Medieval Kingdoms 1212 AD Faction Guide

Orthodox & Crusader East

Empire of Trebizond

"A colossus in height and clearing the air, it strives somehow to reach even the sky."

Faction trait

Megas Komnenoi

  • Diplomatic Pragmatism+40 diplomatic relations with Turko-Persian kingdoms & strong alliance with the kingdom of Georgia
  • Pontic Mines & Black Sea Trade+10% wealth from commercial & industrial buildings
  • Foreign ContingentsHas access to Georgian and Latin mercenary units
  • Byzantine Court Intrigue-1 loyalty

Units

Early Tier 1

Command

Melee Infantry

Pike Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Greek Fire Thrower

Ranged Melee Infantry

Skirmisher

Bow Cavalry

Hybrid Shock Cavalry

Shock Cavalry

Skirmisher Cavalry

Artillery

High Tier 2

Command

Melee Infantry

Pike Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Greek Fire Thrower

Ranged Melee Infantry

Skirmisher

Bow Cavalry

Hybrid Shock Cavalry

Shock Cavalry

Skirmisher Cavalry

Artillery

Late Tier 3

Command

Melee Infantry

Pike Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Greek Fire Thrower

Handgunner Infantry

Ranged Melee Infantry

Skirmisher

Bow Cavalry

Hybrid Shock Cavalry

Shock Cavalry

Skirmisher Cavalry

Artillery

Early · Tier 1

Ballista

  • Artillery
  • 40 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed20
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Bastion Ballista

  • Artillery
  • 4 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Catapult

  • Artillery
  • 40 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Bastion Catapult

  • Artillery
  • 4 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

Early · Tier 1

Hospitaller Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Hospitaller Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Hospitaller Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Hospitaller Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Templar Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Templar Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Templar Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Templar Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Sarianten

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Early · Tier 1

Sarientbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost887
Upkeep266
Melee attack36
Weapon damage29
Charge100
Melee defence22
Armour25
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Early · Tier 1

Skythikoi

  • Bow Cavalry
  • 80 men
Recruitment cost719
Upkeep216
Melee attack30
Weapon damage32
Charge50
Melee defence16
Armour5
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Early · Tier 1

Hippoakritai

  • Skirmisher Cavalry
  • 80 men
Recruitment cost591
Upkeep177
Melee attack30
Weapon damage29
Charge55
Melee defence16
Armour5
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Hippospatharioi tou Vasileos

  • Shock Cavalry
  • 70 men
Recruitment cost1612
Upkeep483
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed80

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Hippotourkopouloi

  • Bow Cavalry
  • 80 men
Recruitment cost686
Upkeep206
Melee attack30
Weapon damage28
Charge45
Melee defence16
Armour5
Health100
Morale35
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Hippotoxotai

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost769
Upkeep231
Melee attack30
Weapon damage29
Charge75
Melee defence16
Armour25
Health100
Morale35
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

Early · Tier 1

Italikon

  • Crossbow Infantry
  • 110 men
Recruitment cost619
Upkeep186
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Kataphraktoi Hippotoxotes

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1665
Upkeep499
Melee attack36
Weapon damage28
Charge150
Melee defence22
Armour55
Health100
Morale40
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

"Sound the charge! We will make the very heavens tremble and shake!" -- The term "Cataphract" comes from the Greek verb "kataphrattein", which means "to cover something in iron", and the word is perfectly fitting for this unit: both horse and rider are completely covered in thick and heavy chainmail and plate armour, hiding from sight everythig but the eyes and the hooves. Arrows bounce harmlessly against such protection, and the combined weight of flesh and iron makes the cataphracts a slow but unstoppable force. The the ground quakes under the sheer weight, and everything in their path is mercilessly trampled under them: not even spearmen can stop such a relentless killing machine. The horses used by cataphracts are strong and priceless purebreeds, hailing from the plains of inner Anatolia: should those plains fall into the hands of the enemy, surely the Byzantine army -and with it the Empire- would suffer a devastating blow

Early · Tier 1

Kataphraktoi Toxotes

  • Ranged Melee Infantry
  • 120 men
Recruitment cost932
Upkeep279
Melee attack36
Weapon damage28
Charge25
Melee defence22
Armour55
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

"Sound the charge! We will make the very heavens tremble and shake!" -- The term "Cataphract" comes from the Greek verb "kataphrattein", which means "to cover something in iron", and the word is perfectly fitting for this unit: both horse and rider are completely covered in thick and heavy chainmail and plate armour, hiding from sight everythig but the eyes and the hooves. Arrows bounce harmlessly against such protection, and the combined weight of flesh and iron makes the cataphracts a slow but unstoppable force. The the ground quakes under the sheer weight, and everything in their path is mercilessly trampled under them: not even spearmen can stop such a relentless killing machine. The horses used by cataphracts are strong and priceless purebreeds, hailing from the plains of inner Anatolia: should those plains fall into the hands of the enemy, surely the Byzantine army -and with it the Empire- would suffer a devastating blow

Early · Tier 1

Kontaratoi

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"Both Franks and Turks love horses: let's see how they love their precious horses impaled on my spear!" The kontos is a Greek long spear developed from the Eastern cavalry: with a length of 4 meters, it is a multi-purpose weapon, longer than a spear but shorter -and lighter- than a pike, allowing it to be held in conjuntcion with a shield, an impossible feat for a pike. The Byzantine cavalry used a thicker kontos -the kontarion- during charges, holding it with both hands. The kontaratoi are a versatile unit, useful against both cavalry and infantry, and with their armour and training they can resist a prolonged assault with ease

Early · Tier 1

Koursores

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Massagetoi

  • Hybrid Shock Cavalry
  • 80 men
Recruitment cost816
Upkeep245
Melee attack30
Weapon damage29
Charge80
Melee defence16
Armour25
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Early · Tier 1

Menavlatoi

  • Pike Infantry
  • 160 men
Recruitment cost563
Upkeep169
Melee attack30
Weapon damage16
Charge30
Melee defence16
Armour15
Health100
Morale35
Speed36

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

Grip firmly and brace. The sharp bit does the rest.

Early · Tier 1

Oikeioi

  • Command
  • 70 men
Recruitment cost1662
Upkeep498
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed80

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Oiketai

  • Shock Cavalry
  • 80 men
Recruitment cost884
Upkeep265
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour45
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Peltastai

  • Skirmisher
  • 130 men
Recruitment cost458
Upkeep137
Melee attack20
Weapon damage29
Charge20
Melee defence10
Armour5
Health100
Morale30
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Low-quality Missile Troops

Description

"A javelin is a metaphor for life: it goes up fast, it goes down even faster, then it hits you in the face, and then you die." -- In times of war, every able bodied is expected to fight for his lord, be it rich or poor. Those too poor to afford even the cheapest form of armour and weaponry are listed in the skirmishers: without armour, save for a helmet and a small shield made of scrap material, and too unskilled to use bows, these men use javelines to hit the enemy from the distance. Even in their hands, javelines are still deadly weapons, capable of killing even an armoured swordsman, and their light equipment (further enhanced by their cowardice) means they can easily retreat from any pursuing infantry, harassing them in the process. However, should they be forced to fight, or hunted down by cavalry, the best a commander can do is pray for their souls

Early · Tier 1

Pronoiaroi

  • Shock Cavalry
  • 70 men
Recruitment cost1465
Upkeep439
Melee attack36
Weapon damage28
Charge150
Melee defence22
Armour55
Health100
Morale40
Speed70

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

PLACEHOLDER

Early · Tier 1

Scoutatoi

  • Spear Infantry
  • 160 men
Recruitment cost609
Upkeep183
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour45
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Cheirosiphonatores

  • Greek Fire Thrower
  • 32 men
Recruitment cost829
Upkeep249
Melee attack30
Weapon damage28
Charge20
Melee defence16
Armour45
Health100
Morale35
Speed30
Missile damage80
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Spatharioi tou Vasileos

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Spathatoi

  • Melee Infantry
  • 160 men
Recruitment cost621
Upkeep186
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

PLACEHOLDER

Early · Tier 1

Tourkopouloi

  • Bow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Toxotes

  • Bow Infantry
  • 130 men
Recruitment cost366
Upkeep110
Melee attack20
Weapon damage19
Charge10
Melee defence10
Armour5
Health100
Morale20
Speed36
Missile damage34
Ammo27
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

PLACEHOLDER

Early · Tier 1

Varangoi

  • Shock Infantry
  • 140 men
Recruitment cost917
Upkeep275
Melee attack48
Weapon damage42
Charge45
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Vigla

  • Spear Infantry
  • 160 men
Recruitment cost333
Upkeep100
Melee attack24
Weapon damage29
Charge15
Melee defence13
Armour5
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies These units are useful in homeland defence, but cannot be expected to endure for long campaigns.

High · Tier 2

Bombard

  • Artillery
  • 40 men
Recruitment cost946
Upkeep284
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage350
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences.

High · Tier 2

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Templar Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1229
Upkeep369
Melee attack36
Weapon damage31
Charge140
Melee defence22
Armour40
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

High · Tier 2

Skythikoi

  • Bow Cavalry
  • 80 men
Recruitment cost736
Upkeep221
Melee attack30
Weapon damage38
Charge50
Melee defence16
Armour10
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

High · Tier 2

Hippoakritai

  • Skirmisher Cavalry
  • 80 men
Recruitment cost602
Upkeep181
Melee attack30
Weapon damage31
Charge55
Melee defence16
Armour10
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Hippospatharioi tou Vasileos

  • Shock Cavalry
  • 70 men
Recruitment cost1732
Upkeep520
Melee attack40
Weapon damage33
Charge155
Melee defence26
Armour65
Health100
Morale50
Speed80

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Hippotourkopouloi

  • Bow Cavalry
  • 80 men
Recruitment cost702
Upkeep211
Melee attack30
Weapon damage33
Charge45
Melee defence16
Armour10
Health100
Morale35
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Hippotoxotai

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost861
Upkeep258
Melee attack30
Weapon damage31
Charge75
Melee defence16
Armour40
Health100
Morale35
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

High · Tier 2

Italikon

  • Crossbow Infantry
  • 110 men
Recruitment cost904
Upkeep271
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage53
Ammo27
Range130

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

While the crossbow is relatively easy to use and powerful, it leaves the user quite vulnerable during the slow reload process. These men brought large pavise shields, which they use to take cover while they reload.

High · Tier 2

Kataphraktoi Hippotoxotes

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1785
Upkeep536
Melee attack36
Weapon damage33
Charge155
Melee defence22
Armour65
Health100
Morale40
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

"Sound the charge! We will make the very heavens tremble and shake!" -- The term "Cataphract" comes from the Greek verb "kataphrattein", which means "to cover something in iron", and the word is perfectly fitting for this unit: both horse and rider are completely covered in thick and heavy chainmail and plate armour, hiding from sight everythig but the eyes and the hooves. Arrows bounce harmlessly against such protection, and the combined weight of flesh and iron makes the cataphracts a slow but unstoppable force. The the ground quakes under the sheer weight, and everything in their path is mercilessly trampled under them: not even spearmen can stop such a relentless killing machine. The horses used by cataphracts are strong and priceless purebreeds, hailing from the plains of inner Anatolia: should those plains fall into the hands of the enemy, surely the Byzantine army -and with it the Empire- would suffer a devastating blow

High · Tier 2

Kataphraktoi Toxotes

  • Ranged Melee Infantry
  • 120 men
Recruitment cost1012
Upkeep304
Melee attack36
Weapon damage33
Charge25
Melee defence22
Armour65
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

"Sound the charge! We will make the very heavens tremble and shake!" -- The term "Cataphract" comes from the Greek verb "kataphrattein", which means "to cover something in iron", and the word is perfectly fitting for this unit: both horse and rider are completely covered in thick and heavy chainmail and plate armour, hiding from sight everythig but the eyes and the hooves. Arrows bounce harmlessly against such protection, and the combined weight of flesh and iron makes the cataphracts a slow but unstoppable force. The the ground quakes under the sheer weight, and everything in their path is mercilessly trampled under them: not even spearmen can stop such a relentless killing machine. The horses used by cataphracts are strong and priceless purebreeds, hailing from the plains of inner Anatolia: should those plains fall into the hands of the enemy, surely the Byzantine army -and with it the Empire- would suffer a devastating blow

High · Tier 2

Kontaratoi

  • Spear Infantry
  • 160 men
Recruitment cost635
Upkeep190
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"Both Franks and Turks love horses: let's see how they love their precious horses impaled on my spear!" The kontos is a Greek long spear developed from the Eastern cavalry: with a length of 4 meters, it is a multi-purpose weapon, longer than a spear but shorter -and lighter- than a pike, allowing it to be held in conjuntcion with a shield, an impossible feat for a pike. The Byzantine cavalry used a thicker kontos -the kontarion- during charges, holding it with both hands. The kontaratoi are a versatile unit, useful against both cavalry and infantry, and with their armour and training they can resist a prolonged assault with ease

High · Tier 2

Koursores

  • Shock Cavalry
  • 80 men
Recruitment cost880
Upkeep264
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour40
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Massagetoi

  • Hybrid Shock Cavalry
  • 80 men
Recruitment cost908
Upkeep273
Melee attack30
Weapon damage31
Charge80
Melee defence16
Armour40
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

High · Tier 2

Menavlatoi

  • Pike Infantry
  • 160 men
Recruitment cost589
Upkeep177
Melee attack30
Weapon damage20
Charge35
Melee defence16
Armour20
Health100
Morale35
Speed36

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

Grip firmly and brace. The sharp bit does the rest.

High · Tier 2

Oikeioi

  • Command
  • 70 men
Recruitment cost1782
Upkeep535
Melee attack40
Weapon damage33
Charge155
Melee defence26
Armour65
Health100
Morale50
Speed80

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Oiketai

  • Shock Cavalry
  • 80 men
Recruitment cost960
Upkeep288
Melee attack30
Weapon damage31
Charge100
Melee defence16
Armour55
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Peltastai

  • Skirmisher
  • 130 men
Recruitment cost469
Upkeep141
Melee attack20
Weapon damage31
Charge20
Melee defence10
Armour10
Health100
Morale30
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Low-quality Missile Troops

Description

"A javelin is a metaphor for life: it goes up fast, it goes down even faster, then it hits you in the face, and then you die." -- In times of war, every able bodied is expected to fight for his lord, be it rich or poor. Those too poor to afford even the cheapest form of armour and weaponry are listed in the skirmishers: without armour, save for a helmet and a small shield made of scrap material, and too unskilled to use bows, these men use javelines to hit the enemy from the distance. Even in their hands, javelines are still deadly weapons, capable of killing even an armoured swordsman, and their light equipment (further enhanced by their cowardice) means they can easily retreat from any pursuing infantry, harassing them in the process. However, should they be forced to fight, or hunted down by cavalry, the best a commander can do is pray for their souls

High · Tier 2

Scoutatoi

  • Spear Infantry
  • 160 men
Recruitment cost685
Upkeep205
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Cheirosiphonatores

  • Greek Fire Thrower
  • 32 men
Recruitment cost910
Upkeep273
Melee attack30
Weapon damage33
Charge20
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage80
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Spatharioi tou Vasileos

  • Melee Infantry
  • 140 men
Recruitment cost1002
Upkeep301
Melee attack40
Weapon damage33
Charge25
Melee defence26
Armour65
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Spathatoi

  • Melee Infantry
  • 160 men
Recruitment cost718
Upkeep216
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

PLACEHOLDER

High · Tier 2

Stratiotes

  • Shock Cavalry
  • 70 men
Recruitment cost1585
Upkeep476
Melee attack36
Weapon damage33
Charge155
Melee defence22
Armour65
Health100
Morale40
Speed70

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

PLACEHOLDER

High · Tier 2

Tourkopouloi

  • Bow Infantry
  • 130 men
Recruitment cost760
Upkeep228
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Toxotes

  • Bow Infantry
  • 130 men
Recruitment cost372
Upkeep112
Melee attack20
Weapon damage22
Charge10
Melee defence10
Armour10
Health100
Morale20
Speed36
Missile damage34
Ammo27
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

PLACEHOLDER

High · Tier 2

Varangoi

  • Shock Infantry
  • 140 men
Recruitment cost1000
Upkeep300
Melee attack48
Weapon damage48
Charge50
Melee defence26
Armour65
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Vigla

  • Spear Infantry
  • 160 men
Recruitment cost344
Upkeep103
Melee attack24
Weapon damage31
Charge15
Melee defence13
Armour10
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies These units are useful in homeland defence, but cannot be expected to endure for long campaigns.

Late · Tier 3

Bastion Cannon

  • Artillery
  • 4 men
Recruitment cost972
Upkeep292
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage450
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Culverin

  • Artillery
  • 40 men
Recruitment cost1072
Upkeep322
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage550
Ammo18
Range600

Strengths & weaknesses

  • Ordinary Unit

Description

This fearsome artillery piece is the pinnacle of late Medieval gun engineering. With greater range, damage and accuracy than all the guns that come before it, no enemy emplacements nor troops can stand up to its fearsome bombardment

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Mortar

  • Artillery
  • 40 men
Recruitment cost1172
Upkeep352
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage50
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.

Late · Tier 3

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Late · Tier 3

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Skythikoi

  • Bow Cavalry
  • 80 men
Recruitment cost753
Upkeep226
Melee attack30
Weapon damage43
Charge50
Melee defence16
Armour15
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Late · Tier 3

Hippoakritai

  • Skirmisher Cavalry
  • 80 men
Recruitment cost614
Upkeep184
Melee attack30
Weapon damage33
Charge55
Melee defence16
Armour15
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Hippospatharioi tou Vasileos

  • Shock Cavalry
  • 70 men
Recruitment cost1881
Upkeep564
Melee attack40
Weapon damage40
Charge165
Melee defence26
Armour75
Health100
Morale50
Speed80

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Hippotourkopouloi

  • Bow Cavalry
  • 80 men
Recruitment cost719
Upkeep216
Melee attack30
Weapon damage40
Charge45
Melee defence16
Armour15
Health100
Morale35
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Hippotoxotai

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost954
Upkeep286
Melee attack30
Weapon damage33
Charge75
Melee defence16
Armour55
Health100
Morale35
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

Late · Tier 3

Italikon

  • Crossbow Infantry
  • 110 men
Recruitment cost929
Upkeep279
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage55
Ammo27
Range140

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

While the crossbow is relatively easy to use and powerful, it leaves the user quite vulnerable during the slow reload process. These men brought large pavise shields, which they use to take cover while they reload.

Late · Tier 3

Kataphraktoi Hippotoxotes

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1934
Upkeep580
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour75
Health100
Morale40
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

"Sound the charge! We will make the very heavens tremble and shake!" -- The term "Cataphract" comes from the Greek verb "kataphrattein", which means "to cover something in iron", and the word is perfectly fitting for this unit: both horse and rider are completely covered in thick and heavy chainmail and plate armour, hiding from sight everythig but the eyes and the hooves. Arrows bounce harmlessly against such protection, and the combined weight of flesh and iron makes the cataphracts a slow but unstoppable force. The the ground quakes under the sheer weight, and everything in their path is mercilessly trampled under them: not even spearmen can stop such a relentless killing machine. The horses used by cataphracts are strong and priceless purebreeds, hailing from the plains of inner Anatolia: should those plains fall into the hands of the enemy, surely the Byzantine army -and with it the Empire- would suffer a devastating blow

Late · Tier 3

Kataphraktoi Toxotes

  • Ranged Melee Infantry
  • 120 men
Recruitment cost1131
Upkeep339
Melee attack36
Weapon damage40
Charge25
Melee defence22
Armour75
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

"Sound the charge! We will make the very heavens tremble and shake!" -- The term "Cataphract" comes from the Greek verb "kataphrattein", which means "to cover something in iron", and the word is perfectly fitting for this unit: both horse and rider are completely covered in thick and heavy chainmail and plate armour, hiding from sight everythig but the eyes and the hooves. Arrows bounce harmlessly against such protection, and the combined weight of flesh and iron makes the cataphracts a slow but unstoppable force. The the ground quakes under the sheer weight, and everything in their path is mercilessly trampled under them: not even spearmen can stop such a relentless killing machine. The horses used by cataphracts are strong and priceless purebreeds, hailing from the plains of inner Anatolia: should those plains fall into the hands of the enemy, surely the Byzantine army -and with it the Empire- would suffer a devastating blow

Late · Tier 3

Kontaratoi

  • Spear Infantry
  • 160 men
Recruitment cost727
Upkeep218
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"Both Franks and Turks love horses: let's see how they love their precious horses impaled on my spear!" The kontos is a Greek long spear developed from the Eastern cavalry: with a length of 4 meters, it is a multi-purpose weapon, longer than a spear but shorter -and lighter- than a pike, allowing it to be held in conjuntcion with a shield, an impossible feat for a pike. The Byzantine cavalry used a thicker kontos -the kontarion- during charges, holding it with both hands. The kontaratoi are a versatile unit, useful against both cavalry and infantry, and with their armour and training they can resist a prolonged assault with ease

Late · Tier 3

Koursores

  • Shock Cavalry
  • 80 men
Recruitment cost967
Upkeep290
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour55
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Massagetoi

  • Hybrid Shock Cavalry
  • 80 men
Recruitment cost1001
Upkeep300
Melee attack30
Weapon damage33
Charge80
Melee defence16
Armour55
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Late · Tier 3

Menavlatoi

  • Pike Infantry
  • 160 men
Recruitment cost616
Upkeep185
Melee attack30
Weapon damage26
Charge40
Melee defence16
Armour25
Health100
Morale35
Speed36

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

Grip firmly and brace. The sharp bit does the rest.

Late · Tier 3

Oikeioi

  • Command
  • 70 men
Recruitment cost1931
Upkeep579
Melee attack40
Weapon damage40
Charge165
Melee defence26
Armour75
Health100
Morale50
Speed80

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Oiketai

  • Shock Cavalry
  • 80 men
Recruitment cost1048
Upkeep314
Melee attack30
Weapon damage33
Charge100
Melee defence16
Armour65
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Peltastai

  • Skirmisher
  • 130 men
Recruitment cost481
Upkeep144
Melee attack20
Weapon damage33
Charge20
Melee defence10
Armour15
Health100
Morale30
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Low-quality Missile Troops

Description

"A javelin is a metaphor for life: it goes up fast, it goes down even faster, then it hits you in the face, and then you die." -- In times of war, every able bodied is expected to fight for his lord, be it rich or poor. Those too poor to afford even the cheapest form of armour and weaponry are listed in the skirmishers: without armour, save for a helmet and a small shield made of scrap material, and too unskilled to use bows, these men use javelines to hit the enemy from the distance. Even in their hands, javelines are still deadly weapons, capable of killing even an armoured swordsman, and their light equipment (further enhanced by their cowardice) means they can easily retreat from any pursuing infantry, harassing them in the process. However, should they be forced to fight, or hunted down by cavalry, the best a commander can do is pray for their souls

Late · Tier 3

Scoutatoi

  • Spear Infantry
  • 160 men
Recruitment cost761
Upkeep228
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour65
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Cheirosiphonatores

  • Greek Fire Thrower
  • 32 men
Recruitment cost978
Upkeep293
Melee attack30
Weapon damage40
Charge20
Melee defence16
Armour65
Health100
Morale35
Speed30
Missile damage80
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Skopetastai

  • Handgunner Infantry
  • 130 men
Recruitment cost945
Upkeep283
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage90
Ammo32
Range155

Strengths & weaknesses

  • Ordinary Unit

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

Late · Tier 3

Spatharioi tou Vasileos

  • Melee Infantry
  • 140 men
Recruitment cost1121
Upkeep336
Melee attack40
Weapon damage40
Charge25
Melee defence26
Armour75
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Spathatoi

  • Melee Infantry
  • 160 men
Recruitment cost816
Upkeep245
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

PLACEHOLDER

Late · Tier 3

Stratiotes

  • Shock Cavalry
  • 70 men
Recruitment cost1734
Upkeep520
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour75
Health100
Morale40
Speed70

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

PLACEHOLDER

Late · Tier 3

Tourkopouloi

  • Bow Infantry
  • 130 men
Recruitment cost845
Upkeep253
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Toxotes

  • Bow Infantry
  • 130 men
Recruitment cost379
Upkeep114
Melee attack20
Weapon damage27
Charge10
Melee defence10
Armour15
Health100
Morale20
Speed36
Missile damage34
Ammo27
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

PLACEHOLDER

Late · Tier 3

Varangoi

  • Shock Infantry
  • 140 men
Recruitment cost1108
Upkeep332
Melee attack48
Weapon damage56
Charge55
Melee defence26
Armour75
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Vigla

  • Spear Infantry
  • 160 men
Recruitment cost351
Upkeep105
Melee attack24
Weapon damage31
Charge15
Melee defence13
Armour15
Health100
Morale30
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies These units are useful in homeland defence, but cannot be expected to endure for long campaigns.