Medieval Kingdoms 1212 AD Faction Guide

Turco-Persian

Seljuk Sultanate of Rûm

"Seeing the grandeur of his army, its equipment and their horses, the rulers gained even more respect for the Sultan."

Faction trait

Lords of the Ghazis

  • Royal Ghulam Institution-20% upkeep cost for professional units
  • Ghazi Organizations+2 unit experience for missile cavalry unit recruits
  • Settlement of Oghuz Tribes+50% raiding income & +0.5% tribesmen pop growth
  • Violent Successions-1 loyalty

Units

Early Tier 1

Command

Axe Infantry

Melee Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Naft Thrower

Ranged Melee Infantry

Skirmisher

Bow Cavalry

Hybrid Shock Cavalry

Shock Cavalry

Artillery

High Tier 2

Command

Axe Infantry

Melee Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Naft Thrower

Ranged Melee Infantry

Skirmisher

Bow Cavalry

Hybrid Shock Cavalry

Shock Cavalry

Artillery

Late Tier 3

Command

Axe Infantry

Melee Infantry

Polearm Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Handgunner Infantry

Naft Thrower

Ranged Melee Infantry

Skirmisher

Bow Cavalry

Hybrid Shock Cavalry

Shock Cavalry

Artillery

War Wagon

Early · Tier 1

Hospitaller Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Hospitaller Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Hospitaller Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Hospitaller Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Templar Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Templar Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Templar Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Templar Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Sarianten

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Early · Tier 1

Sarientbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost887
Upkeep266
Melee attack36
Weapon damage29
Charge100
Melee defence22
Armour25
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Early · Tier 1

Ballista

  • Artillery
  • 40 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed20
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Bastion Ballista

  • Artillery
  • 4 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Catapult

  • Artillery
  • 40 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Bastion Catapult

  • Artillery
  • 4 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

Early · Tier 1

Askeri Horse Archer

  • Bow Cavalry
  • 70 men
Recruitment cost1365
Upkeep409
Melee attack39
Weapon damage28
Charge100
Melee defence22
Armour55
Health100
Morale42
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Askari (from askar, 'army') were the retinue soldiers of rulers and Amirs alike. The vast majority of such groups was generally formed of Ghulams, owing personal service to their owner, and who were best known for their absolute loyalty.

Early · Tier 1

Askeri Lancers

  • Shock Cavalry
  • 70 men
Recruitment cost1365
Upkeep409
Melee attack39
Weapon damage28
Charge155
Melee defence22
Armour55
Health100
Morale42
Speed90

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Askari (from askar, 'army') were the retinue soldiers of rulers and Amirs alike. The vast majority of such groups was generally formed of Ghulams, owing personal service to their owner, and who were best known for their absolute loyalty.

Early · Tier 1

Ghazi Axemen

  • Axe Infantry
  • 160 men
Recruitment cost446
Upkeep134
Melee attack33
Weapon damage42
Charge45
Melee defence16
Armour5
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Ghazi, in the medieval warfare context, can best be described as warriors on Holy warfare for Islam. Typically a good way to gain legitimacy in the Muslim world, rulers could also invoke Jihad as a way to bolster their manpower for campaigns, as there was no shortage of religious zealots and people looking for plunder.

Early · Tier 1

Beylerbey's Bodyguards

  • Command
  • 80 men
Recruitment cost1819
Upkeep546
Melee attack43
Weapon damage28
Charge155
Melee defence26
Armour55
Health100
Morale52
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Early · Tier 1

Ecrihor Cavalry

  • Bow Cavalry
  • 80 men
Recruitment cost816
Upkeep245
Melee attack30
Weapon damage29
Charge80
Melee defence16
Armour25
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Anatolian Seljuks differ from most of early Turco-Islamic States by heavy usage of paid soldiers. The reasons are multiple: alternative for undisciplined Turcoman tribals, using the non-Muslim people of Anatolia, influence of Roman army, and influx of western Mercenary in the area. Those paid soldiers were named as ecrîhor, cerâhor ot cerîhor, from the Arabic “ecr” (means pay or payment). According to Erkan Göksu, Cerahors didnt mentioned in historic sources untill 1202 Georgian Campaign as replacement of Turkmen tribal irregulars. Anatolian Seljuk Cerahors origins were various, amongst others Greeks, Armenians, Arabs, Franks and Turks as well. (Research credit to Bumula)

Early · Tier 1

Ecrihor Cavalry

  • Bow Cavalry
  • 80 men
Recruitment cost816
Upkeep245
Melee attack30
Weapon damage29
Charge80
Melee defence16
Armour25
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Anatolian Seljuks differ from most of early Turco-Islamic States by heavy usage of paid soldiers. The reasons are multiple: alternative for undisciplined Turcoman tribals, using the non-Muslim people of Anatolia, influence of Roman army, and influx of western Mercenary in the area. Those paid soldiers were named as ecrîhor, cerâhor ot cerîhor, from the Arabic “ecr” (means pay or payment). According to Erkan Göksu, Cerahors didnt mentioned in historic sources untill 1202 Georgian Campaign as replacement of Turkmen tribal irregulars. Anatolian Seljuk Cerahors origins were various, amongst others Greeks, Armenians, Arabs, Franks and Turks as well. (Research credit to Bumula)

Early · Tier 1

Ecrihor Spearmen

  • Spear Infantry
  • 140 men
Recruitment cost509
Upkeep153
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

Anatolian Seljuks differ from most of early Turco-Islamic States by heavy usage of paid soldiers. The reasons are multiple: alternative for undisciplined Turcoman tribals, using the non-Muslim people of Anatolia, influence of Roman army, and influx of western Mercenary in the area. Those paid soldiers were named as ecrîhor, cerâhor ot cerîhor, from the Arabic “ecr” (means pay or payment). According to Erkan Göksu, Cerahors didnt mentioned in historic sources untill 1202 Georgian Campaign as replacement of Turkmen tribal irregulars. Anatolian Seljuk Cerahors origins were various, amongst others Greeks, Armenians, Arabs, Franks and Turks as well. (Research credit to Bumula)

Early · Tier 1

Ecrihor Spearmen

  • Spear Infantry
  • 140 men
Recruitment cost509
Upkeep153
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

Anatolian Seljuks differ from most of early Turco-Islamic States by heavy usage of paid soldiers. The reasons are multiple: alternative for undisciplined Turcoman tribals, using the non-Muslim people of Anatolia, influence of Roman army, and influx of western Mercenary in the area. Those paid soldiers were named as ecrîhor, cerâhor ot cerîhor, from the Arabic “ecr” (means pay or payment). According to Erkan Göksu, Cerahors didnt mentioned in historic sources untill 1202 Georgian Campaign as replacement of Turkmen tribal irregulars. Anatolian Seljuk Cerahors origins were various, amongst others Greeks, Armenians, Arabs, Franks and Turks as well. (Research credit to Bumula)

Early · Tier 1

Ecrihor Swordsmen

  • Melee Infantry
  • 140 men
Recruitment cost529
Upkeep159
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

Anatolian Seljuks differ from most of early Turco-Islamic States by heavy usage of paid soldiers. The reasons are multiple: alternative for undisciplined Turcoman tribals, using the non-Muslim people of Anatolia, influence of Roman army, and influx of western Mercenary in the area. Those paid soldiers were named as ecrîhor, cerâhor ot cerîhor, from the Arabic “ecr” (means pay or payment). According to Erkan Göksu, Cerahors didnt mentioned in historic sources untill 1202 Georgian Campaign as replacement of Turkmen tribal irregulars. Anatolian Seljuk Cerahors origins were various, amongst others Greeks, Armenians, Arabs, Franks and Turks as well. (Research credit to Bumula)

Early · Tier 1

Frankish Ecrihor

  • Shock Cavalry
  • 60 men
Recruitment cost1278
Upkeep384
Melee attack36
Weapon damage28
Charge150
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Ghazi Archers

  • Bow Infantry
  • 130 men
Recruitment cost686
Upkeep206
Melee attack30
Weapon damage28
Charge20
Melee defence16
Armour5
Health100
Morale37
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Ghazi, in the medieval warfare context, can best be described as warriors on Holy warfare for Islam. Typically a good way to gain legitimacy in the Muslim world, rulers could also invoke Jihad as a way to bolster their manpower for campaigns, as there was no shortage of religious zealots and people looking for plunder.

Early · Tier 1

Ghazi Horse Archers

  • Bow Cavalry
  • 80 men
Recruitment cost709
Upkeep213
Melee attack30
Weapon damage28
Charge50
Melee defence16
Armour5
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Ghazi, in the medieval warfare context, can best be described as warriors on Holy warfare for Islam. Typically a good way to gain legitimacy in the Muslim world, rulers could also invoke Jihad as a way to bolster their manpower for campaigns, as there was no shortage of religious zealots and people looking for plunder.

Early · Tier 1

Ghazi Lancers

  • Shock Cavalry
  • 80 men
Recruitment cost759
Upkeep228
Melee attack33
Weapon damage28
Charge135
Melee defence16
Armour5
Health100
Morale37
Speed110

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Ghazi could be best described as Holy Warriors acting to advance and protect the borders of Islam, manning the border forts (ribats) and joining offensive campaigns for loot and glory. The coming of the Turks into the Islamic world had a large impact on the Ghazi brotherhoods however, as they settled the borders and brought the fight to the Infidels with raids and skirmishes. The title of Ghazi even became an honorific title for the Seljuks and their successors.

Early · Tier 1

Ghazi Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost466
Upkeep140
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour5
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Ghazi, in the medieval warfare context, can best be described as warriors on Holy warfare for Islam. Typically a good way to gain legitimacy in the Muslim world, rulers could also invoke Jihad as a way to bolster their manpower for campaigns, as there was no shortage of religious zealots and people looking for plunder.

Early · Tier 1

Ghazi

  • Melee Infantry
  • 160 men
Recruitment cost486
Upkeep146
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour5
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Ghazi, in the medieval warfare context, can best be described as warriors on Holy warfare for Islam. Typically a good way to gain legitimacy in the Muslim world, rulers could also invoke Jihad as a way to bolster their manpower for campaigns, as there was no shortage of religious zealots and people looking for plunder.

Early · Tier 1

Ghulam Foot Guards

  • Ranged Melee Infantry
  • 120 men
Recruitment cost932
Upkeep279
Melee attack36
Weapon damage28
Charge25
Melee defence22
Armour55
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

Ghulaman (sing. Ghulam) were the elite soldiers of medieval Muslim armies. Taken as slaves, mostly from Turkish groups in the steppes at this time of history, purchased, raised as Muslims and trained for warfare, they are fearsome slave-soldiers whose loyalty only lies to their master, as they have neither family nor local support, relying solely on his success for their own fortunes. As time went on since the Abbasid implementation of the Ghulam system, they grew into some form of praetorian guard, playing kingmaker for the Caliphate. Regardless, Muslim rulers found Ghulaman to be indispensable for both their protection and to counter-balance the ambitions of powerful amirs. Many dynasties came from freed Ghulaman, Mamluks, who were put into important positions of power and emancipated during power struggles, notable examples including Egypt, Northern India and Khwarazm.

Early · Tier 1

Hasher

  • Spear Infantry
  • 160 men
Recruitment cost301
Upkeep90
Melee attack24
Weapon damage29
Charge15
Melee defence13
Armour5
Health100
Morale20
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

According to Muhammed Iqbal, Hasher means irregulars or soldiers in other provences only muster during campaigns. Haşer in Turkish comes from Arabic term meaning gathering, to gather, but in Farsi it also means crowd and militia(Research Credit to Bumula)

Early · Tier 1

Junior Ghulam

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1290
Upkeep387
Melee attack36
Weapon damage28
Charge155
Melee defence22
Armour25
Health100
Morale42
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Ghulaman (sing. Ghulam) were the elite soldiers of medieval Muslim armies. Taken as slaves, mostly from Turkish groups in the steppes at this time of history, purchased, raised as Muslims and trained for warfare, they are fearsome slave-soldiers whose loyalty only lies to their master, as they have neither family nor local support, relying solely on his success for their own fortunes. As time went on since the Abbasid implementation of the Ghulam system, they grew into some form of praetorian guard, playing kingmaker for the Caliphate. Regardless, Muslim rulers found Ghulaman to be indispensable for both their protection and to counter-balance the ambitions of powerful amirs. Many dynasties came from freed Ghulaman, Mamluks, who were put into important positions of power and emancipated during power struggles, notable examples including Egypt, Northern India and Khwarazm.

Early · Tier 1

Martolos Crossbowmen

  • Crossbow Infantry
  • 110 men
Recruitment cost642
Upkeep193
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

Martolos, from Greek "Armatolos" "Armed", were the catch-all term for Christians serving in the Ottoman Army. The term came to be used to call various kinds of Christian armed units: pathfinders, armed constabularies, European renegades fighting as Harami, or Fortress Guards (Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) pp. 63-64)

Early · Tier 1

Naffatun

  • Naft Thrower
  • 32 men
Recruitment cost962
Upkeep289
Melee attack30
Weapon damage28
Charge20
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage76
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Incendiary weapons became a mainstay of the battles during the Crusades, most importantly in siege warfare. Nafta grenades were the favoured weapons of the Muslims, even being imported all the way into India. Dedicated soldiers would be tasked with using such dangerous weapons and wear special coats less vulnerable to the flames.

Early · Tier 1

Gulaman-i-Hass

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1764
Upkeep529
Melee attack43
Weapon damage28
Charge155
Melee defence26
Armour55
Health100
Morale52
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Ghulaman (sing. Ghulam) were the elite soldiers of medieval Muslim armies. Taken as slaves, mostly from Turkish groups in the steppes at this time of history, purchased, raised as Muslims and trained for warfare, they are fearsome slave-soldiers whose loyalty only lies to their master, as they have neither family nor local support, relying solely on his success for their own fortunes. As time went on since the Abbasid implementation of the Ghulam system, they grew into some form of praetorian guard, playing kingmaker for the Caliphate. Regardless, Muslim rulers found Ghulaman to be indispensable for both their protection and to counter-balance the ambitions of powerful amirs. Many dynasties came from freed Ghulaman, Mamluks, who were put into important positions of power and emancipated during power struggles, notable examples including Egypt, Northern India and Khwarazm.

Early · Tier 1

Gulaman-i-Saltan

  • Bow Cavalry
  • 70 men
Recruitment cost1565
Upkeep469
Melee attack36
Weapon damage28
Charge100
Melee defence22
Armour55
Health100
Morale42
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Ghulaman (sing. Ghulam) were the elite soldiers of medieval Muslim armies. Taken as slaves, mostly from Turkish groups in the steppes at this time of history, purchased, raised as Muslims and trained for warfare, they are fearsome slave-soldiers whose loyalty only lies to their master, as they have neither family nor local support, relying solely on his success for their own fortunes. As time went on since the Abbasid implementation of the Ghulam system, they grew into some form of praetorian guard, playing kingmaker for the Caliphate. Regardless, Muslim rulers found Ghulaman to be indispensable for both their protection and to counter-balance the ambitions of powerful amirs. Many dynasties came from freed Ghulaman, Mamluks, who were put into important positions of power and emancipated during power struggles, notable examples including Egypt, Northern India and Khwarazm.

Early · Tier 1

Gulaman-i-Hass

  • Command
  • 80 men
Recruitment cost1876
Upkeep563
Melee attack45
Weapon damage28
Charge160
Melee defence31
Armour55
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Ghulaman (sing. Ghulam) were the elite soldiers of medieval Muslim armies. Taken as slaves, mostly from Turkish groups in the steppes at this time of history, purchased, raised as Muslims and trained for warfare, they are fearsome slave-soldiers whose loyalty only lies to their master, as they have neither family nor local support, relying solely on his success for their own fortunes. As time went on since the Abbasid implementation of the Ghulam system, they grew into some form of praetorian guard, playing kingmaker for the Caliphate. Regardless, Muslim rulers found Ghulaman to be indispensable for both their protection and to counter-balance the ambitions of powerful amirs. Many dynasties came from freed Ghulaman, Mamluks, who were put into important positions of power and emancipated during power struggles, notable examples including Egypt, Northern India and Khwarazm.

Early · Tier 1

Uc Türkleri

  • Skirmisher
  • 140 men
Recruitment cost511
Upkeep153
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

PLACEHOLDER

High · Tier 2

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Templar Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1229
Upkeep369
Melee attack36
Weapon damage31
Charge140
Melee defence22
Armour40
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

High · Tier 2

Bombard

  • Artillery
  • 40 men
Recruitment cost946
Upkeep284
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage350
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences.

High · Tier 2

Akıncı

  • Bow Cavalry
  • 80 men
Recruitment cost726
Upkeep218
Melee attack30
Weapon damage33
Charge50
Melee defence16
Armour10
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

High · Tier 2

Anadolu Timarli Sipahi

  • Bow Cavalry
  • 70 men
Recruitment cost1445
Upkeep434
Melee attack36
Weapon damage33
Charge100
Melee defence22
Armour65
Health100
Morale42
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Instead of divying territories between nobles for feudal military obligation, in the Middle East it is only the taxation rights of the conquered territories were given. This system is called Iqta, and in Ottoman Sultanate, the Timar. The Muqti or the Timariot should use part of the tax revenue to equip himself and his retinue soldiers for his military obligation. Note that the land itself is still the property of the state, and the right is not inheritable, only appointed by the ruler of the state. The style used by Timarli Sipahi differs depending of their origin. Those hailing from Asia tend to be lighter, using traditional Turkish skirmish tactics. European Sipahi meanwhile tend to be heavier for charging and shock tactics. In Asian Battles, the Asian Sipahi takes the right wing and the European Sipahi the left wing, and vice-versa in European Battles. Interestingly, Timarli Sipahi also serves in the sea with the Navy.

High · Tier 2

Canbazan

  • Axe Infantry
  • 160 men
Recruitment cost452
Upkeep136
Melee attack33
Weapon damage48
Charge50
Melee defence16
Armour10
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Azab Archers

  • Bow Infantry
  • 130 men
Recruitment cost702
Upkeep211
Melee attack30
Weapon damage33
Charge20
Melee defence16
Armour10
Health100
Morale37
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Azap = "Bachelors". Started up as Local Irregular Volunteers given salary for campaigns by Provincial government, but due to constant warfare they turned into a sort of mercenarial professional troops who ventured province-to-province out for military campaigns for salary and loot. Did not form free mercenarial bands due to strong central government. Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) pp. 20-21

High · Tier 2

Azap Swordsmen

  • Melee Infantry
  • 160 men
Recruitment cost527
Upkeep158
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Azap = "Bachelors". Started up as Local Irregular Volunteers given salary for campaigns by Provincial government, but due to constant warfare they turned into a sort of mercenarial professional troops who ventured province-to-province out for military campaigns for salary and loot. Did not form free mercenarial bands due to strong central government. Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) pp. 20-21

High · Tier 2

Balkan Nobles

  • Shock Cavalry
  • 60 men
Recruitment cost1499
Upkeep450
Melee attack36
Weapon damage33
Charge155
Melee defence22
Armour85
Health100
Morale40
Speed90

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

High · Tier 2

Cebeli

  • Hybrid Shock Cavalry
  • 80 men
Recruitment cost908
Upkeep273
Melee attack30
Weapon damage31
Charge80
Melee defence16
Armour40
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Cebeli = Armoured retainers of the Timarli Sipahi. The name refers to the maille hauberk they worn, "Cebe", which their Timarli Sipahi liege were obligated to furnish. Kapikulu Suvari members also were allowed to have Cebelu - Silahdars 4-5, Sipahi 5-6, Ulufeciyan 2-3, but none for the Gureba. Source: Heath, Ian, "Armies of the Middle Ages, Volume 2: The Ottoman Empire, The Eastern Europe, and the Near East 1300-1500" (Wargames Research Group, 1984) p. 4

High · Tier 2

Beylerbey's Bodyguards

  • Command
  • 80 men
Recruitment cost1939
Upkeep582
Melee attack43
Weapon damage33
Charge160
Melee defence26
Armour65
Health100
Morale52
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

High · Tier 2

Harami

  • Skirmisher
  • 140 men
Recruitment cost527
Upkeep158
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

Harami = Literally means Brigands or Thieves. Used to denote small groups of irregular frontier raiders given permission to raid after coordinating with local Akinci leader, and promised to pay taxes after raiding. Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) pp. 57-58

High · Tier 2

Hasher

  • Spear Infantry
  • 160 men
Recruitment cost312
Upkeep94
Melee attack24
Weapon damage31
Charge15
Melee defence13
Armour10
Health100
Morale20
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

According to Muhammed Iqbal, Hasher means irregulars or soldiers in other provences only muster during campaigns. Haşer in Turkish comes from Arabic term meaning gathering, to gather, but in Farsi it also means crowd and militia(Research Credit to Bumula)

High · Tier 2

Kapikulu Garipler

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1427
Upkeep428
Melee attack36
Weapon damage33
Charge160
Melee defence22
Armour40
Health100
Morale42
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Garip/Gureba = Strangers/Foreigners. Originally recruited from Muslim Foregners, e.g. Tatars, Arabs, Persians. First recorded from the time of Kara Timurtas Pasha. It then became the part of the Kapikulu Suvalileri, in where they are tasked for guarding the treasury and the Sultan's banner. In later times, surviving volunteers who had shown their valor in Dakilic or Canbazan detachment can be promoted to this unit. (Heath, Ian, "Armies of the Middle Ages, Volume 2: The Ottoman Empire, The Eastern Europe, and the Near East 1300-1500" (Wargames Research Group, 1984) p. 9; Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) p. 44)

High · Tier 2

Kapikulu Sipahi

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1829
Upkeep549
Melee attack41
Weapon damage33
Charge165
Melee defence27
Armour65
Health100
Morale49
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Kapikulu Sipahi were the second regiment of the Kapikulu Suvalileri, comprised of the sons of noble families. Even though they're the second, they are more prestigious than the Silahdars, given higher wages and more Cebelu (25 akce/day and 5-6 servants compared to Silahdar's 20 akce/day and 4-5 servants). During peacetime only Sipahi and Silahdar formations remained in and around Constantinople.(Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) p. 44-45)

High · Tier 2

Kapıkulu Ulufeciyan

  • Bow Cavalry
  • 70 men
Recruitment cost1645
Upkeep494
Melee attack36
Weapon damage33
Charge100
Melee defence22
Armour65
Health100
Morale42
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Ulufe = Salary. The Ulufeci Corps of the Right and Left were a part of the Kapikulu Suvalileri. Together with the Garipler, they form the Bolukat i-Erba'a. They were originally Kara Timurtas Pasha's own salaried Cavalry. (Heath, Ian, "Armies of the Middle Ages, Volume 2: The Ottoman Empire, The Eastern Europe, and the Near East 1300-1500" (Wargames Research Group, 1984) p. 9)

High · Tier 2

Martolos Crossbowmen

  • Crossbow Infantry
  • 110 men
Recruitment cost659
Upkeep198
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

Martolos, from Greek "Armatolos" "Armed", were the catch-all term for Christians serving in the Ottoman Army. The term came to be used to call various kinds of Christian armed units: pathfinders, armed constabularies, European renegades fighting as Harami, or Fortress Guards (Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) pp. 63-64)

High · Tier 2

Martolos Spearmen

  • Spear Infantry
  • 140 men
Recruitment cost601
Upkeep180
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

Martolos, from Greek "Armatolos" "Armed", were the catch-all term for Christians serving in the Ottoman Army. The term came to be used to call various kinds of Christian armed units: pathfinders, armed constabularies, European renegades fighting as Harami, or Fortress Guards (Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) pp. 63-64)

High · Tier 2

Martolos Spearmen

  • Spear Infantry
  • 140 men
Recruitment cost601
Upkeep180
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

Martolos, from Greek "Armatolos" "Armed", were the catch-all term for Christians serving in the Ottoman Army. The term came to be used to call various kinds of Christian armed units: pathfinders, armed constabularies, European renegades fighting as Harami, or Fortress Guards (Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) pp. 63-64)

High · Tier 2

Martolos Swordsmen

  • Melee Infantry
  • 140 men
Recruitment cost626
Upkeep188
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

Martolos, from Greek "Armatolos" "Armed", were the catch-all term for Christians serving in the Ottoman Army. The term came to be used to call various kinds of Christian armed units: pathfinders, armed constabularies, European renegades fighting as Harami, or Fortress Guards (Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) pp. 63-64)

High · Tier 2

Müsellem

  • Shock Cavalry
  • 80 men
Recruitment cost565
Upkeep169
Melee attack23
Weapon damage31
Charge90
Melee defence10
Armour10
Health100
Morale32
Speed110

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Musellem = lit. Tax-exempts. They were Yaya who can afford horses, serving as auxiliaries for guarding supply baggages in campaigns. In emergencies they may be used as combat units. Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) p. 16

High · Tier 2

Naffatun

  • Naft Thrower
  • 32 men
Recruitment cost1060
Upkeep318
Melee attack30
Weapon damage33
Charge20
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage76
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Incendiary weapons became a mainstay of the battles during the Crusades, most importantly in siege warfare. Nafta grenades were the favoured weapons of the Muslims, even being imported all the way into India. Dedicated soldiers would be tasked with using such dangerous weapons and wear special coats less vulnerable to the flames.

High · Tier 2

Nöker Foot Guards

  • Ranged Melee Infantry
  • 120 men
Recruitment cost1012
Upkeep304
Melee attack36
Weapon damage33
Charge25
Melee defence22
Armour65
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

In the Period of Osman Gazi, Military Slaves serving as a Royal Guard were a part of the Sultan's private staff of Nokers - a Mongol-derived institution. They need to be independent from tribal allegiance, therefore only holds loyalty to the Sultan. Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) p. 18

High · Tier 2

Rumeli Tımarlı Sipahi

  • Shock Cavalry
  • 70 men
Recruitment cost1455
Upkeep437
Melee attack39
Weapon damage33
Charge125
Melee defence22
Armour65
Health100
Morale42
Speed90

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Instead of divying territories between nobles for feudal military obligation, in the Middle East it is only the taxation rights of the conquered territories were given. This system is called Iqta, and in Ottoman Sultanate, the Timar. The Muqti or the Timariot should use part of the tax revenue to equip himself and his retinue soldiers for his military obligation. Note that the land itself is still the property of the state, and the right is not inheritable, only appointed by the ruler of the state. The style used by Timarli Sipahi differs depending of their origin. Those hailing from Asia tend to be lighter, using traditional Turkish skirmish tactics. European Sipahi meanwhile tend to be heavier for charging and shock tactics. In Asian Battles, the Asian Sipahi takes the right wing and the European Sipahi the left wing, and vice-versa in European Battles. Interestingly, Timarli Sipahi also serves in the sea with the Navy.

High · Tier 2

Kapikulu Silahtar

  • Command
  • 80 men
Recruitment cost1997
Upkeep599
Melee attack45
Weapon damage33
Charge165
Melee defence31
Armour65
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Silahdars, or the Arms-Bearers, were the first of the Kapikulu Suvalileri, originally comprised of royal pages and servants. They were the original Sultan's guard of the Kapikulu Suvalileri, positioned on the Sultan's right. During peacetime only Sipahi and Silahdar formations remained in and around Constantinople. The Silahdar regiment was also tasked to monitor road building and maintenance activity of the engineers and other auxiliary units.(Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) p. 44-45)

High · Tier 2

Yaya Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost472
Upkeep142
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour10
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Yaya = Literally "Pedestrians", the first semi-regular footsoldiers of the Ottoman Army, drafted 1 man out of 25 households, given tax exemption. Reportedly proposed by Alaeddin Pasha and Candarli Kara Halil Pasha in 1325. (Heath, Ian, "Armies of the Middle Ages, Volume 2: The Ottoman Empire, The Eastern Europe, and the Near East 1300-1500" (Wargames Research Group, 1984) p. 4.; Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) p. 29, 50)

Late · Tier 3

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Late · Tier 3

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Bastion Cannon

  • Artillery
  • 4 men
Recruitment cost972
Upkeep292
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage450
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Culverin

  • Artillery
  • 40 men
Recruitment cost1072
Upkeep322
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage550
Ammo18
Range600

Strengths & weaknesses

  • Ordinary Unit

Description

This fearsome artillery piece is the pinnacle of late Medieval gun engineering. With greater range, damage and accuracy than all the guns that come before it, no enemy emplacements nor troops can stand up to its fearsome bombardment

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Mortar

  • Artillery
  • 40 men
Recruitment cost1172
Upkeep352
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage50
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.

Late · Tier 3

Akıncı

  • Bow Cavalry
  • 80 men
Recruitment cost743
Upkeep223
Melee attack30
Weapon damage40
Charge50
Melee defence16
Armour15
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Late · Tier 3

Anadolu Timarli Sipahi

  • Bow Cavalry
  • 70 men
Recruitment cost1564
Upkeep469
Melee attack36
Weapon damage40
Charge100
Melee defence22
Armour75
Health100
Morale42
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Instead of divying territories between nobles for feudal military obligation, in the Middle East it is only the taxation rights of the conquered territories were given. This system is called Iqta, and in Ottoman Sultanate, the Timar. The Muqti or the Timariot should use part of the tax revenue to equip himself and his retinue soldiers for his military obligation. Note that the land itself is still the property of the state, and the right is not inheritable, only appointed by the ruler of the state. The style used by Timarli Sipahi differs depending of their origin. Those hailing from Asia tend to be lighter, using traditional Turkish skirmish tactics. European Sipahi meanwhile tend to be heavier for charging and shock tactics. In Asian Battles, the Asian Sipahi takes the right wing and the European Sipahi the left wing, and vice-versa in European Battles. Interestingly, Timarli Sipahi also serves in the sea with the Navy.

Late · Tier 3

Canbazan

  • Axe Infantry
  • 160 men
Recruitment cost459
Upkeep138
Melee attack33
Weapon damage48
Charge50
Melee defence16
Armour15
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Azab Archers

  • Bow Infantry
  • 130 men
Recruitment cost702
Upkeep211
Melee attack30
Weapon damage33
Charge20
Melee defence16
Armour10
Health100
Morale37
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Azap = "Bachelors". Started up as Local Irregular Volunteers given salary for campaigns by Provincial government, but due to constant warfare they turned into a sort of mercenarial professional troops who ventured province-to-province out for military campaigns for salary and loot. Did not form free mercenarial bands due to strong central government. Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) pp. 20-21

Late · Tier 3

Yaya Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost479
Upkeep144
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour15
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Yaya = Literally "Pedestrians", the first semi-regular footsoldiers of the Ottoman Army, drafted 1 man out of 25 households, given tax exemption. Reportedly proposed by Alaeddin Pasha and Candarli Kara Halil Pasha in 1325. (Heath, Ian, "Armies of the Middle Ages, Volume 2: The Ottoman Empire, The Eastern Europe, and the Near East 1300-1500" (Wargames Research Group, 1984) p. 4.; Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) p. 29, 50)

Late · Tier 3

Azap Swordsmen

  • Melee Infantry
  • 160 men
Recruitment cost544
Upkeep163
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Azap = "Bachelors". Started up as Local Irregular Volunteers given salary for campaigns by Provincial government, but due to constant warfare they turned into a sort of mercenarial professional troops who ventured province-to-province out for military campaigns for salary and loot. Did not form free mercenarial bands due to strong central government. Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) pp. 20-21

Late · Tier 3

Balkan Nobles

  • Shock Cavalry
  • 60 men
Recruitment cost1623
Upkeep487
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour100
Health100
Morale40
Speed90

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

Late · Tier 3

Cebeli

  • Hybrid Shock Cavalry
  • 80 men
Recruitment cost1001
Upkeep300
Melee attack30
Weapon damage33
Charge80
Melee defence16
Armour55
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Cebeli = Armoured retainers of the Timarli Sipahi. The name refers to the maille hauberk they worn, "Cebe", which their Timarli Sipahi liege were obligated to furnish. Kapikulu Suvari members also were allowed to have Cebelu - Silahdars 4-5, Sipahi 5-6, Ulufeciyan 2-3, but none for the Gureba. Source: Heath, Ian, "Armies of the Middle Ages, Volume 2: The Ottoman Empire, The Eastern Europe, and the Near East 1300-1500" (Wargames Research Group, 1984) p. 4

Late · Tier 3

Deli

  • Shock Cavalry
  • 80 men
Recruitment cost896
Upkeep269
Melee attack35
Weapon damage40
Charge155
Melee defence21
Armour15
Health100
Morale44
Speed110

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Deli = literally "madmen". Frontier light shock cavalry known for their garish attire and fearless charges. Most of them were recent converts to Islam (usually from Bosnian, Serb, and Croat origins) and were fanatically dedicated to wage war against infidels. They wore exaggerated and wild costumes as uniforms, which were a mixture of furs and feathers of animals of prey. In spite of their name, Deli were actually more reliable than Akinci, because they were retinues of local governors, meaning they're under the leash of the administration and better organized. Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) pp. 59-60

Late · Tier 3

Beylerbey's Bodyguards

  • Command
  • 80 men
Recruitment cost2088
Upkeep626
Melee attack43
Weapon damage40
Charge170
Melee defence26
Armour75
Health100
Morale52
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Late · Tier 3

Harami

  • Skirmisher
  • 140 men
Recruitment cost544
Upkeep163
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

Harami = Literally means Brigands or Thieves. Used to denote small groups of irregular frontier raiders given permission to raid after coordinating with local Akinci leader, and promised to pay taxes after raiding. Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) pp. 57-58

Late · Tier 3

Derbendci

  • Spear Infantry
  • 160 men
Recruitment cost324
Upkeep97
Melee attack24
Weapon damage33
Charge15
Melee defence13
Armour15
Health100
Morale20
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Kapıkulu Garipler

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1555
Upkeep466
Melee attack36
Weapon damage40
Charge170
Melee defence22
Armour55
Health100
Morale42
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Garip/Gureba = Strangers/Foreigners. Originally recruited from Muslim Foregners, e.g. Tatars, Arabs, Persians. First recorded from the time of Kara Timurtas Pasha. It then became the part of the Kapikulu Suvalileri, in where they are tasked for guarding the treasury and the Sultan's banner. In later times, surviving volunteers who had shown their valor in Dakilic or Canbazan detachment can be promoted to this unit. (Heath, Ian, "Armies of the Middle Ages, Volume 2: The Ottoman Empire, The Eastern Europe, and the Near East 1300-1500" (Wargames Research Group, 1984) p. 9; Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) p. 44)

Late · Tier 3

Yeniceri Baltacilar

  • Shock Infantry
  • 140 men
Recruitment cost1104
Upkeep331
Melee attack49
Weapon damage56
Charge65
Melee defence27
Armour75
Health100
Morale49
Speed30

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

The Ottomans had a Forlorn Hope-type detachment of volunteers 30-100 men strong, assembled ad-hoc for dangerous missions such as storming fortifications, where they will be given heavy armour. They were known as Serdengecti – the head-riskers. (David Nicolle, Christa Hook 'The Janissaries, Elite Series 58' (Osprey Publishing, 1995) 26-27)

Late · Tier 3

Kapıkulu Sipahi

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1977
Upkeep593
Melee attack41
Weapon damage40
Charge175
Melee defence27
Armour75
Health100
Morale49
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Kapikulu Sipahi were the second regiment of the Kapikulu Suvalileri, comprised of the sons of noble families. Even though they're the second, they are more prestigious than the Silahdars, given higher wages and more Cebelu (25 akce/day and 5-6 servants compared to Silahdar's 20 akce/day and 4-5 servants). During peacetime only Sipahi and Silahdar formations remained in and around Constantinople.(Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) p. 44-45)

Late · Tier 3

Kapıkulu Ulufeciyan

  • Bow Cavalry
  • 70 men
Recruitment cost1764
Upkeep529
Melee attack36
Weapon damage40
Charge100
Melee defence22
Armour75
Health100
Morale42
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Ulufe = Salary. The Ulufeci Corps of the Right and Left were a part of the Kapikulu Suvalileri. Together with the Garipler, they form the Bolukat i-Erba'a. They were originally Kara Timurtas Pasha's own salaried Cavalry. (Heath, Ian, "Armies of the Middle Ages, Volume 2: The Ottoman Empire, The Eastern Europe, and the Near East 1300-1500" (Wargames Research Group, 1984) p. 9)

Late · Tier 3

Martolos Crossbowmen

  • Crossbow Infantry
  • 110 men
Recruitment cost675
Upkeep203
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage53
Ammo27
Range130

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

Martolos, from Greek "Armatolos" "Armed", were the catch-all term for Christians serving in the Ottoman Army. The term came to be used to call various kinds of Christian armed units: pathfinders, armed constabularies, European renegades fighting as Harami, or Fortress Guards (Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) pp. 63-64)

Late · Tier 3

Humbaracı

  • Naft Thrower
  • 32 men
Recruitment cost1167
Upkeep350
Melee attack30
Weapon damage36
Charge20
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage76
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Humbaraci Ocagi, or the hearth of bombardiers were the Ocak tasked with the manufacturing of explosive shells, its handling, and usage in the field. Itself were not a true independent corps, with one unit part of the Cebeci corps on manufacture, the other part of the Yerliye corps on the Artillery, others Timariot from Hungarian and Bosnian Fortress garrisons, and some part of the Navy. Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) p. 51

Late · Tier 3

Baltacı Guard

  • Shock Infantry
  • 160 men
Recruitment cost764
Upkeep229
Melee attack43
Weapon damage54
Charge55
Melee defence26
Armour25
Health100
Morale50
Speed36

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Representing many Axe or Halberd bearing guard units of the Ottomans. Axes was commonly used as a symbol of authority in Western Asia, therefore axe-bearing attendants were commonly depicted to accompany an authority figure in miniature painting or illustrations. Example of those Balta-bearer guards amongst others are the Peyk messengers, the Kapici doorsmen, and the Zuluflu Baltacilar of the Harem. Originally recruited from the Acemi Oglan for army pioneering and engineering duties such as tree-felling, they were then tasked to guard Ottoman palaces even before the conquest of Constantinople. (The Encyclopaedia of Islam, A-B, Vol. 1 (Brill, 1997) pp 1004)

Late · Tier 3

Rumeli Tımarlı Sipahi

  • Shock Cavalry
  • 70 men
Recruitment cost1574
Upkeep472
Melee attack39
Weapon damage40
Charge125
Melee defence22
Armour75
Health100
Morale42
Speed90

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Instead of divying territories between nobles for feudal military obligation, in the Middle East it is only the taxation rights of the conquered territories were given. This system is called Iqta, and in Ottoman Sultanate, the Timar. The Muqti or the Timariot should use part of the tax revenue to equip himself and his retinue soldiers for his military obligation. Note that the land itself is still the property of the state, and the right is not inheritable, only appointed by the ruler of the state. The style used by Timarli Sipahi differs depending of their origin. Those hailing from Asia tend to be lighter, using traditional Turkish skirmish tactics. European Sipahi meanwhile tend to be heavier for charging and shock tactics. In Asian Battles, the Asian Sipahi takes the right wing and the European Sipahi the left wing, and vice-versa in European Battles. Interestingly, Timarli Sipahi also serves in the sea with the Navy.

Late · Tier 3

Solak Guard Archers

  • Bow Infantry
  • 130 men
Recruitment cost1153
Upkeep346
Melee attack40
Weapon damage40
Charge25
Melee defence26
Armour25
Health100
Morale59
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Sultan's Right Guard. 60th to 63th Orta of the Kapikulu Cemaat regiments. Unique in how all of its members are Left-handed so they can use their bows without showing their backs to the Sultan. First appeared in the time of Bayazid I. Source: Heath, Ian, "Armies of the Middle Ages, Volume 2: The Ottoman Empire, The Eastern Europe, and the Near East 1300-1500" (Wargames Research Group, 1984) pp. 9-10

Late · Tier 3

Kapıkulu Silahtar

  • Command
  • 80 men
Recruitment cost2145
Upkeep643
Melee attack45
Weapon damage40
Charge175
Melee defence31
Armour75
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Silahdars, or the Arms-Bearers, were the first of the Kapikulu Suvalileri, originally comprised of royal pages and servants. They were the original Sultan's guard of the Kapikulu Suvalileri, positioned on the Sultan's right. During peacetime only Sipahi and Silahdar formations remained in and around Constantinople. The Silahdar regiment was also tasked to monitor road building and maintenance activity of the engineers and other auxiliary units.(Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) p. 44-45)

Late · Tier 3

Voynuk Spearmen

  • Spear Infantry
  • 140 men
Recruitment cost694
Upkeep208
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

Voynuk were auxiliary unit similar to Martolos, which were specifically raised in Southern Serbia, Macedonia, and Bulgaria for those region defence. They were continuations of previous Southern Slavic military organization, permitted to keep their lands and given tax exemption in exchange of military service to a new Ottoman master. (Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) p. 64.)

Late · Tier 3

Voynuk Spearmen

  • Spear Infantry
  • 140 men
Recruitment cost694
Upkeep208
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

Voynuk were auxiliary unit similar to Martolos, which were specifically raised in Southern Serbia, Macedonia, and Bulgaria for those region defence. They were continuations of previous Southern Slavic military organization, permitted to keep their lands and given tax exemption in exchange of military service to a new Ottoman master. (Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) p. 64.)

Late · Tier 3

Voynuk Swordsmen

  • Melee Infantry
  • 140 men
Recruitment cost724
Upkeep217
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

Voynuk were auxiliary unit similar to Martolos, which were specifically raised in Southern Serbia, Macedonia, and Bulgaria for those region defence. They were continuations of previous Southern Slavic military organization, permitted to keep their lands and given tax exemption in exchange of military service to a new Ottoman master. (Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) p. 64.)

Late · Tier 3

Tabur Cengi

  • War Wagon
  • 32 men
Recruitment cost1437
Upkeep431
Melee attack30
Weapon damage36
Charge60
Melee defence16
Armour15
Health100
Morale35
Speed90
Missile damage40
Ammo8
Range120

Strengths & weaknesses

  • War Wagons

Description

Copy of the Taborite War Wagons, manned by Top Arabacıları Ocagı. The Ottomans started using this tactics at 1448 Kosovo, learning from their previous encounter against Jan Hunyadi at 1444 Varna. It was then famously used at 1514 Chaldiran - which in turn inspired Babur for his tactics at 1526 Panipat. It can be said then, that imitation is the best form of flattery. Source: Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) p. 29, 50

Late · Tier 3

Yeniçeri

  • Ranged Melee Infantry
  • 140 men
Recruitment cost842
Upkeep253
Melee attack41
Weapon damage40
Charge35
Melee defence27
Armour15
Health100
Morale49
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability
  • Capable of both Melee and Ranged fighting

Description

Yeniceri, literally "New Troops" is a result of Ottoman efforts to create a disciplined and professional servile infantry corps along the lines of Ghilman or Mamluk without needing to import slaves from abroad. Initially in the 1360-1370s were recruited through the Pencik system, a tax where the Sultan takes a fifth of all captured slaves, preferably young ones. It then replaced by the famous Devsirme system, where the state taxes youths from the conquered Christian population instead, avoiding the unreliability of prisoner of war or captive's both loyalty and supply. Devsirme provides more secure supply of malleable youths, responsive to training. (Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) pp. 18-19)

Late · Tier 3

Yeniçeri Billmen

  • Polearm Infantry
  • 140 men
Recruitment cost802
Upkeep241
Melee attack42
Weapon damage45
Charge50
Melee defence22
Armour55
Health100
Morale49
Speed30

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Yeniceri were known to use Bills and hooked spears in certain situations; and depictions of Yeniceri wielding pole hooks can be seen in certain Miniature paintings. One example is the miniature depicting the Siege of Rhodes made by Fethullah Celebi Arifi and Matrakci Nasuh in the Suleyman-name

Late · Tier 3

Tufenkcı Yeniçeri

  • Handgunner Infantry
  • 140 men
Recruitment cost952
Upkeep286
Melee attack41
Weapon damage43
Charge35
Melee defence27
Armour15
Health100
Morale49
Speed36
Missile damage90
Ammo32
Range155

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability
  • Capable of both Melee and Ranged fighting

Description

Yeniceri, literally "New Troops" is a result of Ottoman efforts to create a disciplined and professional servile infantry corps along the lines of Ghilman or Mamluk without needing to import slaves from abroad. Initially in the 1360-1370s were recruited through the Pencik system, a tax where the Sultan takes a fifth of all captured slaves, preferably young ones. It then replaced by the famous Devsirme system, where the state taxes youths from the conquered Christian population instead, avoiding the unreliability of prisoner of war or captive's both loyalty and supply. Devsirme provides more secure supply of malleable youths, responsive to training. (Uyar, Mesut "A Military History of the Ottomans: From Osman to Attaturk" (ABC-CLIO, 2009) pp. 18-19)

Late · Tier 3

Yeniçeri Zırhlı Nefer

  • Ranged Melee Infantry
  • 120 men
Recruitment cost1217
Upkeep365
Melee attack41
Weapon damage40
Charge35
Melee defence27
Armour75
Health100
Morale49
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability
  • Capable of both Melee and Ranged fighting

Description

Yeniceri wore armour when they're needed as vanguards or other specific roles in the battlefield, designated as a "Zirhli Nefer", "Armoured Infantrymen" Bertrandon de Brocquiere in his 1433 Travels to Palestine, told of armoured Turks wearing White hats half a foot tall - sign that they were Yeniceri. He described them wearing coats of armour down to half the thigh over a calf-length kaftan, and plate vambraces. Interestingly he stated they resembled figures from the times of Julius Caesar - perhaps the Yushman reminded him of Lorica Segmentata? and described the kaftan as some sort of round silken thingy - maybe he was describing the Turkish fashion of tucking the tips of the kaftan into the belt without understanding it? (Heath, Ian, "Armies of the Middle Ages, Volume 2: The Ottoman Empire, The Eastern Europe, and the Near East 1300-1500" (Wargames Research Group, 1984) pp. 105-106)