Medieval Kingdoms 1212 AD Faction Guide

Catholic Kingdoms

Kingdom of Norway

"And God has appointed two keepers to guard these houses : the one is the king, the other is the bishop."

Faction trait

Empire of the Northern Seas and its Islands

  • Northern Thalassocracy+10% campaign movement range for navies & can migrate
  • Leidang+1 navy recruitment capacity & ports provide larger garrisons
  • The Gestir+2 agent recruit experience for spies & maximum amount of active Spies increased by +1
  • Contested Seat+25% personal influence cost for political actions

Units

Early Tier 1

Command

Axe Infantry

Melee Infantry

Polearm Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Shock Cavalry

Artillery

High Tier 2

Command

Axe Infantry

Melee Infantry

Polearm Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Handgunner Infantry

Shock Cavalry

Artillery

Late Tier 3

Command

Axe Infantry

Melee Infantry

Polearm Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Handgunner Infantry

Shock Cavalry

Artillery

Early · Tier 1

Ballista

  • Artillery
  • 40 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed20
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Bastion Ballista

  • Artillery
  • 4 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Catapult

  • Artillery
  • 40 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Bastion Catapult

  • Artillery
  • 4 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

Early · Tier 1

Hospitaller Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Hospitaller Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Hospitaller Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Hospitaller Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Templar Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Templar Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Templar Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Templar Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Sarianten

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Early · Tier 1

Sarientbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost887
Upkeep266
Melee attack36
Weapon damage29
Charge100
Melee defence22
Armour25
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Early · Tier 1

Bueskyttere

  • Bow Infantry
  • 130 men
Recruitment cost732
Upkeep220
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage35
Ammo24
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Skyttere Bønder

  • Bow Infantry
  • 130 men
Recruitment cost341
Upkeep102
Melee attack20
Weapon damage19
Charge10
Melee defence10
Armour5
Health100
Morale20
Speed36
Missile damage31
Ammo27
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Militias are a common sight in Europe's battlefield, where the mere idea of a standing army was unknown. These men were expected to protect their homes by themselves, and were given little training and equipment, not being expected to do much more than holding off the enemy for a while before dying or fleeing. Italian militias were different, for they were volunteers who trained in certain days of the week, while still having jobs and families of their own, and were equipped by the city (or, in big cities, by their district of birth): as such, they firmly believe in their role of protectors of the city, which they show in painting the city's emblem or patron saint on their shield, and with medium armour and training they are not to be underestimated, though they will probably be slaughtered against professional soldiers

Early · Tier 1

Armbrøst Bønder

  • Crossbow Infantry
  • 130 men
Recruitment cost423
Upkeep127
Melee attack20
Weapon damage19
Charge10
Melee defence10
Armour5
Health100
Morale30
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Crossbow militia are inexpensive units formed to protect settlements. Being able to train townsfolk quickly in the use of the crossbow allows these units to be garrisoned frequently and the stopping power of the crossbow can make their withering fire lethal.

Early · Tier 1

Huggspyd Bønder

  • Polearm Infantry
  • 160 men
Recruitment cost283
Upkeep85
Melee attack26
Weapon damage42
Charge40
Melee defence10
Armour15
Health100
Morale32
Speed36

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The leidangr was the conscript army of the high medieval era. It was an advanced version of the old voluntary system of the viking age. As early as the 12th–13th centuries, parts of the leidang obligation were converted into an annual tax, in peacetime often paid with half (half commons) of the performance in case of full leidang, uffaraleidang. Fredsleidang was also called bordleidang , i.e. leidang for the king's "table" or household.

Early · Tier 1

Spyd Bønder

  • Spear Infantry
  • 160 men
Recruitment cost353
Upkeep106
Melee attack27
Weapon damage29
Charge20
Melee defence13
Armour5
Health100
Morale32
Speed36

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The leidangr was the conscript army of the high medieval era. It was an advanced version of the old voluntary system of the viking age. As early as the 12th–13th centuries, parts of the leidang obligation were converted into an annual tax, in peacetime often paid with half (half commons) of the performance in case of full leidang, uffaraleidang. Fredsleidang was also called bordleidang , i.e. leidang for the king's "table" or household.

Early · Tier 1

Kjertesveinr

  • Shock Cavalry
  • 80 men
Recruitment cost887
Upkeep266
Melee attack36
Weapon damage29
Charge100
Melee defence22
Armour25
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Candle Men" are squires of the King's Hird who were trained for court life and the use of weapons

Early · Tier 1

Armbrøstskyttere

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Stormann

  • Shock Infantry
  • 160 men
Recruitment cost827
Upkeep248
Melee attack44
Weapon damage42
Charge45
Melee defence22
Armour55
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Storman who performed Rusttjänst were called Frälse. There is no noble birth requirement for becoming a Fralse, therefore opening up opportunity for vertical social mobility, if expensive. Later there is a distinction between the högfrälse and lowgfrälse, the former which can also be callled Riddare

Early · Tier 1

Hovudvordr

  • Command
  • 80 men
Recruitment cost1452
Upkeep435
Melee attack40
Weapon damage28
Charge140
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Jarl og Hird

  • Command
  • 140 men
Recruitment cost967
Upkeep290
Melee attack48
Weapon damage42
Charge60
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"Table Men" are the highest rank of Norwegian King's Hird, comprised of Lendmann. They were allowed to sit on the King's table.. After 1277 they become Miles or Knights

Early · Tier 1

Gestir

  • Shock Cavalry
  • 70 men
Recruitment cost760
Upkeep228
Melee attack36
Weapon damage29
Charge100
Melee defence16
Armour5
Health100
Morale40
Speed100

Strengths & weaknesses

  • Ordinary Unit

Description

"The Guests" are the secret police arm of the King's Hird. Composed of lower-birth men unlike the Sveinr, they received only half of the Hirdmen's wages and were not allowed to sit at the King's table except in Christmas and Easter. Their duty is to investigate the king's entire kingdom, to find out if he had any enemies anywhere.

Early · Tier 1

Stridsøksmenn

  • Axe Infantry
  • 160 men
Recruitment cost446
Upkeep134
Melee attack33
Weapon damage42
Charge45
Melee defence16
Armour5
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

The leidangr was the conscript army of the high medieval era. It was an advanced version of the old voluntary system of the viking age. As early as the 12th–13th centuries, parts of the leidang obligation were converted into an annual tax, in peacetime often paid with half (half commons) of the performance in case of full leidang, uffaraleidang. Fredsleidang was also called bordleidang , i.e. leidang for the king's "table" or household.

Early · Tier 1

Havnabonder

  • Melee Infantry
  • 160 men
Recruitment cost398
Upkeep119
Melee attack23
Weapon damage28
Charge25
Melee defence10
Armour5
Health100
Morale32
Speed36
Missile damage45
Ammo2
Range30

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The leidangr was the conscript army of the high medieval era. It was an advanced version of the old voluntary system of the viking age. As early as the 12th–13th centuries, parts of the leidang obligation were converted into an annual tax, in peacetime often paid with half (half commons) of the performance in case of full leidang, uffaraleidang. Fredsleidang was also called bordleidang , i.e. leidang for the king's "table" or household.

Early · Tier 1

Hirddräng

  • Melee Infantry
  • 160 men
Recruitment cost562
Upkeep169
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Hired household retinue of armed companions

Early · Tier 1

Huggspydmenn

  • Polearm Infantry
  • 160 men
Recruitment cost482
Upkeep145
Melee attack23
Weapon damage30
Charge30
Melee defence10
Armour25
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Hired household retinue of armed companions

Early · Tier 1

Spydmenn

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack30
Weapon damage29
Charge30
Melee defence16
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Hired household retinue of armed companions

Early · Tier 1

Skutilsveinr

  • Shock Cavalry
  • 60 men
Recruitment cost1259
Upkeep378
Melee attack36
Weapon damage28
Charge150
Melee defence22
Armour55
Health100
Morale50
Speed70

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

"Table Men" are the highest rank of Norwegian King's Hird, comprised of Lendmann. They were allowed to sit on the King's table.. After 1277 they become Miles or Knights

High · Tier 2

Bombard

  • Artillery
  • 40 men
Recruitment cost946
Upkeep284
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage350
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences.

High · Tier 2

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Templar Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1229
Upkeep369
Melee attack36
Weapon damage31
Charge140
Melee defence22
Armour40
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

High · Tier 2

Bueskyttere

  • Bow Infantry
  • 130 men
Recruitment cost807
Upkeep242
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage35
Ammo24
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Skyttere Bønder

  • Bow Infantry
  • 130 men
Recruitment cost347
Upkeep104
Melee attack20
Weapon damage22
Charge10
Melee defence10
Armour10
Health100
Morale20
Speed36
Missile damage31
Ammo27
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Militias are a common sight in Europe's battlefield, where the mere idea of a standing army was unknown. These men were expected to protect their homes by themselves, and were given little training and equipment, not being expected to do much more than holding off the enemy for a while before dying or fleeing. Italian militias were different, for they were volunteers who trained in certain days of the week, while still having jobs and families of their own, and were equipped by the city (or, in big cities, by their district of birth): as such, they firmly believe in their role of protectors of the city, which they show in painting the city's emblem or patron saint on their shield, and with medium armour and training they are not to be underestimated, though they will probably be slaughtered against professional soldiers

High · Tier 2

Armbrøst Bønder

  • Crossbow Infantry
  • 130 men
Recruitment cost429
Upkeep129
Melee attack20
Weapon damage22
Charge10
Melee defence10
Armour10
Health100
Morale30
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Crossbow militia are inexpensive units formed to protect settlements. Being able to train townsfolk quickly in the use of the crossbow allows these units to be garrisoned frequently and the stopping power of the crossbow can make their withering fire lethal.

High · Tier 2

Huggspyd Bønder

  • Polearm Infantry
  • 160 men
Recruitment cost300
Upkeep90
Melee attack23
Weapon damage37
Charge35
Melee defence10
Armour10
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies These units are useful in homeland defence, but cannot be expected to endure for long campaigns.

High · Tier 2

Spyd Bønder

  • Spear Infantry
  • 160 men
Recruitment cost358
Upkeep107
Melee attack27
Weapon damage31
Charge20
Melee defence13
Armour5
Health100
Morale32
Speed36

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The leidangr was the conscript army of the high medieval era. It was an advanced version of the old voluntary system of the viking age. As early as the 12th–13th centuries, parts of the leidang obligation were converted into an annual tax, in peacetime often paid with half (half commons) of the performance in case of full leidang, uffaraleidang. Fredsleidang was also called bordleidang , i.e. leidang for the king's "table" or household.

High · Tier 2

Armbrøstskyttere

  • Crossbow Infantry
  • 130 men
Recruitment cost947
Upkeep284
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage53
Ammo27
Range130

Strengths & weaknesses

  • Ordinary Unit

Description

While the crossbow is relatively easy to use and powerful, it leaves the user quite vulnerable during the slow reload process. These men brought large pavise shields, which they use to take cover while they reload.

High · Tier 2

Fotriddere

  • Shock Infantry
  • 140 men
Recruitment cost1054
Upkeep316
Melee attack39
Weapon damage48
Charge50
Melee defence22
Armour85
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Høvedsmann og Følge

  • Command
  • 80 men
Recruitment cost1649
Upkeep495
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Høvedsmann og Fotfølge

  • Command
  • 140 men
Recruitment cost1194
Upkeep358
Melee attack43
Weapon damage48
Charge65
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Bøssaskyttere

  • Handgunner Infantry
  • 110 men
Recruitment cost791
Upkeep237
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage70
Ammo32
Range120

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

High · Tier 2

Knekter

  • Shock Cavalry
  • 70 men
Recruitment cost1559
Upkeep468
Melee attack36
Weapon damage39
Charge180
Melee defence22
Armour85
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Stridsøksmenn

  • Axe Infantry
  • 160 men
Recruitment cost452
Upkeep136
Melee attack33
Weapon damage48
Charge50
Melee defence16
Armour10
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

The leidangr was the conscript army of the high medieval era. It was an advanced version of the old voluntary system of the viking age. As early as the 12th–13th centuries, parts of the leidang obligation were converted into an annual tax, in peacetime often paid with half (half commons) of the performance in case of full leidang, uffaraleidang. Fredsleidang was also called bordleidang , i.e. leidang for the king's "table" or household.

High · Tier 2

Havnabonder

  • Melee Infantry
  • 160 men
Recruitment cost398
Upkeep119
Melee attack23
Weapon damage28
Charge25
Melee defence10
Armour5
Health100
Morale32
Speed36
Missile damage45
Ammo2
Range30

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The leidangr was the conscript army of the high medieval era. It was an advanced version of the old voluntary system of the viking age. As early as the 12th–13th centuries, parts of the leidang obligation were converted into an annual tax, in peacetime often paid with half (half commons) of the performance in case of full leidang, uffaraleidang. Fredsleidang was also called bordleidang , i.e. leidang for the king's "table" or household.

High · Tier 2

Væpnere

  • Melee Infantry
  • 160 men
Recruitment cost660
Upkeep198
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

The term ”soldenär” emerges in late medieval Sweden and Denmark to describe soldiers in service of the cities. The main purpose of hiring soldenärs appear to have been to spare City burghers from having to go on campaign themselves. While all burghers owned quality arms and armour and were expected to defend their city, they much preferred hiring others from the landless population of the city itself or its surrounding areas, to take part in long-term campaigns far away from their city. Its origin can be traced to the German word ”söldner” or ”soldener” which begins to appear in sources during the 13th century and signifies someone who serves in war in exchange for a salary – ”sold”.

High · Tier 2

Riddere

  • Shock Cavalry
  • 60 men
Recruitment cost1416
Upkeep425
Melee attack36
Weapon damage39
Charge150
Melee defence22
Armour85
Health100
Morale40
Speed70

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Huggspydmenn

  • Polearm Infantry
  • 160 men
Recruitment cost580
Upkeep174
Melee attack33
Weapon damage37
Charge40
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

The term ”soldenär” emerges in late medieval Sweden and Denmark to describe soldiers in service of the cities. The main purpose of hiring soldenärs appear to have been to spare City burghers from having to go on campaign themselves. While all burghers owned quality arms and armour and were expected to defend their city, they much preferred hiring others from the landless population of the city itself or its surrounding areas, to take part in long-term campaigns far away from their city. Its origin can be traced to the German word ”söldner” or ”soldener” which begins to appear in sources during the 13th century and signifies someone who serves in war in exchange for a salary – ”sold”.

High · Tier 2

Spydmenn

  • Spear Infantry
  • 160 men
Recruitment cost635
Upkeep190
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

The term ”soldenär” emerges in late medieval Sweden and Denmark to describe soldiers in service of the cities. The main purpose of hiring soldenärs appear to have been to spare City burghers from having to go on campaign themselves. While all burghers owned quality arms and armour and were expected to defend their city, they much preferred hiring others from the landless population of the city itself or its surrounding areas, to take part in long-term campaigns far away from their city. Its origin can be traced to the German word ”söldner” or ”soldener” which begins to appear in sources during the 13th century and signifies someone who serves in war in exchange for a salary – ”sold”.

High · Tier 2

Sveinr

  • Shock Cavalry
  • 80 men
Recruitment cost885
Upkeep265
Melee attack30
Weapon damage31
Charge100
Melee defence16
Armour40
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Candle Men" are squires of the King's Hird who were trained for court life and the use of weapons

Late · Tier 3

Bastion Cannon

  • Artillery
  • 4 men
Recruitment cost972
Upkeep292
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage450
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Culverin

  • Artillery
  • 40 men
Recruitment cost1072
Upkeep322
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage550
Ammo18
Range600

Strengths & weaknesses

  • Ordinary Unit

Description

This fearsome artillery piece is the pinnacle of late Medieval gun engineering. With greater range, damage and accuracy than all the guns that come before it, no enemy emplacements nor troops can stand up to its fearsome bombardment

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Mortar

  • Artillery
  • 40 men
Recruitment cost1172
Upkeep352
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage50
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.

Late · Tier 3

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Late · Tier 3

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Bueskyttere

  • Bow Infantry
  • 130 men
Recruitment cost882
Upkeep265
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage35
Ammo24
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Skyttere Bønder

  • Bow Infantry
  • 130 men
Recruitment cost354
Upkeep106
Melee attack20
Weapon damage27
Charge10
Melee defence10
Armour15
Health100
Morale20
Speed36
Missile damage31
Ammo27
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Militias are a common sight in Europe's battlefield, where the mere idea of a standing army was unknown. These men were expected to protect their homes by themselves, and were given little training and equipment, not being expected to do much more than holding off the enemy for a while before dying or fleeing. Italian militias were different, for they were volunteers who trained in certain days of the week, while still having jobs and families of their own, and were equipped by the city (or, in big cities, by their district of birth): as such, they firmly believe in their role of protectors of the city, which they show in painting the city's emblem or patron saint on their shield, and with medium armour and training they are not to be underestimated, though they will probably be slaughtered against professional soldiers

Late · Tier 3

Armbrøst Bønder

  • Crossbow Infantry
  • 130 men
Recruitment cost436
Upkeep131
Melee attack20
Weapon damage27
Charge10
Melee defence10
Armour15
Health100
Morale30
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Crossbow militia are inexpensive units formed to protect settlements. Being able to train townsfolk quickly in the use of the crossbow allows these units to be garrisoned frequently and the stopping power of the crossbow can make their withering fire lethal.

Late · Tier 3

Sverdstav Bønder

  • Polearm Infantry
  • 160 men
Recruitment cost316
Upkeep95
Melee attack28
Weapon damage45
Charge40
Melee defence10
Armour15
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies These units are useful in homeland defence, but cannot be expected to endure for long campaigns.

Late · Tier 3

Spyd Bønder

  • Spear Infantry
  • 160 men
Recruitment cost363
Upkeep109
Melee attack27
Weapon damage33
Charge20
Melee defence13
Armour5
Health100
Morale32
Speed36

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The leidangr was the conscript army of the high medieval era. It was an advanced version of the old voluntary system of the viking age. As early as the 12th–13th centuries, parts of the leidang obligation were converted into an annual tax, in peacetime often paid with half (half commons) of the performance in case of full leidang, uffaraleidang. Fredsleidang was also called bordleidang , i.e. leidang for the king's "table" or household.

Late · Tier 3

Armbrøstskyttere

  • Crossbow Infantry
  • 130 men
Recruitment cost1047
Upkeep314
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage55
Ammo27
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

While the crossbow is relatively easy to use and powerful, it leaves the user quite vulnerable during the slow reload process. These men brought large pavise shields, which they use to take cover while they reload.

Late · Tier 3

Fotriddere

  • Shock Infantry
  • 140 men
Recruitment cost1177
Upkeep353
Melee attack44
Weapon damage54
Charge55
Melee defence22
Armour100
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Høvedsmann og Følge

  • Command
  • 80 men
Recruitment cost1949
Upkeep585
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour100
Health100
Morale50
Speed70

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Høvedsmann og Fotfølge

  • Command
  • 140 men
Recruitment cost1317
Upkeep395
Melee attack48
Weapon damage54
Charge70
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Bøssaskyttere

  • Handgunner Infantry
  • 130 men
Recruitment cost945
Upkeep283
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage90
Ammo32
Range155

Strengths & weaknesses

  • Ordinary Unit

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

Late · Tier 3

Knekter

  • Shock Cavalry
  • 70 men
Recruitment cost1699
Upkeep510
Melee attack36
Weapon damage46
Charge195
Melee defence22
Armour100
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Stridsøksmenn

  • Axe Infantry
  • 160 men
Recruitment cost459
Upkeep138
Melee attack33
Weapon damage48
Charge50
Melee defence16
Armour15
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

The leidangr was the conscript army of the high medieval era. It was an advanced version of the old voluntary system of the viking age. As early as the 12th–13th centuries, parts of the leidang obligation were converted into an annual tax, in peacetime often paid with half (half commons) of the performance in case of full leidang, uffaraleidang. Fredsleidang was also called bordleidang , i.e. leidang for the king's "table" or household.

Late · Tier 3

Havnabonder

  • Melee Infantry
  • 160 men
Recruitment cost398
Upkeep119
Melee attack23
Weapon damage28
Charge25
Melee defence10
Armour5
Health100
Morale32
Speed36
Missile damage45
Ammo2
Range30

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

The leidangr was the conscript army of the high medieval era. It was an advanced version of the old voluntary system of the viking age. As early as the 12th–13th centuries, parts of the leidang obligation were converted into an annual tax, in peacetime often paid with half (half commons) of the performance in case of full leidang, uffaraleidang. Fredsleidang was also called bordleidang , i.e. leidang for the king's "table" or household.

Late · Tier 3

Væpnere

  • Melee Infantry
  • 160 men
Recruitment cost660
Upkeep198
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

The term ”soldenär” emerges in late medieval Sweden and Denmark to describe soldiers in service of the cities. The main purpose of hiring soldenärs appear to have been to spare City burghers from having to go on campaign themselves. While all burghers owned quality arms and armour and were expected to defend their city, they much preferred hiring others from the landless population of the city itself or its surrounding areas, to take part in long-term campaigns far away from their city. Its origin can be traced to the German word ”söldner” or ”soldener” which begins to appear in sources during the 13th century and signifies someone who serves in war in exchange for a salary – ”sold”.

Late · Tier 3

Riddere

  • Shock Cavalry
  • 60 men
Recruitment cost1556
Upkeep467
Melee attack36
Weapon damage46
Charge165
Melee defence22
Armour100
Health100
Morale40
Speed70

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Sverdstavmenn

  • Polearm Infantry
  • 160 men
Recruitment cost665
Upkeep199
Melee attack33
Weapon damage45
Charge45
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

The term ”soldenär” emerges in late medieval Sweden and Denmark to describe soldiers in service of the cities. The main purpose of hiring soldenärs appear to have been to spare City burghers from having to go on campaign themselves. While all burghers owned quality arms and armour and were expected to defend their city, they much preferred hiring others from the landless population of the city itself or its surrounding areas, to take part in long-term campaigns far away from their city. Its origin can be traced to the German word ”söldner” or ”soldener” which begins to appear in sources during the 13th century and signifies someone who serves in war in exchange for a salary – ”sold”.

Late · Tier 3

Spydmenn

  • Spear Infantry
  • 160 men
Recruitment cost777
Upkeep233
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

The term ”soldenär” emerges in late medieval Sweden and Denmark to describe soldiers in service of the cities. The main purpose of hiring soldenärs appear to have been to spare City burghers from having to go on campaign themselves. While all burghers owned quality arms and armour and were expected to defend their city, they much preferred hiring others from the landless population of the city itself or its surrounding areas, to take part in long-term campaigns far away from their city. Its origin can be traced to the German word ”söldner” or ”soldener” which begins to appear in sources during the 13th century and signifies someone who serves in war in exchange for a salary – ”sold”.

Late · Tier 3

Sveinr

  • Shock Cavalry
  • 80 men
Recruitment cost977
Upkeep293
Melee attack30
Weapon damage33
Charge100
Melee defence16
Armour55
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."