

Ildegizid Atabegate

"My territory is not extensive enough to support you or provide for your needs. The most sensible policy for you is to go and attack Rum, fight in the way of God, and gain booty."

Faction trait

Frontiersmen of the Caucasus

  • Inheritors of the Great SeljuksNo instability when occupying settlements
  • Oghuz Migrations+0.5% tribesmen pop growth & +3% replenishment rate
  • Fertile Valleys+1 fertility bonus in all provinces & +10 additional food per local fertility level
  • Ghazi Raiders-15 diplomatic relations with Orthodox and Eastern Christian factions

Units

Early Tier 1

Command

Melee Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Naft Thrower

Ranged Melee Infantry

Slinger

Bow Cavalry

Hybrid Shock Cavalry

Shock Cavalry

Artillery

High Tier 2

Command

Melee Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Naft Thrower

Ranged Melee Infantry

Bow Cavalry

Hybrid Shock Cavalry

Shock Cavalry

Artillery

Late Tier 3

Command

Melee Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Handgunner Infantry

Naft Thrower

Ranged Melee Infantry

Bow Cavalry

Hybrid Shock Cavalry

Shock Cavalry

Artillery

Early · Tier 1

Azeri Slingers

  • Slinger
  • 130 men
Recruitment cost493
Upkeep148
Melee attack30
Weapon damage28
Charge20
Melee defence10
Armour5
Health100
Morale30
Speed36
Missile damage40
Ammo40
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

While the sling lost its importance in many regions during the medieval period, it was noted that it remained a popular weapon for Azerbaijani farmers, especially in the Highlands of the West, more isolated from the migrating Turks.

Early · Tier 1

Azerbaijani Infantry

  • Melee Infantry
  • 160 men
Recruitment cost587
Upkeep176
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage73
Ammo8
Range80

Strengths & weaknesses

  • Ordinary Unit

Description

Azerbaijan had some major demographic shifts during the medieval period, first during the conquests of the Caliphate, where Arabs settled amongst the Caucasian- and Iranian-speaking populations, bringing their religion along with them. Then the more significant Turkish migration which came with the Seljuks. While Turks formed the major part of the cavalry, infantry was recruited from the populous settlements of Azerbaijan, mixing all the military traditions from its heterogeneous population.

Early · Tier 1

Charkhendaran

  • Crossbow Infantry
  • 130 men
Recruitment cost686
Upkeep206
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

The crossbow (charkh) was an important weapon in the Middle East and the Greater Iranian region, just like in Europe. The composite design allowed for greater draw weight and penetrative power than even the powerful Turkish bow, while requiring much less training. Larger versions, similar to ancient scorpions, would be mounted on walls, and even on camelback, acting like field artillery.

Early · Tier 1

Gulaman-i-Saray

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1674
Upkeep502
Melee attack45
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Slave-soldiers, Ghulams or Mamluks were the property of rulers and Amirs, acting as their elite retinue. Fiercely loyal and trained for years, they could fight with a large number of weapons with extreme proficiency and rose to very high ranks in military command and administrative duties. They were notably famous for their skill on horseback, firing arrows at high rates while on the move.

Early · Tier 1

Gulaman-i-Piada

  • Ranged Melee Infantry
  • 120 men
Recruitment cost932
Upkeep279
Melee attack36
Weapon damage28
Charge25
Melee defence22
Armour55
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

Askari (from askar, 'army') were the retinue soldiers of rulers and Amirs alike. The vast majority of such groups was generally formed of Ghulams, owing personal service to their owner, and who were best known for their absolute loyalty.

Early · Tier 1

Kamandaran

  • Bow Infantry
  • 130 men
Recruitment cost686
Upkeep206
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Ghazi could be best described as Holy Warriors acting to advance and protect the borders of Islam, manning the border forts (ribats) and joining offensive campaigns for loot and glory. The coming of the Turks into the Islamic world had a large impact on the Ghazi brotherhoods however, as they settled the borders and brought the fight to the Infidels with raids and skirmishes. The title of Ghazi even became an honorific title for the Seljuks and their successors.

Early · Tier 1

Gulaman

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1665
Upkeep499
Melee attack39
Weapon damage28
Charge155
Melee defence22
Armour55
Health100
Morale42
Speed80
Missile damage39
Ammo0
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Askari (from askar, 'army') were the retinue soldiers of rulers and Amirs alike. The vast majority of such groups was generally formed of Ghulams, owing personal service to their owner, and who were best known for their absolute loyalty.

Early · Tier 1

Hashar

  • Spear Infantry
  • 160 men
Recruitment cost333
Upkeep100
Melee attack24
Weapon damage29
Charge15
Melee defence13
Armour5
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Muttatawwi'a were volunteers who, much like the Ghazi, served the interests of Islam. Unlike Ghazi, Muttatawwi'a only joined for a campaign season.

Early · Tier 1

Javanmardan

  • Melee Infantry
  • 160 men
Recruitment cost511
Upkeep153
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage73
Ammo2
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

Medieval Javan societies, like the Arabic Futuwwa and Turkish Ahi, were a cross between craftsmen guilds and military orders. They were organized as chivalrous brothers with strict moral codes, and their members would train as soldiers while also being important members of their communities, pledging their services to help build urban settlements and advancing the cause of Islam. Such soldiers sometimes made a great impression on the battlefield, like the Shia militia of the Sarbadars, who Timur thought so highly of that he recruited them after they surrendered.

Early · Tier 1

Junior Ghulaman

  • Melee Infantry
  • 160 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Slave-soldiers, Ghulams or Mamluks were the property of rulers and Amirs, acting as their elite retinue. Fiercely loyal and trained for years, they could fight with a large number of weapons with extreme proficiency and rose to very high ranks in military command and administrative duties. Junior Ghulams, as opposed to Senior Ghulams, had not finished their training, but would fight either on horseback or on foot to support the cavalry elite.

Early · Tier 1

Muqti

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1465
Upkeep439
Melee attack39
Weapon damage28
Charge155
Melee defence22
Armour55
Health100
Morale42
Speed85
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Muqti were iqta holders, and as such, soldiers who were assigned some administrative duties while owing military service in exchange for a tax-farming grant. As such, they formed part of the professional elite of the armies and also would often have to maintain and equip their own contingent of soldiers as part of their responsabilities.

Early · Tier 1

Naffatun

  • Naft Thrower
  • 32 men
Recruitment cost962
Upkeep289
Melee attack30
Weapon damage28
Charge20
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage76
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Incendiary weapons became a mainstay of the battles during the Crusades, most importantly in siege warfare. Nafta grenades were the favoured weapons of the Muslims, even being imported all the way into India. Dedicated soldiers would be tasked with using such dangerous weapons and wear special coats less vulnerable to the flames.

Early · Tier 1

Piyadegan

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Piyadegan was the general term for foot soldiers. Iranian infantry is mostly illustrated using spears or an assortment of one-handed weapons such as axes, maces and straight swords, along with round shields.

Early · Tier 1

Savaran

  • Hybrid Shock Cavalry
  • 80 men
Recruitment cost1276
Upkeep383
Melee attack33
Weapon damage29
Charge105
Melee defence16
Armour25
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Originally a name used for the noble cavalry of the Sassanid noble cavalry, Savaran ('horsemen') became a term to describe cavalrymen, typically well-trained and armoured.

Early · Tier 1

Sipahsalar ve Jandar

  • Command
  • 80 men
Recruitment cost1762
Upkeep528
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Sipahsalar was a high ranking officer and lead large number of soldiers into battle. Battlefield commanders were traditionaly flanked by bodyguards ('jandars'). Such a figure's askar would probably be ghulaman, heavily armed and armoured, and most importantly, loyal.

Early · Tier 1

Turkoman Horse Archers

  • Bow Cavalry
  • 80 men
Recruitment cost709
Upkeep213
Melee attack30
Weapon damage28
Charge50
Melee defence16
Armour5
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The most famous soldiers of the Khwarazmian armies were the Turks that came from the Qangli and Qipchaq tribes of Khwarazm. With Tekesh's marriage to a princess of the Qangli nobility, Tekesh ensured himself a steady stream of well-disciplined and ferocious warriors. Pagan or nominally Muslim, these horsemen were the reason for the terrible reputation of the Khwarazmians amongst the conquered, looting and pillaging as they pleased.

Early · Tier 1

Turkoman Lancers

  • Shock Cavalry
  • 80 men
Recruitment cost759
Upkeep228
Melee attack33
Weapon damage28
Charge135
Melee defence16
Armour5
Health100
Morale37
Speed110

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The most famous soldiers of the Khwarazmian armies were the Turks that came from the Qangli and Qipchaq tribes of Khwarazm. With Tekesh's marriage to a princess of the Qangli nobility, Tekesh ensured himself a steady stream of well-disciplined and ferocious warriors. Pagan or nominally Muslim, these horsemen were the reason for the terrible reputation of the Khwarazmians amongst the conquered, looting and pillaging as they pleased.

Early · Tier 1

Tabardaran

  • Shock Infantry
  • 160 men
Recruitment cost446
Upkeep134
Melee attack33
Weapon damage42
Charge45
Melee defence16
Armour5
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Turkomans were a large part of the late era Iranian military, as tribes first formed a significant part of Timur's armies, but, most importantly, the later dynasties, that of the Qara Qoyunlu and the Aq Qoyunlu, were Turkoman confederations which greatly depended on tribes to provide soldiers for warfare. While most soldiers of these armies were mounted, a fair number of infantry were amongst these groups and miniatures of the Aq Qoyunlu period show foot soldiers of Turkoman origin, including some wielding large axes.

Early · Tier 1

Hospitaller Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Hospitaller Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Hospitaller Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Hospitaller Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Templar Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Templar Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Templar Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Templar Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Sarianten

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Early · Tier 1

Sarientbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost887
Upkeep266
Melee attack36
Weapon damage29
Charge100
Melee defence22
Armour25
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Early · Tier 1

Ballista

  • Artillery
  • 40 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed20
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Bastion Ballista

  • Artillery
  • 4 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Catapult

  • Artillery
  • 40 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Bastion Catapult

  • Artillery
  • 4 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

High · Tier 2

Boy-i-Nukaran

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1785
Upkeep536
Melee attack39
Weapon damage33
Charge160
Melee defence22
Armour65
Health100
Morale42
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

High · Tier 2

Camelry

  • Shock Cavalry
  • 80 men
Recruitment cost677
Upkeep203
Melee attack30
Weapon damage31
Charge110
Melee defence16
Armour10
Health100
Morale35
Speed65

Strengths & weaknesses

  • Ordinary Unit

Description

Camels were often used as beasts of burden for Iranian, Arabic, Turkish and Mongol armies, but they also found use as a battle mount. While not as reliable as horses as they would often run away when feeling pain, their resistance to the elements and their ability to frighten other animal mounts made them quite useful at times.

High · Tier 2

Charkhendaran

  • Crossbow Infantry
  • 130 men
Recruitment cost702
Upkeep211
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

The crossbow (charkh) was an important weapon in the Middle East and the Greater Iranian region, just like in Europe. The composite design allowed for greater draw weight and penetrative power than even the powerful Turkish bow, while requiring much less training. Larger versions, similar to ancient scorpions, would be mounted on walls, and even on camelback, acting like field artillery.

High · Tier 2

Nukaran-i-Khassa

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1832
Upkeep550
Melee attack40
Weapon damage33
Charge155
Melee defence26
Armour65
Health100
Morale50
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The "Quiver-bearers" of the Khishigten. There was 1000 of them in Chinggis Khan's Khisigten of 1206. This tradition of Quiver-bearer guards continued on, as Later Turcopersian Shahs elite guards are called "Gorchu" or " Qorchi"

High · Tier 2

Nukaran-i-Piada

  • Ranged Melee Infantry
  • 120 men
Recruitment cost1012
Upkeep304
Melee attack36
Weapon damage33
Charge25
Melee defence22
Armour65
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

PLACEHOLDER

High · Tier 2

Kamandaran

  • Bow Infantry
  • 130 men
Recruitment cost702
Upkeep211
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Ghazi could be best described as Holy Warriors acting to advance and protect the borders of Islam, manning the border forts (ribats) and joining offensive campaigns for loot and glory. The coming of the Turks into the Islamic world had a large impact on the Ghazi brotherhoods however, as they settled the borders and brought the fight to the Infidels with raids and skirmishes. The title of Ghazi even became an honorific title for the Seljuks and their successors.

High · Tier 2

Hashar

  • Spear Infantry
  • 160 men
Recruitment cost344
Upkeep103
Melee attack24
Weapon damage31
Charge15
Melee defence13
Armour10
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Muttatawwi'a were volunteers who, much like the Ghazi, served the interests of Islam. Unlike Ghazi, Muttatawwi'a only joined for a campaign season.

High · Tier 2

Javanmardan

  • Melee Infantry
  • 160 men
Recruitment cost527
Upkeep158
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage73
Ammo2
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

Medieval Javan societies, like the Arabic Futuwwa and Turkish Ahi, were a cross between craftsmen guilds and military orders. They were organized as chivalrous brothers with strict moral codes, and their members would train as soldiers while also being important members of their communities, pledging their services to help build urban settlements and advancing the cause of Islam. Such soldiers sometimes made a great impression on the battlefield, like the Shia militia of the Sarbadars, who Timur thought so highly of that he recruited them after they surrendered.

High · Tier 2

Tirkash-Band

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1018
Upkeep306
Melee attack33
Weapon damage31
Charge105
Melee defence16
Armour40
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Turkoman armies in the later medieval period still kept, for the most part, numerous aspects of tribal organization. Cavalry remained the largest contingent of Qara Qoyunlu and Aq Qoyunlu armed forces and the main 'regular' corps of such forces were Tirkash-band, 'quiver-bearers', horse archers mostly drawn from the settled turkish tribal societies.

High · Tier 2

Naffatun

  • Naft Thrower
  • 32 men
Recruitment cost1060
Upkeep318
Melee attack30
Weapon damage33
Charge20
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage76
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Incendiary weapons became a mainstay of the battles during the Crusades, most importantly in siege warfare. Nafta grenades were the favoured weapons of the Muslims, even being imported all the way into India. Dedicated soldiers would be tasked with using such dangerous weapons and wear special coats less vulnerable to the flames.

High · Tier 2

Piyadegan

  • Spear Infantry
  • 160 men
Recruitment cost635
Upkeep190
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour40
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Piyadegan was the general term for foot soldiers. Iranian infantry is mostly illustrated using spears or an assortment of one-handed weapons such as axes, maces and straight swords, along with round shields.

High · Tier 2

Pushandar

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1585
Upkeep476
Melee attack39
Weapon damage33
Charge160
Melee defence22
Armour65
Health100
Morale42
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Muqti were iqta holders, and as such, soldiers who were assigned some administrative duties while owing military service in exchange for a tax-farming grant. As such, they formed part of the professional elite of the armies and also would often have to maintain and equip their own contingent of soldiers as part of their responsabilities.

High · Tier 2

Qullughchi-i-Piada

  • Melee Infantry
  • 160 men
Recruitment cost660
Upkeep198
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Qullughchi were the armed servants of Pushandar (Man-at-Arms) in a Turcopersian Visak. Roughly comparable to a Coustillier serving to a Knight in an European Lance. According to Caterino Zeno, the Venetian diplomat to the court of Uzun Hasan of the Aq-Qoyunlu; stated that these servants were excellently mounted, equipped with cuirasses of polished iron, round shields, and sabres in battle. (Sabuhi Ahmadov, Knights in Azerbaijan, Article 4, 15th-17th centuries, IRS History, 2 (7) Summer 2014. pg. 47) (V. Minorsky, A Civil and Military Review in Fārs in 881/1476, Bulletin of the School of Oriental Studies, University of London, Vol. 10, No. 1 (1939),pp. 155, 164, 167)

High · Tier 2

Sipahsalar ve Inaqan

  • Command
  • 80 men
Recruitment cost1882
Upkeep565
Melee attack40
Weapon damage33
Charge155
Melee defence26
Armour65
Health100
Morale50
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Sipahsalar was a high ranking officer and lead large number of soldiers into battle. Battlefield commanders were traditionaly flanked by bodyguards ('jandars'). Such a figure's askar would probably be ghulaman, heavily armed and armoured, and most importantly, loyal.

High · Tier 2

Tirkash-Band

  • Hybrid Shock Cavalry
  • 80 men
Recruitment cost1018
Upkeep306
Melee attack33
Weapon damage31
Charge105
Melee defence16
Armour40
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Turkoman armies in the later medieval period still kept, for the most part, numerous aspects of tribal organization. Cavalry remained the largest contingent of Qara Qoyunlu and Aq Qoyunlu armed forces and the main 'regular' corps of such forces were Tirkash-band, 'quiver-bearers', horse archers mostly drawn from the settled turkish tribal societies.

High · Tier 2

Turkoman Horse Archers

  • Bow Cavalry
  • 80 men
Recruitment cost726
Upkeep218
Melee attack30
Weapon damage33
Charge50
Melee defence16
Armour10
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The most famous soldiers of the Khwarazmian armies were the Turks that came from the Qangli and Qipchaq tribes of Khwarazm. With Tekesh's marriage to a princess of the Qangli nobility, Tekesh ensured himself a steady stream of well-disciplined and ferocious warriors. Pagan or nominally Muslim, these horsemen were the reason for the terrible reputation of the Khwarazmians amongst the conquered, looting and pillaging as they pleased.

High · Tier 2

Turkoman Lancers

  • Shock Cavalry
  • 80 men
Recruitment cost816
Upkeep245
Melee attack33
Weapon damage33
Charge140
Melee defence16
Armour10
Health100
Morale37
Speed110

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The most famous soldiers of the Khwarazmian armies were the Turks that came from the Qangli and Qipchaq tribes of Khwarazm. With Tekesh's marriage to a princess of the Qangli nobility, Tekesh ensured himself a steady stream of well-disciplined and ferocious warriors. Pagan or nominally Muslim, these horsemen were the reason for the terrible reputation of the Khwarazmians amongst the conquered, looting and pillaging as they pleased.

High · Tier 2

Tabardaran

  • Shock Infantry
  • 160 men
Recruitment cost452
Upkeep136
Melee attack33
Weapon damage48
Charge50
Melee defence16
Armour10
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Turkomans were a large part of the late era Iranian military, as tribes first formed a significant part of Timur's armies, but, most importantly, the later dynasties, that of the Qara Qoyunlu and the Aq Qoyunlu, were Turkoman confederations which greatly depended on tribes to provide soldiers for warfare. While most soldiers of these armies were mounted, a fair number of infantry were amongst these groups and miniatures of the Aq Qoyunlu period show foot soldiers of Turkoman origin, including some wielding large axes.

High · Tier 2

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Templar Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1229
Upkeep369
Melee attack36
Weapon damage31
Charge140
Melee defence22
Armour40
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

High · Tier 2

Bombard

  • Artillery
  • 40 men
Recruitment cost946
Upkeep284
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage350
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences.

Late · Tier 3

Boy-i-Nukaran

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1934
Upkeep580
Melee attack39
Weapon damage40
Charge170
Melee defence22
Armour75
Health100
Morale42
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Late · Tier 3

Camelry

  • Shock Cavalry
  • 80 men
Recruitment cost689
Upkeep207
Melee attack30
Weapon damage33
Charge110
Melee defence16
Armour15
Health100
Morale35
Speed65

Strengths & weaknesses

  • Ordinary Unit

Description

Camels were often used as beasts of burden for Iranian, Arabic, Turkish and Mongol armies, but they also found use as a battle mount. While not as reliable as horses as they would often run away when feeling pain, their resistance to the elements and their ability to frighten other animal mounts made them quite useful at times.

Late · Tier 3

Charkhendaran

  • Crossbow Infantry
  • 130 men
Recruitment cost719
Upkeep216
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage53
Ammo27
Range130

Strengths & weaknesses

  • Ordinary Unit

Description

The crossbow (charkh) was an important weapon in the Middle East and the Greater Iranian region, just like in Europe. The composite design allowed for greater draw weight and penetrative power than even the powerful Turkish bow, while requiring much less training. Larger versions, similar to ancient scorpions, would be mounted on walls, and even on camelback, acting like field artillery.

Late · Tier 3

Nukaran-i-Khassa

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1981
Upkeep594
Melee attack40
Weapon damage40
Charge165
Melee defence26
Armour75
Health100
Morale50
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The "Quiver-bearers" of the Khishigten. There was 1000 of them in Chinggis Khan's Khisigten of 1206. This tradition of Quiver-bearer guards continued on, as Later Turcopersian Shahs elite guards are called "Gorchu" or " Qorchi"

Late · Tier 3

Nukaran-i-Piada

  • Ranged Melee Infantry
  • 120 men
Recruitment cost1131
Upkeep339
Melee attack36
Weapon damage40
Charge25
Melee defence22
Armour75
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

PLACEHOLDER

Late · Tier 3

Kamandaran

  • Bow Infantry
  • 130 men
Recruitment cost719
Upkeep216
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Ghazi could be best described as Holy Warriors acting to advance and protect the borders of Islam, manning the border forts (ribats) and joining offensive campaigns for loot and glory. The coming of the Turks into the Islamic world had a large impact on the Ghazi brotherhoods however, as they settled the borders and brought the fight to the Infidels with raids and skirmishes. The title of Ghazi even became an honorific title for the Seljuks and their successors.

Late · Tier 3

Hashar

  • Spear Infantry
  • 160 men
Recruitment cost356
Upkeep107
Melee attack24
Weapon damage33
Charge15
Melee defence13
Armour15
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Muttatawwi'a were volunteers who, much like the Ghazi, served the interests of Islam. Unlike Ghazi, Muttatawwi'a only joined for a campaign season.

Late · Tier 3

Javanmardan

  • Melee Infantry
  • 160 men
Recruitment cost544
Upkeep163
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage73
Ammo2
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

Medieval Javan societies, like the Arabic Futuwwa and Turkish Ahi, were a cross between craftsmen guilds and military orders. They were organized as chivalrous brothers with strict moral codes, and their members would train as soldiers while also being important members of their communities, pledging their services to help build urban settlements and advancing the cause of Islam. Such soldiers sometimes made a great impression on the battlefield, like the Shia militia of the Sarbadars, who Timur thought so highly of that he recruited them after they surrendered.

Late · Tier 3

Tirkash-Band

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1111
Upkeep333
Melee attack33
Weapon damage33
Charge105
Melee defence16
Armour55
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Turkoman armies in the later medieval period still kept, for the most part, numerous aspects of tribal organization. Cavalry remained the largest contingent of Qara Qoyunlu and Aq Qoyunlu armed forces and the main 'regular' corps of such forces were Tirkash-band, 'quiver-bearers', horse archers mostly drawn from the settled turkish tribal societies.

Late · Tier 3

Naffatun

  • Naft Thrower
  • 32 men
Recruitment cost1167
Upkeep350
Melee attack30
Weapon damage36
Charge20
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage76
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Incendiary weapons became a mainstay of the battles during the Crusades, most importantly in siege warfare. Nafta grenades were the favoured weapons of the Muslims, even being imported all the way into India. Dedicated soldiers would be tasked with using such dangerous weapons and wear special coats less vulnerable to the flames.

Late · Tier 3

Piyadegan

  • Spear Infantry
  • 160 men
Recruitment cost727
Upkeep218
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour55
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Piyadegan was the general term for foot soldiers. Iranian infantry is mostly illustrated using spears or an assortment of one-handed weapons such as axes, maces and straight swords, along with round shields.

Late · Tier 3

Pushandar

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1734
Upkeep520
Melee attack39
Weapon damage40
Charge170
Melee defence22
Armour75
Health100
Morale42
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Muqti were iqta holders, and as such, soldiers who were assigned some administrative duties while owing military service in exchange for a tax-farming grant. As such, they formed part of the professional elite of the armies and also would often have to maintain and equip their own contingent of soldiers as part of their responsabilities.

Late · Tier 3

Qizilbashi

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1109
Upkeep333
Melee attack41
Weapon damage40
Charge155
Melee defence27
Armour25
Health100
Morale59
Speed110
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

A small Sufi Shia sect in Azerbaijan in the mid-15th century, the Safaviyya gained a foothold in Iranian politics when it received favour from Shah Uzun Hasan and the intermarriage between the royal family and their leader's gave them significant political clout. As the Aq Qoyunlu realm was collapsing to civil war, the young leader of the Safaviyya, Ismail, would forcefully take the capital of Tabriz and declare himself Shah. Throughout its existence, the Safaviyya would find support in a few Turkoman tribes, of which would come the armed wing of the sect, the Qizilbash, or 'red-headed', for the iconic headgear of the group.

Late · Tier 3

Qullughchi-i-Piada

  • Melee Infantry
  • 160 men
Recruitment cost757
Upkeep227
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Qullughchi were the armed servants of Pushandar (Man-at-Arms) in a Turcopersian Visak. Roughly comparable to a Coustillier serving to a Knight in an European Lance. According to Caterino Zeno, the Venetian diplomat to the court of Uzun Hasan of the Aq-Qoyunlu; stated that these servants were excellently mounted, equipped with cuirasses of polished iron, round shields, and sabres in battle. (Sabuhi Ahmadov, Knights in Azerbaijan, Article 4, 15th-17th centuries, IRS History, 2 (7) Summer 2014. pg. 47) (V. Minorsky, A Civil and Military Review in Fārs in 881/1476, Bulletin of the School of Oriental Studies, University of London, Vol. 10, No. 1 (1939),pp. 155, 164, 167)

Late · Tier 3

Sipahsalar ve Inaqan

  • Command
  • 80 men
Recruitment cost2031
Upkeep609
Melee attack40
Weapon damage40
Charge165
Melee defence26
Armour75
Health100
Morale50
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The Sipahsalar was a high ranking officer and lead large number of soldiers into battle. Battlefield commanders were traditionaly flanked by bodyguards ('jandars'). Such a figure's askar would probably be ghulaman, heavily armed and armoured, and most importantly, loyal.

Late · Tier 3

Tirkash-Band

  • Hybrid Shock Cavalry
  • 80 men
Recruitment cost1111
Upkeep333
Melee attack33
Weapon damage33
Charge105
Melee defence16
Armour55
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Turkoman armies in the later medieval period still kept, for the most part, numerous aspects of tribal organization. Cavalry remained the largest contingent of Qara Qoyunlu and Aq Qoyunlu armed forces and the main 'regular' corps of such forces were Tirkash-band, 'quiver-bearers', horse archers mostly drawn from the settled turkish tribal societies.

Late · Tier 3

Tofangchiyan

  • Handgunner Infantry
  • 130 men
Recruitment cost819
Upkeep246
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed30
Missile damage90
Ammo32
Range155

Strengths & weaknesses

  • Ordinary Unit

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

Late · Tier 3

Turkoman Horse Archers

  • Bow Cavalry
  • 80 men
Recruitment cost743
Upkeep223
Melee attack30
Weapon damage40
Charge50
Melee defence16
Armour15
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The most famous soldiers of the Khwarazmian armies were the Turks that came from the Qangli and Qipchaq tribes of Khwarazm. With Tekesh's marriage to a princess of the Qangli nobility, Tekesh ensured himself a steady stream of well-disciplined and ferocious warriors. Pagan or nominally Muslim, these horsemen were the reason for the terrible reputation of the Khwarazmians amongst the conquered, looting and pillaging as they pleased.

Late · Tier 3

Turkoman Lancers

  • Shock Cavalry
  • 80 men
Recruitment cost863
Upkeep259
Melee attack33
Weapon damage40
Charge150
Melee defence16
Armour15
Health100
Morale37
Speed110

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The most famous soldiers of the Khwarazmian armies were the Turks that came from the Qangli and Qipchaq tribes of Khwarazm. With Tekesh's marriage to a princess of the Qangli nobility, Tekesh ensured himself a steady stream of well-disciplined and ferocious warriors. Pagan or nominally Muslim, these horsemen were the reason for the terrible reputation of the Khwarazmians amongst the conquered, looting and pillaging as they pleased.

Late · Tier 3

Tabardaran

  • Shock Infantry
  • 160 men
Recruitment cost459
Upkeep138
Melee attack33
Weapon damage56
Charge55
Melee defence16
Armour15
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Turkomans were a large part of the late era Iranian military, as tribes first formed a significant part of Timur's armies, but, most importantly, the later dynasties, that of the Qara Qoyunlu and the Aq Qoyunlu, were Turkoman confederations which greatly depended on tribes to provide soldiers for warfare. While most soldiers of these armies were mounted, a fair number of infantry were amongst these groups and miniatures of the Aq Qoyunlu period show foot soldiers of Turkoman origin, including some wielding large axes.

Late · Tier 3

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Late · Tier 3

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Bastion Cannon

  • Artillery
  • 4 men
Recruitment cost972
Upkeep292
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage450
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Culverin

  • Artillery
  • 40 men
Recruitment cost1072
Upkeep322
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage550
Ammo18
Range600

Strengths & weaknesses

  • Ordinary Unit

Description

This fearsome artillery piece is the pinnacle of late Medieval gun engineering. With greater range, damage and accuracy than all the guns that come before it, no enemy emplacements nor troops can stand up to its fearsome bombardment

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Mortar

  • Artillery
  • 40 men
Recruitment cost1172
Upkeep352
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage50
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.