Medieval Kingdoms 1212 AD Faction Guide

Steppe Hordes

Ulus of Tolui

"When I lead my army in fury, whether you hide in the heavens or on earth I will bring you down from the spinning spheres."

Faction trait

Inheritors of Persia

  • Mongol Terror-10 enemy morale when besieging & +50% income from sacking, looting and razing
  • Mongol Swarm Tactics+20% charge bonus & +20% rate of fire in open field battles
  • Patrons of Persian Culture+20% wealth from cultural buildings & uses Turko-Persian building tree
  • Grazeland Grants-1 fertility

Units

Early Tier 1

Command

Handgunner Infantry

Melee Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Naft Thrower

Ranged Melee Infantry

Bow Cavalry

Hybrid Shock Cavalry

Shock Cavalry

Artillery

High Tier 2

Command

Melee Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Handgunner Infantry

Naft Thrower

Ranged Melee Infantry

Bow Cavalry

Hybrid Shock Cavalry

Shock Cavalry

Artillery

Elephant

Late Tier 3

Command

Melee Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Handgunner Infantry

Naft Thrower

Ranged Melee Infantry

Bow Cavalry

Hybrid Shock Cavalry

Shock Cavalry

Artillery

Elephant

Early · Tier 1

Tserig Siege Infantry

  • Melee Infantry
  • 160 men
Recruitment cost596
Upkeep179
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

Tserig are the Nonmongol Soldier element in the Tamma territorial guard army. The term is ;ater adopted into Persian terminology as "Cherik", but shifted in meaning to mustered Irregular soldier. (The Mongol Empire: A Historical Encyclopedia pg. 81)

Early · Tier 1

Baatar Khisigten

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1741
Upkeep522
Melee attack50
Weapon damage28
Charge160
Melee defence31
Armour55
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Baatar Khisigten were The 1000 men strong elite vanguards of the Imperial Khishig. Khisigten is the Khan's Imperial Guard, a tumen (10.000 men) strong. The word Khisig is Turkic in origin means to serve in turn. First introduced by Genghis Khan to alternately carry out guard duty at his headquarters. The word Baatar means "Brave", "Valiant", (Christopher P. Atwood, 'Encyclopedia of Mongol and the Mongol Empire' pg. 297)

Early · Tier 1

Dismounted Nokor

  • Ranged Melee Infantry
  • 120 men
Recruitment cost932
Upkeep279
Melee attack36
Weapon damage28
Charge25
Melee defence22
Armour55
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

PLACEHOLDER

Early · Tier 1

Noyan's Qabiqchi

  • Command
  • 80 men
Recruitment cost1876
Upkeep563
Melee attack45
Weapon damage28
Charge160
Melee defence31
Armour55
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Noyan is Leader of a Tumen (10.000 Warriors and their families and servants). As the Western Ulus Islamises, the term Noyan can be replaced by Beylerbeg or Amir. Commanders for a duration of a campaign may be given a cadre of Bodyguards by the Khan, called Qabiqchi. (Christopher P. Atwood, 'Encyclopedia of Mongol and the Mongol Empire' pg. 351)

Early · Tier 1

Grenade Throwers

  • Naft Thrower
  • 32 men
Recruitment cost962
Upkeep289
Melee attack30
Weapon damage28
Charge20
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage76
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Incendiary weapons became a mainstay of the battles during the Crusades, most importantly in siege warfare. Nafta grenades were the favoured weapons of the Muslims, even being imported all the way into India. Dedicated soldiers would be tasked with using such dangerous weapons and wear special coats less vulnerable to the flames.

Early · Tier 1

Hashar

  • Spear Infantry
  • 160 men
Recruitment cost301
Upkeep90
Melee attack24
Weapon damage29
Charge15
Melee defence13
Armour5
Health100
Morale20
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

In Turkic languages Hashar means Levy Service. Depending on context and era, it can mean armed service as a militiaman, or a workforce corvee for development projects, or forced labor. Timokhin D.M. The Conquest of Khwarezm by Mongol Troops (1219–1221) // The Golden Horde in World History. A Multi-Authored Monograph. – Kazan: Sh. Marjani Institute of History of the Tatarstan Academy of Sciences, 2017. P. 75-86

Early · Tier 1

Khan's Turghagut

  • Command
  • 80 men
Recruitment cost1876
Upkeep563
Melee attack45
Weapon damage28
Charge160
Melee defence31
Armour55
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Turhagut were Personal Day Guard of the Khan. The counterpart of the Khevtuul Night Sentries. Chinggis Khan's Turhagut started merely at 80 men, but ended up 7000 men strong. (Christopher P. Atwood, 'Encyclopedia of Mongol and the Mongol Empire' pg. 297)

Early · Tier 1

Khorchi Khisigten

  • Bow Cavalry
  • 70 men
Recruitment cost1716
Upkeep515
Melee attack40
Weapon damage28
Charge105
Melee defence26
Armour55
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

The "Quiver-bearers" of the Khishigten. There was 1000 of them in Chinggis Khan's Khisigten of 1206. This tradition of Quiver-bearer guards continued on, as Later Turcopersian Shahs elite guards are called "Gorchu" or " Qorchi"

Early · Tier 1

Mongol Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost733
Upkeep220
Melee attack30
Weapon damage28
Charge55
Melee defence16
Armour5
Health100
Morale44
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

Early · Tier 1

Mongol Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost733
Upkeep220
Melee attack30
Weapon damage28
Charge55
Melee defence16
Armour5
Health100
Morale44
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

Early · Tier 1

Mongol Light Lancers

  • Shock Cavalry
  • 90 men
Recruitment cost749
Upkeep225
Melee attack33
Weapon damage29
Charge125
Melee defence18
Armour5
Health100
Morale37
Speed110

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

Early · Tier 1

Mongol Light Lancers

  • Shock Cavalry
  • 90 men
Recruitment cost749
Upkeep225
Melee attack33
Weapon damage29
Charge125
Melee defence18
Armour5
Health100
Morale37
Speed110

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

Early · Tier 1

Nokor

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1508
Upkeep452
Melee attack41
Weapon damage28
Charge160
Melee defence27
Armour55
Health100
Morale49
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

Early · Tier 1

Qaraghul

  • Shock Cavalry
  • 70 men
Recruitment cost579
Upkeep174
Melee attack30
Weapon damage29
Charge95
Melee defence16
Armour1
Health100
Morale35
Speed110
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

"Those sent out to look." Qara'ul were a patrol or reconnaissance force ; also: a guard. Qara 'ul became a widely borrowed word and still is in use today in Russian, among other languages. A qara'ul apparently differs from forces of alginci (q.v.), advanced part of a tanma (q.v.), in that the latter seem to have been stationed more permanently, for decades if we may judge from alginci in China (q.v.). Note also the word bolqa'ul, "those looking closely," more specifically a close reconnaissance force.(Paul D. Buell, "Historical Dictionary of the Mongol World Empire, Scarecrow Press, p. 223)

Early · Tier 1

Tammachi Horse Archers

  • Bow Cavalry
  • 80 men
Recruitment cost812
Upkeep244
Melee attack30
Weapon damage28
Charge60
Melee defence16
Armour25
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

A tanma was a nomadic garrison force in the form of a kernel tribal federation comprising elements specifically assigned from the steppe, and associated local forces. Later other elements became part of a tanma, as more local surrenders took place. During the earliest period of Mongol expansion, such tanma were the most important form of regional control and expansion. Later, the tanma continued to exist, but formal administrative organs came into being as well, and not all surrendered populations were organized as part of it, as was the case at first. The word is apparently a Turkic verbal noun from the verb tan-, "to know, command, control. Members of a Tamma, including its commander, were known as tanmachi (Paul D. Buell, "Historical Dictionary of the Mongol World Empire, Scarecrow Press, p. 261)

Early · Tier 1

Tammachi Lancers

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack33
Weapon damage29
Charge105
Melee defence16
Armour25
Health100
Morale37
Speed90

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

A tanma was a nomadic garrison force in the form of a kernel tribal federation comprising elements specifically assigned from the steppe, and associated local forces. Later other elements became part of a tanma, as more local surrenders took place. During the earliest period of Mongol expansion, such tanma were the most important form of regional control and expansion. Later, the tanma continued to exist, but formal administrative organs came into being as well, and not all surrendered populations were organized as part of it, as was the case at first. The word is apparently a Turkic verbal noun from the verb tan-, "to know, command, control. Members of a Tamma, including its commander, were known as tanmachi (Paul D. Buell, "Historical Dictionary of the Mongol World Empire, Scarecrow Press, p. 261)

Early · Tier 1

Tserig Archers

  • Bow Infantry
  • 130 men
Recruitment cost666
Upkeep200
Melee attack30
Weapon damage19
Charge15
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Tserig are the Nonmongol Soldier element in the Tamma territorial guard army. The term is ;ater adopted into Persian terminology as "Cherik", but shifted in meaning to mustered Irregular soldier. (The Mongol Empire: A Historical Encyclopedia pg. 81)

Early · Tier 1

Tserig Charkendaran

  • Crossbow Infantry
  • 130 men
Recruitment cost706
Upkeep212
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

Muslims, like the Franks of Palestine and Romans, used the powerful crossbow. The Persian charkh was generally a lighter type, which would have been favoured by Muslims, but the Saracens were also known to use large, fixed ballista-like versions, and even mounted them on camels.

Early · Tier 1

Tserig Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost576
Upkeep173
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

Tserig are the Nonmongol Soldier element in the Tamma territorial guard army. The term is ;ater adopted into Persian terminology as "Cherik", but shifted in meaning to mustered Irregular soldier. (The Mongol Empire: A Historical Encyclopedia pg. 81)

Early · Tier 1

Tserig Siege Infantry

  • Melee Infantry
  • 160 men
Recruitment cost596
Upkeep179
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

Tserig are the Nonmongol Soldier element in the Tamma territorial guard army. The term is ;ater adopted into Persian terminology as "Cherik", but shifted in meaning to mustered Irregular soldier. (The Mongol Empire: A Historical Encyclopedia pg. 81)

Early · Tier 1

Hospitaller Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Hospitaller Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Hospitaller Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Hospitaller Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Templar Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Templar Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Templar Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Templar Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Sarianten

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Early · Tier 1

Sarientbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost887
Upkeep266
Melee attack36
Weapon damage29
Charge100
Melee defence22
Armour25
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Early · Tier 1

Asudai Khisigten

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1816
Upkeep545
Melee attack45
Weapon damage28
Charge160
Melee defence31
Armour55
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Khisigten is the Khan's Imperial Guard, a tumen (10.000 men) strong. The word Khisig is Turkic in origin means to serve in turn. First introduced by Genghis Khan to alternately carry out guard duty at his headquarters. (Christopher P. Atwood, 'Encyclopedia of Mongol and the Mongol Empire' pg. 297)

Early · Tier 1

Ballista

  • Artillery
  • 40 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed20
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Bastion Ballista

  • Artillery
  • 4 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Catapult

  • Artillery
  • 40 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Bastion Catapult

  • Artillery
  • 4 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Fire Lance Infantry

  • Handgunner Infantry
  • 140 men
Recruitment cost757
Upkeep227
Melee attack42
Weapon damage30
Charge25
Melee defence19
Armour55
Health100
Morale35
Speed30
Missile damage30
Ammo3
Range35

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

PLACEHOLDER

Early · Tier 1

Kharash

  • Melee Infantry
  • 200 men
Recruitment cost86
Upkeep26
Melee attack0
Weapon damage1
Charge10
Melee defence10
Armour0
Health100
Morale20
Speed40

Strengths & weaknesses

  • Arrow Fodder
  • Human Shield
  • Weaponless

Description

PLACEHOLDER

Early · Tier 1

Qaraghul

  • Shock Cavalry
  • 70 men
Recruitment cost579
Upkeep174
Melee attack30
Weapon damage29
Charge95
Melee defence16
Armour1
Health100
Morale35
Speed110
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

"Those sent out to look." Qara'ul were a patrol or reconnaissance force ; also: a guard. Qara 'ul became a widely borrowed word and still is in use today in Russian, among other languages. A qara'ul apparently differs from forces of alginci (q.v.), advanced part of a tanma (q.v.), in that the latter seem to have been stationed more permanently, for decades if we may judge from alginci in China (q.v.). Note also the word bolqa'ul, "those looking closely," more specifically a close reconnaissance force.(Paul D. Buell, "Historical Dictionary of the Mongol World Empire, Scarecrow Press, p. 223)

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

High · Tier 2

Baatar Khisigten

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1937
Upkeep581
Melee attack45
Weapon damage33
Charge165
Melee defence31
Armour65
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Baatar Khisigten were The 1000 men strong elite vanguards of the Imperial Khishig. Khisigten is the Khan's Imperial Guard, a tumen (10.000 men) strong. The word Khisig is Turkic in origin means to serve in turn. First introduced by Genghis Khan to alternately carry out guard duty at his headquarters. The word Baatar means "Brave", "Valiant", (Christopher P. Atwood, 'Encyclopedia of Mongol and the Mongol Empire' pg. 297)

High · Tier 2

Dismounted Pushandar

  • Ranged Melee Infantry
  • 120 men
Recruitment cost1012
Upkeep304
Melee attack36
Weapon damage33
Charge25
Melee defence22
Armour65
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

Pushan-dar or Pushan-push means "Man-in-Armour" or "Clad-in-Armour" Pushan-dar formed the heavily armoured contingents of Irano-Turkoman militaries. The 14th century saw a greater differentiation between Arabic and Iranian military fashions, with the latter gaining much more Central Asian influence due to the Mongol conquest. Helmets became more elongated, culminating in a tip, limb protection became extremely common, especially for the arms and large, round wicker shields are in almost every depiction of Iranian soldiers. Metal plates also made their appearance, though usually sewn into fabric armour, such as brigandines. (Sabuhi Ahmadov, Knights in Azerbaijan, Article 4, 15th-17th centuries, IRS History, 2 (7) Summer 2014. pg. 47) (V. Minorsky, A Civil and Military Review in Fārs in 881/1476, Bulletin of the School of Oriental Studies, University of London, Vol. 10, No. 1 (1939),pp. 155, 156. 164)

High · Tier 2

Beylerbey's Guard

  • Command
  • 80 men
Recruitment cost1997
Upkeep599
Melee attack45
Weapon damage33
Charge165
Melee defence31
Armour65
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Noyan is Leader of a Tumen (10.000 Warriors and their families and servants). As the Western Ulus Islamises, the term Noyan can be replaced by Beylerbeg or Amir. Commanders for a duration of a campaign may be given a cadre of Bodyguards by the Khan, called Qabiqchi. (Christopher P. Atwood, 'Encyclopedia of Mongol and the Mongol Empire' pg. 351)

High · Tier 2

Grenade Throwers

  • Naft Thrower
  • 32 men
Recruitment cost1060
Upkeep318
Melee attack30
Weapon damage33
Charge20
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage76
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Incendiary weapons became a mainstay of the battles during the Crusades, most importantly in siege warfare. Nafta grenades were the favoured weapons of the Muslims, even being imported all the way into India. Dedicated soldiers would be tasked with using such dangerous weapons and wear special coats less vulnerable to the flames.

High · Tier 2

Tofangchiyan

  • Handgunner Infantry
  • 110 men
Recruitment cost769
Upkeep231
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed36
Missile damage70
Ammo32
Range120

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

High · Tier 2

Hashar

  • Spear Infantry
  • 160 men
Recruitment cost307
Upkeep92
Melee attack24
Weapon damage29
Charge15
Melee defence13
Armour10
Health100
Morale20
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

In Turkic languages Hashar means Levy Service. Depending on context and era, it can mean armed service as a militiaman, or a workforce corvee for development projects, or forced labor. Timokhin D.M. The Conquest of Khwarezm by Mongol Troops (1219–1221) // The Golden Horde in World History. A Multi-Authored Monograph. – Kazan: Sh. Marjani Institute of History of the Tatarstan Academy of Sciences, 2017. P. 75-86

High · Tier 2

Shahzagadan Guard

  • Command
  • 80 men
Recruitment cost1997
Upkeep599
Melee attack45
Weapon damage33
Charge165
Melee defence31
Armour65
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Turhagut were Personal Day Guard of the Khan. The counterpart of the Khevtuul Night Sentries. Chinggis Khan's Turhagut started merely at 80 men, but ended up 7000 men strong. (Christopher P. Atwood, 'Encyclopedia of Mongol and the Mongol Empire' pg. 297)

High · Tier 2

Khorchi Khisigten

  • Bow Cavalry
  • 70 men
Recruitment cost1787
Upkeep536
Melee attack40
Weapon damage33
Charge105
Melee defence26
Armour65
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

The "Quiver-bearers" of the Khishigten. There was 1000 of them in Chinggis Khan's Khisigten of 1206. This tradition of Quiver-bearer guards continued on, as Later Turcopersian Shahs elite guards are called "Gorchu" or " Qorchi"

High · Tier 2

Turcomongol Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost740
Upkeep222
Melee attack30
Weapon damage28
Charge55
Melee defence16
Armour10
Health100
Morale44
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

High · Tier 2

Turcomongol Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost740
Upkeep222
Melee attack30
Weapon damage28
Charge55
Melee defence16
Armour10
Health100
Morale44
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

High · Tier 2

Turcomongol Light Lancers

  • Shock Cavalry
  • 90 men
Recruitment cost756
Upkeep227
Melee attack33
Weapon damage29
Charge125
Melee defence18
Armour10
Health100
Morale37
Speed110

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

High · Tier 2

Turcomongol Light Lancers

  • Shock Cavalry
  • 90 men
Recruitment cost756
Upkeep227
Melee attack33
Weapon damage29
Charge125
Melee defence18
Armour10
Health100
Morale37
Speed110

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

High · Tier 2

Pushandar

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1579
Upkeep474
Melee attack41
Weapon damage28
Charge160
Melee defence27
Armour65
Health100
Morale49
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Pushan-dar or Pushan-push means "Man-in-Armour" or "Clad-in-Armour" Pushan-dar formed the heavily armoured contingents of Irano-Turkoman militaries. The 14th century saw a greater differentiation between Arabic and Iranian military fashions, with the latter gaining much more Central Asian influence due to the Mongol conquest. Helmets became more elongated, culminating in a tip, limb protection became extremely common, especially for the arms and large, round wicker shields are in almost every depiction of Iranian soldiers. Metal plates also made their appearance, though usually sewn into fabric armour, such as brigandines. (Sabuhi Ahmadov, Knights in Azerbaijan, Article 4, 15th-17th centuries, IRS History, 2 (7) Summer 2014. pg. 47) (V. Minorsky, A Civil and Military Review in Fārs in 881/1476, Bulletin of the School of Oriental Studies, University of London, Vol. 10, No. 1 (1939),pp. 155, 156. 164)

High · Tier 2

Tirkash-Band

  • Bow Cavalry
  • 80 men
Recruitment cost910
Upkeep273
Melee attack33
Weapon damage31
Charge105
Melee defence16
Armour40
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Turkoman armies in the later medieval period still kept, for the most part, numerous aspects of tribal organization. Cavalry remained the largest contingent of Qara Qoyunlu and Aq Qoyunlu armed forces and the main 'regular' corps of such forces were Tirkash-band, 'quiver-bearers', horse archers mostly drawn from the settled turkish tribal societies.

High · Tier 2

Tserig Archers

  • Bow Infantry
  • 130 men
Recruitment cost672
Upkeep202
Melee attack30
Weapon damage22
Charge15
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Tserig are the Nonmongol Soldier element in the Tamma territorial guard army. The term is ;ater adopted into Persian terminology as "Cherik", but shifted in meaning to mustered Irregular soldier. (The Mongol Empire: A Historical Encyclopedia pg. 81)

High · Tier 2

Qullughchi

  • Shock Cavalry
  • 80 men
Recruitment cost885
Upkeep265
Melee attack33
Weapon damage31
Charge105
Melee defence16
Armour40
Health100
Morale37
Speed90

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Qullughchi were the armed servants of Pushandar (Man-at-Arms) in a Turcopersian Visak. Roughly comparable to a Coustillier serving to a Knight in an European Lance. According to Caterino Zeno, the Venetian diplomat to the court of Uzun Hasan of the Aq-Qoyunlu; stated that these servants were excellently mounted, equipped with cuirasses of polished iron, round shields, and sabres in battle. (Sabuhi Ahmadov, Knights in Azerbaijan, Article 4, 15th-17th centuries, IRS History, 2 (7) Summer 2014. pg. 47) (V. Minorsky, A Civil and Military Review in Fārs in 881/1476, Bulletin of the School of Oriental Studies, University of London, Vol. 10, No. 1 (1939),pp. 155, 164, 167)

High · Tier 2

Tserig Charkendaran

  • Crossbow Infantry
  • 130 men
Recruitment cost729
Upkeep219
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

Muslims, like the Franks of Palestine and Romans, used the powerful crossbow. The Persian charkh was generally a lighter type, which would have been favoured by Muslims, but the Saracens were also known to use large, fixed ballista-like versions, and even mounted them on camels.

High · Tier 2

Cherik-i-Piyadegan

  • Spear Infantry
  • 160 men
Recruitment cost668
Upkeep201
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

Tserig are the Nonmongol Soldier element in the Tamma territorial guard army. The term is ;ater adopted into Persian terminology as "Cherik", but shifted in meaning to mustered Irregular soldier. (The Mongol Empire: A Historical Encyclopedia pg. 81)

High · Tier 2

Qullughchi-i-Piada

  • Melee Infantry
  • 160 men
Recruitment cost683
Upkeep205
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

Qullughchi were the armed servants of Pushandar (Man-at-Arms) in a Turcopersian Visak. Roughly comparable to a Coustillier serving to a Knight in an European Lance. According to Caterino Zeno, the Venetian diplomat to the court of Uzun Hasan of the Aq-Qoyunlu; stated that these servants were excellently mounted, equipped with cuirasses of polished iron, round shields, and sabres in battle. (Sabuhi Ahmadov, Knights in Azerbaijan, Article 4, 15th-17th centuries, IRS History, 2 (7) Summer 2014. pg. 47) (V. Minorsky, A Civil and Military Review in Fārs in 881/1476, Bulletin of the School of Oriental Studies, University of London, Vol. 10, No. 1 (1939),pp. 155, 164, 167)

High · Tier 2

Turkoman Tabardaran

  • Shock Infantry
  • 160 men
Recruitment cost452
Upkeep136
Melee attack33
Weapon damage48
Charge50
Melee defence16
Armour10
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Ghazi, in the medieval warfare context, can best be described as warriors on Holy warfare for Islam. Typically a good way to gain legitimacy in the Muslim world, rulers could also invoke Jihad as a way to bolster their manpower for campaigns, as there was no shortage of religious zealots and people looking for plunder.

High · Tier 2

Indian Elephants

  • Elephant
  • 24 men
Recruitment cost1670
Upkeep501
Melee attack30
Weapon damage100
Charge105
Melee defence16
Armour55
Health100
Morale35
Speed55
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The proximity to India allowed Iranian dynasties to purchase elephants and use their terrifying force in battle. The Ghaznavids are best known for their great use of war elephants. Elephants were noted to have been part of the Khwarazmian groups that fought the Mongols.

High · Tier 2

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Templar Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1229
Upkeep369
Melee attack36
Weapon damage31
Charge140
Melee defence22
Armour40
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

High · Tier 2

Bombard

  • Artillery
  • 40 men
Recruitment cost946
Upkeep284
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage350
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences.

High · Tier 2

Rocket Cart

  • Artillery
  • 40 men
Recruitment cost1196
Upkeep359
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage60
Ammo18
Range350

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Baatar Khisigten

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost2085
Upkeep625
Melee attack45
Weapon damage40
Charge175
Melee defence31
Armour75
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Baatar Khisigten were The 1000 men strong elite vanguards of the Imperial Khishig. Khisigten is the Khan's Imperial Guard, a tumen (10.000 men) strong. The word Khisig is Turkic in origin means to serve in turn. First introduced by Genghis Khan to alternately carry out guard duty at his headquarters. The word Baatar means "Brave", "Valiant", (Christopher P. Atwood, 'Encyclopedia of Mongol and the Mongol Empire' pg. 297)

Late · Tier 3

Dismounted Pushandar

  • Ranged Melee Infantry
  • 120 men
Recruitment cost1131
Upkeep339
Melee attack36
Weapon damage40
Charge25
Melee defence22
Armour75
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

Pushan-dar or Pushan-push means "Man-in-Armour" or "Clad-in-Armour" Pushan-dar formed the heavily armoured contingents of Irano-Turkoman militaries. The 14th century saw a greater differentiation between Arabic and Iranian military fashions, with the latter gaining much more Central Asian influence due to the Mongol conquest. Helmets became more elongated, culminating in a tip, limb protection became extremely common, especially for the arms and large, round wicker shields are in almost every depiction of Iranian soldiers. Metal plates also made their appearance, though usually sewn into fabric armour, such as brigandines. (Sabuhi Ahmadov, Knights in Azerbaijan, Article 4, 15th-17th centuries, IRS History, 2 (7) Summer 2014. pg. 47) (V. Minorsky, A Civil and Military Review in Fārs in 881/1476, Bulletin of the School of Oriental Studies, University of London, Vol. 10, No. 1 (1939),pp. 155, 156. 164)

Late · Tier 3

Beylerbey's Guard

  • Command
  • 80 men
Recruitment cost2145
Upkeep643
Melee attack45
Weapon damage40
Charge175
Melee defence31
Armour75
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Noyan is Leader of a Tumen (10.000 Warriors and their families and servants). As the Western Ulus Islamises, the term Noyan can be replaced by Beylerbeg or Amir. Commanders for a duration of a campaign may be given a cadre of Bodyguards by the Khan, called Qabiqchi. (Christopher P. Atwood, 'Encyclopedia of Mongol and the Mongol Empire' pg. 351)

Late · Tier 3

Grenade Throwers

  • Naft Thrower
  • 32 men
Recruitment cost1157
Upkeep347
Melee attack30
Weapon damage40
Charge20
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage76
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Incendiary weapons became a mainstay of the battles during the Crusades, most importantly in siege warfare. Nafta grenades were the favoured weapons of the Muslims, even being imported all the way into India. Dedicated soldiers would be tasked with using such dangerous weapons and wear special coats less vulnerable to the flames.

Late · Tier 3

Tofangchiyan

  • Handgunner Infantry
  • 130 men
Recruitment cost863
Upkeep259
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage90
Ammo32
Range155

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

Late · Tier 3

Hashar

  • Spear Infantry
  • 160 men
Recruitment cost319
Upkeep96
Melee attack24
Weapon damage31
Charge15
Melee defence13
Armour15
Health100
Morale20
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

In Turkic languages Hashar means Levy Service. Depending on context and era, it can mean armed service as a militiaman, or a workforce corvee for development projects, or forced labor. Timokhin D.M. The Conquest of Khwarezm by Mongol Troops (1219–1221) // The Golden Horde in World History. A Multi-Authored Monograph. – Kazan: Sh. Marjani Institute of History of the Tatarstan Academy of Sciences, 2017. P. 75-86

Late · Tier 3

Shahzagadan Guard

  • Command
  • 80 men
Recruitment cost2145
Upkeep643
Melee attack45
Weapon damage40
Charge175
Melee defence31
Armour75
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Turhagut were Personal Day Guard of the Khan. The counterpart of the Khevtuul Night Sentries. Chinggis Khan's Turhagut started merely at 80 men, but ended up 7000 men strong. (Christopher P. Atwood, 'Encyclopedia of Mongol and the Mongol Empire' pg. 297)

Late · Tier 3

Khorchi Khisigten

  • Bow Cavalry
  • 70 men
Recruitment cost1905
Upkeep571
Melee attack40
Weapon damage40
Charge105
Melee defence26
Armour75
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

The "Quiver-bearers" of the Khishigten. There was 1000 of them in Chinggis Khan's Khisigten of 1206. This tradition of Quiver-bearer guards continued on, as Later Turcopersian Shahs elite guards are called "Gorchu" or " Qorchi"

Late · Tier 3

Turcomongol Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost746
Upkeep224
Melee attack30
Weapon damage28
Charge55
Melee defence16
Armour15
Health100
Morale44
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

Late · Tier 3

Turcomongol Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost746
Upkeep224
Melee attack30
Weapon damage28
Charge55
Melee defence16
Armour15
Health100
Morale44
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

Late · Tier 3

Turcomongol Light Lancers

  • Shock Cavalry
  • 90 men
Recruitment cost763
Upkeep229
Melee attack33
Weapon damage29
Charge125
Melee defence18
Armour15
Health100
Morale37
Speed110

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

Late · Tier 3

Turcomongol Light Lancers

  • Shock Cavalry
  • 90 men
Recruitment cost763
Upkeep229
Melee attack33
Weapon damage29
Charge125
Melee defence18
Armour15
Health100
Morale37
Speed110

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

Late · Tier 3

Pushandar

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1687
Upkeep506
Melee attack41
Weapon damage28
Charge160
Melee defence27
Armour75
Health100
Morale49
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Pushan-dar or Pushan-push means "Man-in-Armour" or "Clad-in-Armour" Pushan-dar formed the heavily armoured contingents of Irano-Turkoman militaries. The 14th century saw a greater differentiation between Arabic and Iranian military fashions, with the latter gaining much more Central Asian influence due to the Mongol conquest. Helmets became more elongated, culminating in a tip, limb protection became extremely common, especially for the arms and large, round wicker shields are in almost every depiction of Iranian soldiers. Metal plates also made their appearance, though usually sewn into fabric armour, such as brigandines. (Sabuhi Ahmadov, Knights in Azerbaijan, Article 4, 15th-17th centuries, IRS History, 2 (7) Summer 2014. pg. 47) (V. Minorsky, A Civil and Military Review in Fārs in 881/1476, Bulletin of the School of Oriental Studies, University of London, Vol. 10, No. 1 (1939),pp. 155, 156. 164)

Late · Tier 3

Tirkash-Band

  • Bow Cavalry
  • 80 men
Recruitment cost1007
Upkeep302
Melee attack33
Weapon damage33
Charge105
Melee defence16
Armour55
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Turkoman armies in the later medieval period still kept, for the most part, numerous aspects of tribal organization. Cavalry remained the largest contingent of Qara Qoyunlu and Aq Qoyunlu armed forces and the main 'regular' corps of such forces were Tirkash-band, 'quiver-bearers', horse archers mostly drawn from the settled turkish tribal societies.

Late · Tier 3

Tserig Archers

  • Bow Infantry
  • 130 men
Recruitment cost679
Upkeep204
Melee attack30
Weapon damage27
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Tserig are the Nonmongol Soldier element in the Tamma territorial guard army. The term is ;ater adopted into Persian terminology as "Cherik", but shifted in meaning to mustered Irregular soldier. (The Mongol Empire: A Historical Encyclopedia pg. 81)

Late · Tier 3

Qullughchi

  • Shock Cavalry
  • 80 men
Recruitment cost977
Upkeep293
Melee attack33
Weapon damage33
Charge105
Melee defence16
Armour55
Health100
Morale37
Speed90

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Qullughchi were the armed servants of Pushandar (Man-at-Arms) in a Turcopersian Visak. Roughly comparable to a Coustillier serving to a Knight in an European Lance. According to Caterino Zeno, the Venetian diplomat to the court of Uzun Hasan of the Aq-Qoyunlu; stated that these servants were excellently mounted, equipped with cuirasses of polished iron, round shields, and sabres in battle. (Sabuhi Ahmadov, Knights in Azerbaijan, Article 4, 15th-17th centuries, IRS History, 2 (7) Summer 2014. pg. 47) (V. Minorsky, A Civil and Military Review in Fārs in 881/1476, Bulletin of the School of Oriental Studies, University of London, Vol. 10, No. 1 (1939),pp. 155, 164, 167)

Late · Tier 3

Tserig Charkendaran

  • Crossbow Infantry
  • 130 men
Recruitment cost746
Upkeep224
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage53
Ammo27
Range130

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

Muslims, like the Franks of Palestine and Romans, used the powerful crossbow. The Persian charkh was generally a lighter type, which would have been favoured by Muslims, but the Saracens were also known to use large, fixed ballista-like versions, and even mounted them on camels.

Late · Tier 3

Cherik-i-Piyadegan

  • Spear Infantry
  • 160 men
Recruitment cost761
Upkeep228
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

Tserig are the Nonmongol Soldier element in the Tamma territorial guard army. The term is ;ater adopted into Persian terminology as "Cherik", but shifted in meaning to mustered Irregular soldier. (The Mongol Empire: A Historical Encyclopedia pg. 81)

Late · Tier 3

Qullughchi-i-Piada

  • Melee Infantry
  • 160 men
Recruitment cost771
Upkeep231
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

Qullughchi were the armed servants of Pushandar (Man-at-Arms) in a Turcopersian Visak. Roughly comparable to a Coustillier serving to a Knight in an European Lance. According to Caterino Zeno, the Venetian diplomat to the court of Uzun Hasan of the Aq-Qoyunlu; stated that these servants were excellently mounted, equipped with cuirasses of polished iron, round shields, and sabres in battle. (Sabuhi Ahmadov, Knights in Azerbaijan, Article 4, 15th-17th centuries, IRS History, 2 (7) Summer 2014. pg. 47) (V. Minorsky, A Civil and Military Review in Fārs in 881/1476, Bulletin of the School of Oriental Studies, University of London, Vol. 10, No. 1 (1939),pp. 155, 164, 167)

Late · Tier 3

Turkoman Tabardaran

  • Shock Infantry
  • 160 men
Recruitment cost459
Upkeep138
Melee attack33
Weapon damage48
Charge50
Melee defence16
Armour15
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Ghazi, in the medieval warfare context, can best be described as warriors on Holy warfare for Islam. Typically a good way to gain legitimacy in the Muslim world, rulers could also invoke Jihad as a way to bolster their manpower for campaigns, as there was no shortage of religious zealots and people looking for plunder.

Late · Tier 3

Indian Elephants

  • Elephant
  • 24 men
Recruitment cost1828
Upkeep548
Melee attack30
Weapon damage125
Charge135
Melee defence16
Armour65
Health100
Morale35
Speed55
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

The proximity to India allowed Iranian dynasties to purchase elephants and use their terrifying force in battle. The Ghaznavids are best known for their great use of war elephants. Elephants were noted to have been part of the Khwarazmian groups that fought the Mongols.

Late · Tier 3

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Late · Tier 3

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Culverin

  • Artillery
  • 40 men
Recruitment cost1072
Upkeep322
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage550
Ammo18
Range600

Strengths & weaknesses

  • Ordinary Unit

Description

This fearsome artillery piece is the pinnacle of late Medieval gun engineering. With greater range, damage and accuracy than all the guns that come before it, no enemy emplacements nor troops can stand up to its fearsome bombardment

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Mortar

  • Artillery
  • 40 men
Recruitment cost1172
Upkeep352
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage50
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.