Medieval Kingdoms 1212 AD Faction Guide

Nubian & Ethiopian

Kingdom of Makuria

"The king rode a camel...On top of the umbrella was fitted a golden cross. He held a scepter in one hand, and a cross in the other. On his right and left, young Nubians marched carrying crosses in their hands."

Faction trait

Christian Kingdom of the Nile

  • Baqt+25 diplomatic relations with Muslim factions & +25% production of slaves from slave markets
  • Land of the Bow-33% recruitment cost & +10% rate of fire for bow units
  • Nile Valley Farming+1 fertility bonus in all provinces & +10 additional food per local fertility level
  • Islamic Influence-2 religious influence of state religion

Units

Early Tier 1

Shock Cavalry

Melee Infantry

Skirmisher

Spear Infantry

Bow Infantry

Crossbow Infantry

Slinger

Skirmisher Cavalry

Artillery

High Tier 2

Command

Melee Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Slinger

Shock Cavalry

Skirmisher Cavalry

Artillery

Late Tier 3

Command

Melee Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Shock Cavalry

Skirmisher Cavalry

Artillery

Early · Tier 1

Ballista

  • Artillery
  • 40 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed20
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Catapult

  • Artillery
  • 40 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Bastion Catapult

  • Artillery
  • 4 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

Early · Tier 1

Alodian Heavy Cavalry

  • Shock Cavalry
  • 70 men
Recruitment cost1298
Upkeep389
Melee attack36
Weapon damage33
Charge140
Melee defence22
Armour30
Health100
Morale40
Speed85

Strengths & weaknesses

  • Ordinary Unit

Description

Alodia is a fertile region to the south. Its milder climate allowed more body protection than could be easily tolerated in the fiery heat of the north. As such, Nubias heaviest horsemen come from this land, coated in great heaps of quilted armor.

Early · Tier 1

Arab Horsemen

  • Shock Cavalry
  • 70 men
Recruitment cost779
Upkeep234
Melee attack30
Weapon damage28
Charge80
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

The only peoples to value horses more than Nubians were their Arab rivals, who could field great quantities of them. These men are a vital middle ground between the lumbering heavy horse and the swarms of semi-nude warriors that otherwise encompass Makurian armies.

Early · Tier 1

Arab Infantry

  • Melee Infantry
  • 140 men
Recruitment cost529
Upkeep159
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

The relationship between the Arab world and the Nubian one was often contentious. Even so, some Arabs took up arms to serve its Christian kings from time to time.

Early · Tier 1

Beja Bowmen

  • Bow Infantry
  • 130 men
Recruitment cost556
Upkeep167
Melee attack30
Weapon damage19
Charge15
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

Like other Sudanese peoples, archery was a prized skill among these desert tribesmen.

Early · Tier 1

Beja Camel Riders

  • Shock Cavalry
  • 80 men
Recruitment cost724
Upkeep217
Melee attack33
Weapon damage29
Charge105
Melee defence16
Armour5
Health100
Morale37
Speed65
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The Beja were most famous for their skill as camel herders. In this capacity, they were a important part of the Nubian army, one that made a gruesome impression on the Arabs they commonly faced in battle.Their weapon of choice was the javelin and they fought mounted on their famous “wine-colored” camels which were prized throughout the Islamic World for their swiftness and trainability. The Bajā often raided the towns of Upper Egypt and Nubia; their swift camels allowed them to withdraw deep into the desert beyond the reach of government forces. (Amar Salem Baadj, The Struggle for North Africa between Almohads, Ayyubids, and Banū Ghāniya: Late Twelfth to Early Thirteenth Centuries A.D (University of Toronto, 2013) p. 150)

Early · Tier 1

Beja Tribesmen

  • Skirmisher
  • 160 men
Recruitment cost487
Upkeep146
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour1
Health100
Morale35
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

The Beja and Afar peoples of the sun-baked wastes of the eastern Sudan remain to this day a proud warrior people. They fight quickly and lightly, blurring the lines between skirmisher and soldier.

Early · Tier 1

Nubian Bucellarii

  • Shock Cavalry
  • 80 men
Recruitment cost1302
Upkeep390
Melee attack40
Weapon damage29
Charge140
Melee defence26
Armour25
Health100
Morale50
Speed90
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

The kings of Makuria are ably aided by this cohort of knights, dressed in a eye-catching blend of african and byzantine costume.

Early · Tier 1

Bukna Warband

  • Melee Infantry
  • 160 men
Recruitment cost541
Upkeep162
Melee attack33
Weapon damage28
Charge30
Melee defence16
Armour1
Health100
Morale37
Speed36
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Nilotic tribespeoples were common mercenaries in the Sudan, fighting in striking style with large hide shields and short spears.

Early · Tier 1

Nubian Frontier Guardsmen

  • Melee Infantry
  • 160 men
Recruitment cost491
Upkeep147
Melee attack30
Weapon damage29
Charge35
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

The edges of Makuria are along great tracts of wilderness, bordered by hostile powers and peoples. It seems only fitting they should be protected by equally wild men.

Early · Tier 1

Nubian Archers

  • Bow Infantry
  • 130 men
Recruitment cost763
Upkeep229
Melee attack30
Weapon damage19
Charge25
Melee defence16
Armour5
Health100
Morale44
Speed36
Missile damage45
Ammo24
Range140

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Nubia was famed above all else for its archers. It was a poison arrow, fired from a Nubian bow that was the gravest fear of both Arabs and invaders of years past.

Early · Tier 1

Nubian Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1182
Upkeep354
Melee attack36
Weapon damage33
Charge140
Melee defence22
Armour25
Health100
Morale40
Speed90
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Perhaps the greatest sign of Nubias christian faith was its pride in the gallant warrior saint, a mounted knight who smote the enemies of his peoples. These warriors personify this ideal, fighting lightly, but full of vigor, with lance and shield. They wear a motley style of armor reminiscent of the Roman ideal but deeply steeped in African norms of dress.

Early · Tier 1

Nubian Light Cavalry

  • Skirmisher Cavalry
  • 80 men
Recruitment cost591
Upkeep177
Melee attack30
Weapon damage29
Charge55
Melee defence16
Armour5
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

Most Nubians fought lightly. This extended to the prized cavalry core, most of whom rode as lightly as their compatriots on foot, with kilt, cap, and shield being the only sources of protection.

Early · Tier 1

Nubian Quilted Infantry

  • Melee Infantry
  • 160 men
Recruitment cost587
Upkeep176
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Quilted armor is common in the Sudan. It provides good protection against all manner of blows, giving these warriors time for their short stabbing spears to cut their enemies to size.

Early · Tier 1

Nubian Quilted Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Quilted armor is common in the Sudan. It provides good protection against all manner of blows, giving these warriors time for their short stabbing spears to cut their enemies to size.

Early · Tier 1

Nubian Slingers

  • Slinger
  • 130 men
Recruitment cost441
Upkeep132
Melee attack20
Weapon damage19
Charge10
Melee defence10
Armour5
Health100
Morale20
Speed36
Missile damage40
Ammo40
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Slingers remained useful in Africa long after they had waned in the west. From Morocco to Somalia, it was a valued aspect of warfare well into the Medieval Period, albeit seen as a weapon of the poor.

Early · Tier 1

Nubian Spear Tribesmen

  • Spear Infantry
  • 160 men
Recruitment cost301
Upkeep90
Melee attack24
Weapon damage29
Charge15
Melee defence13
Armour5
Health100
Morale20
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

The lay infantry of Makuria are lightly equipped and even more lightly armed.

Early · Tier 1

Sudanese Shaykhs

  • Shock Cavalry
  • 70 men
Recruitment cost1398
Upkeep419
Melee attack36
Weapon damage33
Charge140
Melee defence22
Armour45
Health100
Morale40
Speed85

Strengths & weaknesses

  • Ordinary Unit

Description

The slow seep of Islam into Nubia accompanied the creation of ever-heavier mounted horsemen. They wear chainmail, a incredible luxury for most in this region, showing their status as men of means. Cavalry similar to these would be recorded in the Sudan well into the Modern period.

Early · Tier 1

Hospitaller Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Hospitaller Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Hospitaller Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Hospitaller Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Templar Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Templar Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Templar Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Templar Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Sarianten

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Early · Tier 1

Sarientbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost887
Upkeep266
Melee attack36
Weapon damage29
Charge100
Melee defence22
Armour25
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

High · Tier 2

Bombard

  • Artillery
  • 40 men
Recruitment cost946
Upkeep284
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage350
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences.

High · Tier 2

Arab Horsemen

  • Shock Cavalry
  • 70 men
Recruitment cost876
Upkeep263
Melee attack30
Weapon damage33
Charge80
Melee defence16
Armour40
Health100
Morale35
Speed90

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

The only peoples to value horses more than Nubians were their Arab rivals, who could field great quantities of them. These men are a vital middle ground between the lumbering heavy horse and the swarms of semi-nude warriors that otherwise encompass Makurian armies.

High · Tier 2

Arab Infantry

  • Melee Infantry
  • 140 men
Recruitment cost626
Upkeep188
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

The relationship between the Arab world and the Nubian one was often contentious. Even so, some Arabs took up arms to serve its Christian kings from time to time.

High · Tier 2

Nubian Bodyguards

  • Command
  • 80 men
Recruitment cost1569
Upkeep471
Melee attack40
Weapon damage36
Charge140
Melee defence26
Armour55
Health100
Morale50
Speed85
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

The kings of Makuria are ably aided by this cohort of knights, dressed in a eye-catching blend of african and byzantine costume.

High · Tier 2

Nubian Archers

  • Bow Infantry
  • 130 men
Recruitment cost770
Upkeep231
Melee attack30
Weapon damage22
Charge25
Melee defence16
Armour10
Health100
Morale44
Speed36
Missile damage45
Ammo24
Range140

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Nubia was famed above all else for its archers. It was a poison arrow, fired from a Nubian bow that was the gravest fear of both Arabs and invaders of years past.

High · Tier 2

Sudanese Footmen

  • Melee Infantry
  • 160 men
Recruitment cost601
Upkeep180
Melee attack30
Weapon damage31
Charge35
Melee defence16
Armour30
Health100
Morale35
Speed30
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

The edges of Makuria are along great tracts of wilderness, bordered by hostile powers and peoples. It seems only fitting they should be protected by equally wild men.

High · Tier 2

Sudanese Heavy Cavalry

  • Shock Cavalry
  • 70 men
Recruitment cost1467
Upkeep440
Melee attack36
Weapon damage39
Charge180
Melee defence22
Armour50
Health100
Morale40
Speed85

Strengths & weaknesses

  • Ordinary Unit

Description

Alodia is a fertile region to the south. Its milder climate allowed more body protection than could be easily tolerated in the fiery heat of the north. As such, Nubias heaviest horsemen come from this land, coated in great heaps of quilted armor.

High · Tier 2

Nubian Light Cavalry

  • Skirmisher Cavalry
  • 80 men
Recruitment cost602
Upkeep181
Melee attack30
Weapon damage31
Charge55
Melee defence16
Armour10
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

Most Nubians fought lightly. This extended to the prized cavalry core, most of whom rode as lightly as their compatriots on foot, with kilt, cap, and shield being the only sources of protection.

High · Tier 2

Nubian Quilted Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost576
Upkeep173
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour30
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Quilted armor is common in the Sudan. It provides good protection against all manner of blows, giving these warriors time for their short stabbing spears to cut their enemies to size.

High · Tier 2

Sudanese Slingers

  • Slinger
  • 130 men
Recruitment cost447
Upkeep134
Melee attack20
Weapon damage22
Charge10
Melee defence10
Armour10
Health100
Morale20
Speed36
Missile damage40
Ammo40
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Slingers remained useful in Africa long after they had waned in the west. From Morocco to Somalia, it was a valued aspect of warfare well into the Medieval Period, albeit seen as a weapon of the poor.

High · Tier 2

Nubian Spear Tribesmen

  • Spear Infantry
  • 160 men
Recruitment cost312
Upkeep94
Melee attack24
Weapon damage31
Charge15
Melee defence13
Armour10
Health100
Morale20
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

The lay infantry of Makuria are lightly equipped and even more lightly armed.

High · Tier 2

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Templar Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1229
Upkeep369
Melee attack36
Weapon damage31
Charge140
Melee defence22
Armour40
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Bastion Cannon

  • Artillery
  • 4 men
Recruitment cost972
Upkeep292
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage450
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Arab Horsemen

  • Shock Cavalry
  • 70 men
Recruitment cost974
Upkeep292
Melee attack30
Weapon damage40
Charge80
Melee defence16
Armour55
Health100
Morale35
Speed90

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

The only peoples to value horses more than Nubians were their Arab rivals, who could field great quantities of them. These men are a vital middle ground between the lumbering heavy horse and the swarms of semi-nude warriors that otherwise encompass Makurian armies.

Late · Tier 3

Arab Infantry

  • Melee Infantry
  • 140 men
Recruitment cost724
Upkeep217
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

The relationship between the Arab world and the Nubian one was often contentious. Even so, some Arabs took up arms to serve its Christian kings from time to time.

Late · Tier 3

Sudanese Bodyguards

  • Command
  • 80 men
Recruitment cost1871
Upkeep561
Melee attack40
Weapon damage39
Charge140
Melee defence26
Armour75
Health100
Morale50
Speed80

Strengths & weaknesses

  • Ordinary Unit

Description

The kings of Makuria are ably aided by this cohort of knights, dressed in a eye-catching blend of african and byzantine costume.

Late · Tier 3

Sudanese Archers

  • Bow Infantry
  • 130 men
Recruitment cost776
Upkeep233
Melee attack30
Weapon damage27
Charge25
Melee defence16
Armour15
Health100
Morale44
Speed36
Missile damage45
Ammo24
Range140

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Nubia was famed above all else for its archers. It was a poison arrow, fired from a Nubian bow that was the gravest fear of both Arabs and invaders of years past.

Late · Tier 3

Sudanese Kaskara Swordsmen

  • Melee Infantry
  • 160 men
Recruitment cost701
Upkeep210
Melee attack30
Weapon damage43
Charge25
Melee defence16
Armour35
Health100
Morale35
Speed30
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

The edges of Makuria are along great tracts of wilderness, bordered by hostile powers and peoples. It seems only fitting they should be protected by equally wild men.

Late · Tier 3

Sudanese Heavy Cavalry

  • Shock Cavalry
  • 70 men
Recruitment cost1484
Upkeep445
Melee attack36
Weapon damage33
Charge130
Melee defence22
Armour55
Health100
Morale40
Speed85

Strengths & weaknesses

  • Ordinary Unit

Description

Alodia is a fertile region to the south. Its milder climate allowed more body protection than could be easily tolerated in the fiery heat of the north. As such, Nubias heaviest horsemen come from this land, coated in great heaps of quilted armor.

Late · Tier 3

Sudanese Light Cavalry

  • Skirmisher Cavalry
  • 80 men
Recruitment cost614
Upkeep184
Melee attack30
Weapon damage33
Charge55
Melee defence16
Armour15
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

Most Nubians fought lightly. This extended to the prized cavalry core, most of whom rode as lightly as their compatriots on foot, with kilt, cap, and shield being the only sources of protection.

Late · Tier 3

Sudanese Quilted Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost636
Upkeep191
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour35
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Quilted armor is common in the Sudan. It provides good protection against all manner of blows, giving these warriors time for their short stabbing spears to cut their enemies to size.

Late · Tier 3

Sudanese Spear Tribesmen

  • Spear Infantry
  • 160 men
Recruitment cost324
Upkeep97
Melee attack24
Weapon damage33
Charge15
Melee defence13
Armour15
Health100
Morale20
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

The lay infantry of Makuria are lightly equipped and even more lightly armed.

Late · Tier 3

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Late · Tier 3

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Culverin

  • Artillery
  • 40 men
Recruitment cost1072
Upkeep322
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage550
Ammo18
Range600

Strengths & weaknesses

  • Ordinary Unit

Description

This fearsome artillery piece is the pinnacle of late Medieval gun engineering. With greater range, damage and accuracy than all the guns that come before it, no enemy emplacements nor troops can stand up to its fearsome bombardment

Late · Tier 3

Mortar

  • Artillery
  • 40 men
Recruitment cost1172
Upkeep352
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage50
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.