Medieval Kingdoms 1212 AD Faction Guide

Catholic Kingdoms

Republic of Venice

"The standard of St-Mark will fly triumphantly in far-off lands. New profits, new sources of greatness will come to this most noble city."

Faction trait

Serenissima Repubblica di Venezia

  • Stato da Màr+500% income from vassals
  • Arsenale di Venezia+1 navy recruitment capacity & can recruit professional naval units from trade ports
  • Queen of the Adriatic+25% wealth from commerce
  • Rebellious Colonies+25% resistance to occupation

Units

Early Tier 1

Command

Melee Infantry

Pike Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Crossbow Cavalry

Shock Cavalry

Artillery

High Tier 2

Command

Melee Infantry

Pike Infantry

Polearm Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Handgunner Infantry

Crossbow Cavalry

Shock Cavalry

Artillery

Late Tier 3

Command

Melee Infantry

Pike Infantry

Polearm Infantry

Shock Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Handgunner Infantry

Crossbow Cavalry

Shock Cavalry

Artillery

Early · Tier 1

Ballista

  • Artillery
  • 40 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed20
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Bastion Ballista

  • Artillery
  • 4 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Catapult

  • Artillery
  • 40 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Bastion Catapult

  • Artillery
  • 4 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

Early · Tier 1

Hospitaller Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Hospitaller Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Hospitaller Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Hospitaller Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Templar Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Templar Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Templar Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Templar Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Sarianten

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Early · Tier 1

Sarientbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost887
Upkeep266
Melee attack36
Weapon damage29
Charge100
Melee defence22
Armour25
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Early · Tier 1

Arcieri Comunali

  • Bow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

"A keen eye and a steady hand can rain death on unsuspecting foes" Italian states do not possess the culture of the bow their northern counterpart, like England, cutivate since ancient times. However, bows are easy to produce, and a bow militia can be trained in a short time, should the need for ranged troops arise. A commander should use these archers to unleash volleys of arrows upon the enemy from the distance as a light support, but they will be slaughtered by any coming foe.

Early · Tier 1

Balestrieri Comunali

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Doge's Bodyguard

  • Command
  • 80 men
Recruitment cost1462
Upkeep438
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"War is but another way of negotiating for a merchant: blood instead of ink and human lives instead of coins" "Although more of a symbol than an actual ruler, power mostly residing in the "Maggior Consiglio" (Major Council) of the oldest and most respected merchant families, the Doge of Venice is still the city's most prominent merchant, a man who possesses more money in his pocket than most kings in their treasure chambers, and a charismatic leader: many Doges led personally the fleets and armies of Venice, be it to protect the city from assaults or to secure a new trade route. In battle the Doge is easily recognised for his hat, a symbol of his charge, and surrounded by the most elite of the city's defenders, ready to lay down their lives for the Most Serene Republic of Venice."

Early · Tier 1

Uomini d'Arme Appiedati

  • Melee Infantry
  • 140 men
Recruitment cost832
Upkeep249
Melee attack36
Weapon damage28
Charge25
Melee defence22
Armour55
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"The mainstay of the Republic's land armies, swordsmen are expected to hold the line and kill in the name of Venice" "An old motto recited by Venice's elders recited "seed the sea, it will bear better fruits than the earth", and following it the Republic never colonised much land, preferring the control of the major trade routes over far-stretching domains. However, with enemies lurking just the other side of the lagoon, the need for a regular land army arises more than ever, and lines over lines of swordsmen are sent into the fray: trained and equipped taking money from the bottomless coffers of Venice, these men can dispatch the enemies of the Most Serene with ease, and resist heavy assaults for a prolonged time".

Early · Tier 1

Zaffones Appiedati

  • Melee Infantry
  • 160 men
Recruitment cost529
Upkeep159
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour15
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

"Even if they aren't knights, their horses will still trample enemies under their hooves" "The berrovieri are a light cavalry force, mainly used for the protection of communal officers who travelled while performing their duties. In battle they are commonly used for scouting ahead of the main army, and as a flanking force. Although not heavily armed, their horses are fast and resilent, and can easily escape heavy cavalry or hit the rear of an unprepared infantry force. If used as a foot infantry, they are fairly well equipped and trained, being semi-professional soldiers, and can deal a good amount of damage to light and medium troops, but are not expected to resist for long in prolonged combat or against elite forces".

Early · Tier 1

General's Bodyguard

  • Command
  • 80 men
Recruitment cost1462
Upkeep438
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Uomini d'Arme

  • Shock Cavalry
  • 70 men
Recruitment cost1322
Upkeep396
Melee attack36
Weapon damage28
Charge150
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Arcieri Contadini

  • Bow Infantry
  • 130 men
Recruitment cost341
Upkeep102
Melee attack20
Weapon damage19
Charge10
Melee defence10
Armour5
Health100
Morale20
Speed36
Missile damage31
Ammo27
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Militias are a common sight in Europe's battlefield, where the mere idea of a standing army was unknown. These men were expected to protect their homes by themselves, and were given little training and equipment, not being expected to do much more than holding off the enemy for a while before dying or fleeing. Italian militias were different, for they were volunteers who trained in certain days of the week, while still having jobs and families of their own, and were equipped by the city (or, in big cities, by their district of birth): as such, they firmly believe in their role of protectors of the city, which they show in painting the city's emblem or patron saint on their shield, and with medium armour and training they are not to be underestimated, though they will probably be slaughtered against professional soldiers

Early · Tier 1

Balestrieri Contadini

  • Crossbow Infantry
  • 130 men
Recruitment cost453
Upkeep136
Melee attack20
Weapon damage19
Charge15
Melee defence10
Armour5
Health100
Morale32
Speed36
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Crossbow militia are inexpensive units formed to protect settlements. Being able to train townsfolk quickly in the use of the crossbow allows these units to be garrisoned frequently and the stopping power of the crossbow can make their withering fire lethal.

Early · Tier 1

Lanceri Contadini

  • Spear Infantry
  • 160 men
Recruitment cost403
Upkeep121
Melee attack27
Weapon damage29
Charge20
Melee defence13
Armour5
Health100
Morale32
Speed30

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Militias are a common sight in Europe's battlefield, where the mere idea of a standing army was unknown. These men were expected to protect their homes by themselves, and were given little training and equipment, not being expected to do much more than holding off the enemy for a while before dying or fleeing. Italian militias were different, for they were volunteers who trained in certain days of the week, while still having jobs and families of their own, and were equipped by the city (or, in big cities, by their district of birth): as such, they firmly believe in their role of protectors of the city, which they show in painting the city's emblem or patron saint on their shield, and with medium armour and training they are not to be underestimated, though they will probably be slaughtered against professional soldiers

Early · Tier 1

Balestrieri a Cavallo

  • Crossbow Cavalry
  • 80 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed100
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

Many European Armies devised small companies of mounted crossbowmen: these men use a smaller crossbow than their foot counterparts, easier to reload and aim while riding, at the cost of range and penetration. While not as skilled as their infidel counterparts, and despised by the noble knights for their dishonorable way of fighting, mounted crossbowmen serve well their purpose, harassing enemy flanks and slow units from afar, and fleeing as soon as they try to retaliate. They should never be expected to fight in close combat, for they possess neither the training, nor the equipment, nor the guts.

Early · Tier 1

Equitatores

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Zaffones

  • Shock Cavalry
  • 80 men
Recruitment cost729
Upkeep219
Melee attack30
Weapon damage28
Charge50
Melee defence16
Armour15
Health100
Morale35
Speed100

Strengths & weaknesses

  • Ordinary Unit

Description

"Even if they aren't knights, their horses will still trample enemies under their hooves" "The berrovieri are a light cavalry force, mainly used for the protection of communal officers who travelled while performing their duties. In battle they are commonly used for scouting ahead of the main army, and as a flanking force. Although not heavily armed, their horses are fast and resilent, and can easily escape heavy cavalry or hit the rear of an unprepared infantry force. If used as a foot infantry, they are fairly well equipped and trained, being semi-professional soldiers, and can deal a good amount of damage to light and medium troops, but are not expected to resist for long in prolonged combat or against elite forces".

Early · Tier 1

Lanzalonge Spearmen

  • Pike Infantry
  • 140 men
Recruitment cost449
Upkeep135
Melee attack30
Weapon damage16
Charge30
Melee defence18
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

"Just like going through a forest full of blackberry, only with blades instead of thorns" -- Since the times of Alexander the Great, pikemen have maintained the same function, which is to slaughter cavalry and present an impregnable wall against anything which may come their way, and they are still deadly efficient in fulfilling it. While the most famous pikemen come from Switzerland and Flanders, and are rightly renowed all across Europe, every nation deploys its own pike companies. A wise commander will deploy pikemen in the center, their sides well protected, for pikemen suffer from flank and rear attacks more than any other troops, and will provide them ranged support against enemy archers, since they don't have shields.

Early · Tier 1

Milizia a Cavallo

  • Shock Cavalry
  • 80 men
Recruitment cost391
Upkeep117
Melee attack20
Weapon damage29
Charge65
Melee defence10
Armour5
Health100
Morale20
Speed100

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Lanceri Comunali

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Spadaccini Comunali

  • Melee Infantry
  • 160 men
Recruitment cost562
Upkeep169
Melee attack30
Weapon damage28
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"The mainstay of the Republic's land armies, swordsmen are expected to hold the line and kill in the name of Venice" -- An old motto recited by Venice's elders recited "seed the sea, it will bear better fruits than the earth", and following it the Republic never colonised much land, preferring the control of the major trade routes over far-stretching domains. However, with enemies lurking just the other side of the lagoon, the need for a regular land army arises more than ever, and lines over lines of swordsmen are sent into the fray: trained and equipped taking money from the bottomless coffers of Venice, these men can dispatch the enemies of the Most Serene with ease, and resist heavy assaults for a prolonged time

High · Tier 2

Bombard

  • Artillery
  • 40 men
Recruitment cost946
Upkeep284
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage350
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences.

High · Tier 2

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Templar Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1229
Upkeep369
Melee attack36
Weapon damage31
Charge140
Melee defence22
Armour40
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

High · Tier 2

Arcieri Provisionati

  • Bow Infantry
  • 130 men
Recruitment cost760
Upkeep228
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

"A keen eye and a steady hand can rain death on unsuspecting foes" Italian states do not possess the culture of the bow their northern counterpart, like England, cutivate since ancient times. However, bows are easy to produce, and a bow militia can be trained in a short time, should the need for ranged troops arise. A commander should use these archers to unleash volleys of arrows upon the enemy from the distance as a light support, but they will be slaughtered by any coming foe.

High · Tier 2

Balestrieri Provisionati

  • Crossbow Infantry
  • 130 men
Recruitment cost947
Upkeep284
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage53
Ammo27
Range130

Strengths & weaknesses

  • Ordinary Unit

Description

While the crossbow is relatively easy to use and powerful, it leaves the user quite vulnerable during the slow reload process. These men brought large pavise shields, which they use to take cover while they reload.

High · Tier 2

Doge's Bodyguard

  • Command
  • 80 men
Recruitment cost1682
Upkeep505
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"War is but another way of negotiating for a merchant: blood instead of ink and human lives instead of coins" "Although more of a symbol than an actual ruler, power mostly residing in the "Maggior Consiglio" (Major Council) of the oldest and most respected merchant families, the Doge of Venice is still the city's most prominent merchant, a man who possesses more money in his pocket than most kings in their treasure chambers, and a charismatic leader: many Doges led personally the fleets and armies of Venice, be it to protect the city from assaults or to secure a new trade route. In battle the Doge is easily recognised for his hat, a symbol of his charge, and surrounded by the most elite of the city's defenders, ready to lay down their lives for the Most Serene Republic of Venice."

High · Tier 2

Uomini d'Arme Appiedati

  • Melee Infantry
  • 140 men
Recruitment cost1012
Upkeep304
Melee attack36
Weapon damage33
Charge25
Melee defence22
Armour85
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"The mainstay of the Republic's land armies, swordsmen are expected to hold the line and kill in the name of Venice" "An old motto recited by Venice's elders recited "seed the sea, it will bear better fruits than the earth", and following it the Republic never colonised much land, preferring the control of the major trade routes over far-stretching domains. However, with enemies lurking just the other side of the lagoon, the need for a regular land army arises more than ever, and lines over lines of swordsmen are sent into the fray: trained and equipped taking money from the bottomless coffers of Venice, these men can dispatch the enemies of the Most Serene with ease, and resist heavy assaults for a prolonged time".

High · Tier 2

Foot Zaffones

  • Melee Infantry
  • 160 men
Recruitment cost556
Upkeep167
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour20
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

"Use fire against fire, even if it burns you" -- Zaffones is an ancient Italian derogatory term, indicating bandits and marauders who frequently plundered farms and small fillages, since in the Europe of the time there was no police or any other local defence force. Usually, they were hunted like ferocious beasts (wich they resembled for their vicious ways), but in times of war they were higly priced for their fearlessness and ferocity, and were used to strike fear in the local population, pillaging, murdering and raping anyone and anything they could. Due to their role of fast-hitting infantry or cavalry, they are lightly armoured, but wield fearsome weapons such as spiked maces, which they use to inflict grievous wounds upon anyone unlucky enough to stand against them. Even if they are well trained, they are no professionals, and will quickly lose their advantage against regular well-equipped forces.

High · Tier 2

General's Bodyguard

  • Command
  • 80 men
Recruitment cost1682
Upkeep505
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Shiopettari Provisionati

  • Handgunner Infantry
  • 110 men
Recruitment cost791
Upkeep237
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage70
Ammo32
Range120

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

High · Tier 2

Fanti di Mar

  • Melee Infantry
  • 160 men
Recruitment cost770
Upkeep231
Melee attack30
Weapon damage32
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"The mainstay of the Republic's land armies, swordsmen are expected to hold the line and kill in the name of Venice" "An old motto recited by Venice's elders recited "seed the sea, it will bear better fruits than the earth", and following it the Republic never colonised much land, preferring the control of the major trade routes over far-stretching domains. However, with enemies lurking just the other side of the lagoon, the need for a regular land army arises more than ever, and lines over lines of swordsmen are sent into the fray: trained and equipped taking money from the bottomless coffers of Venice, these men can dispatch the enemies of the Most Serene with ease, and resist heavy assaults for a prolonged time".

High · Tier 2

Uomini d'Arme

  • Shock Cavalry
  • 70 men
Recruitment cost1542
Upkeep463
Melee attack36
Weapon damage39
Charge180
Melee defence22
Armour85
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Ronconieri Cerniti

  • Polearm Infantry
  • 160 men
Recruitment cost300
Upkeep90
Melee attack26
Weapon damage37
Charge40
Melee defence10
Armour10
Health100
Morale32
Speed36

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

"A farming tool remains a farming tool even in battle: the harvest is, however, completely different" -- In a world where most levies were mere farmers, thrown into the fray with no equipment nor training, it is no surprise that said farmers usually brought their farming tools with them: after all, while most didn't know which end of a spear to point at the enemy, they were unrivalled masters with scythes, pitchforks, billhooks, and so on. It took little time for generals and blacksmiths to invent weapons based on such tools, so that paesant levies could use actual weapons instead of mere tools, and be easily trained on their use thanks to the familiarity. The bill is one of the most common amongst such weapons: based on the billhook, it is widely used against cavalry, featuring a hook for grabbing a knight's leg and dragging him to the ground, and a sharp blade for killing him once he is dismounted, and usually stunned from the fall. Billmen levies are thus effective and cheap anti-cavalry forces. Actual training and equipment only add to their worth.

High · Tier 2

Arcieri Cerniti

  • Bow Infantry
  • 130 men
Recruitment cost347
Upkeep104
Melee attack20
Weapon damage22
Charge10
Melee defence10
Armour10
Health100
Morale20
Speed36
Missile damage31
Ammo27
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Militias are a common sight in Europe's battlefield, where the mere idea of a standing army was unknown. These men were expected to protect their homes by themselves, and were given little training and equipment, not being expected to do much more than holding off the enemy for a while before dying or fleeing. Italian militias were different, for they were volunteers who trained in certain days of the week, while still having jobs and families of their own, and were equipped by the city (or, in big cities, by their district of birth): as such, they firmly believe in their role of protectors of the city, which they show in painting the city's emblem or patron saint on their shield, and with medium armour and training they are not to be underestimated, though they will probably be slaughtered against professional soldiers

High · Tier 2

Balestrieri Cerniti

  • Crossbow Infantry
  • 130 men
Recruitment cost460
Upkeep138
Melee attack20
Weapon damage22
Charge15
Melee defence10
Armour10
Health100
Morale32
Speed36
Missile damage53
Ammo27
Range130

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Crossbow militia are inexpensive units formed to protect settlements. Being able to train townsfolk quickly in the use of the crossbow allows these units to be garrisoned frequently and the stopping power of the crossbow can make their withering fire lethal.

High · Tier 2

Lanceri Cerniti

  • Spear Infantry
  • 160 men
Recruitment cost415
Upkeep124
Melee attack27
Weapon damage31
Charge20
Melee defence13
Armour10
Health100
Morale32
Speed30

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies These units are useful in homeland defence, but cannot be expected to endure for long campaigns.

High · Tier 2

Balestrieri a Cavallo

  • Crossbow Cavalry
  • 80 men
Recruitment cost760
Upkeep228
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed100
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

Many European Armies devised small companies of mounted crossbowmen: these men use a smaller crossbow than their foot counterparts, easier to reload and aim while riding, at the cost of range and penetration. While not as skilled as their infidel counterparts, and despised by the noble knights for their dishonorable way of fighting, mounted crossbowmen serve well their purpose, harassing enemy flanks and slow units from afar, and fleeing as soon as they try to retaliate. They should never be expected to fight in close combat, for they possess neither the training, nor the equipment, nor the guts.

High · Tier 2

Equitatores

  • Shock Cavalry
  • 80 men
Recruitment cost885
Upkeep265
Melee attack30
Weapon damage31
Charge100
Melee defence16
Armour40
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

High · Tier 2

Zaffones

  • Shock Cavalry
  • 80 men
Recruitment cost731
Upkeep219
Melee attack30
Weapon damage31
Charge90
Melee defence16
Armour20
Health100
Morale35
Speed120

Strengths & weaknesses

  • Ordinary Unit

Description

"Use fire against fire, even if it burns you" -- Zaffones is an ancient Italian derogatory term, indicating bandits and marauders who frequently plundered farms and small fillages, since in the Europe of the time there was no police or any other local defence force. Usually, they were hunted like ferocious beasts (wich they resembled for their vicious ways), but in times of war they were higly priced for their fearlessness and ferocity, and were used to strike fear in the local population, pillaging, murdering and raping anyone and anything they could. Due to their role of fast-hitting infantry or cavalry, they are lightly armoured, but wield fearsome weapons such as spiked maces, which they use to inflict grievous wounds upon anyone unlucky enough to stand against them. Even if they are well trained, they are no professionals, and will quickly lose their advantage against regular well-equipped forces.

High · Tier 2

Picchieri Provisionati

  • Pike Infantry
  • 160 men
Recruitment cost613
Upkeep184
Melee attack30
Weapon damage20
Charge35
Melee defence18
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Increased Cost

Description

"Just like going through a forest full of blackberry, only with blades instead of thorns" -- Since the times of Alexander the Great, pikemen have maintained the same function, which is to slaughter cavalry and present an impregnable wall against anything which may come their way, and they are still deadly efficient in fulfilling it. While the most famous pikemen come from Switzerland and Flanders, and are rightly renowed all across Europe, every nation deploys its own pike companies. A wise commander will deploy pikemen in the center, their sides well protected, for pikemen suffer from flank and rear attacks more than any other troops, and will provide them ranged support against enemy archers, since they don't have shields.

High · Tier 2

Ronconieri Provisionati

  • Polearm Infantry
  • 160 men
Recruitment cost680
Upkeep204
Melee attack33
Weapon damage37
Charge40
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"A farming tool remains a farming tool even in battle: the harvest is, however, completely different" -- In a world where most levies were mere farmers, thrown into the fray with no equipment nor training, it is no surprise that said farmers usually brought their farming tools with them: after all, while most didn't know which end of a spear to point at the enemy, they were unrivalled masters with scythes, pitchforks, billhooks, and so on. It took little time for generals and blacksmiths to invent weapons based on such tools, so that paesant levies could use actual weapons instead of mere tools, and be easily trained on their use thanks to the familiarity. The bill is one of the most common amongst such weapons: based on the billhook, it is widely used against cavalry, featuring a hook for grabbing a knight's leg and dragging him to the ground, and a sharp blade for killing him once he is dismounted, and usually stunned from the fall. Billmen levies are thus effective and cheap anti-cavalry forces. Actual training and equipment only add to their worth.

High · Tier 2

Lanceri Provisionati

  • Spear Infantry
  • 160 men
Recruitment cost697
Upkeep209
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour40
Health100
Morale35
Speed24

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

High · Tier 2

Spadaccini Provisionati

  • Melee Infantry
  • 160 men
Recruitment cost660
Upkeep198
Melee attack30
Weapon damage33
Charge25
Melee defence16
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"The mainstay of the Republic's land armies, swordsmen are expected to hold the line and kill in the name of Venice" -- An old motto recited by Venice's elders recited "seed the sea, it will bear better fruits than the earth", and following it the Republic never colonised much land, preferring the control of the major trade routes over far-stretching domains. However, with enemies lurking just the other side of the lagoon, the need for a regular land army arises more than ever, and lines over lines of swordsmen are sent into the fray: trained and equipped taking money from the bottomless coffers of Venice, these men can dispatch the enemies of the Most Serene with ease, and resist heavy assaults for a prolonged time

Late · Tier 3

Bastion Cannon

  • Artillery
  • 4 men
Recruitment cost972
Upkeep292
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage450
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Culverin

  • Artillery
  • 40 men
Recruitment cost1072
Upkeep322
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage550
Ammo18
Range600

Strengths & weaknesses

  • Ordinary Unit

Description

This fearsome artillery piece is the pinnacle of late Medieval gun engineering. With greater range, damage and accuracy than all the guns that come before it, no enemy emplacements nor troops can stand up to its fearsome bombardment

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Mortar

  • Artillery
  • 40 men
Recruitment cost1172
Upkeep352
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage50
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.

Late · Tier 3

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Late · Tier 3

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Arcieri Provisionati

  • Bow Infantry
  • 130 men
Recruitment cost845
Upkeep253
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

"A keen eye and a steady hand can rain death on unsuspecting foes" Italian states do not possess the culture of the bow their northern counterpart, like England, cutivate since ancient times. However, bows are easy to produce, and a bow militia can be trained in a short time, should the need for ranged troops arise. A commander should use these archers to unleash volleys of arrows upon the enemy from the distance as a light support, but they will be slaughtered by any coming foe.

Late · Tier 3

Balestrieri Provisionati

  • Crossbow Infantry
  • 130 men
Recruitment cost1047
Upkeep314
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage55
Ammo27
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

While the crossbow is relatively easy to use and powerful, it leaves the user quite vulnerable during the slow reload process. These men brought large pavise shields, which they use to take cover while they reload.

Late · Tier 3

Doge's Bodyguard

  • Command
  • 80 men
Recruitment cost2006
Upkeep602
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed70

Strengths & weaknesses

  • Ordinary Unit

Description

"War is but another way of negotiating for a merchant: blood instead of ink and human lives instead of coins" "Although more of a symbol than an actual ruler, power mostly residing in the "Maggior Consiglio" (Major Council) of the oldest and most respected merchant families, the Doge of Venice is still the city's most prominent merchant, a man who possesses more money in his pocket than most kings in their treasure chambers, and a charismatic leader: many Doges led personally the fleets and armies of Venice, be it to protect the city from assaults or to secure a new trade route. In battle the Doge is easily recognised for his hat, a symbol of his charge, and surrounded by the most elite of the city's defenders, ready to lay down their lives for the Most Serene Republic of Venice."

Late · Tier 3

Uomini d'Arme Appiedati

  • Shock Infantry
  • 140 men
Recruitment cost1143
Upkeep343
Melee attack44
Weapon damage54
Charge55
Melee defence22
Armour100
Health100
Morale40
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Foot Zaffones

  • Melee Infantry
  • 160 men
Recruitment cost507
Upkeep152
Melee attack35
Weapon damage40
Charge25
Melee defence16
Armour25
Health100
Morale35
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

"Use fire against fire, even if it burns you" -- Zaffones is an ancient Italian derogatory term, indicating bandits and marauders who frequently plundered farms and small fillages, since in the Europe of the time there was no police or any other local defence force. Usually, they were hunted like ferocious beasts (wich they resembled for their vicious ways), but in times of war they were higly priced for their fearlessness and ferocity, and were used to strike fear in the local population, pillaging, murdering and raping anyone and anything they could. Due to their role of fast-hitting infantry or cavalry, they are lightly armoured, but wield fearsome weapons such as spiked maces, which they use to inflict grievous wounds upon anyone unlucky enough to stand against them. Even if they are well trained, they are no professionals, and will quickly lose their advantage against regular well-equipped forces.

Late · Tier 3

General's Bodyguard

  • Command
  • 80 men
Recruitment cost2006
Upkeep602
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed70

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Shiopettari Provisionati

  • Handgunner Infantry
  • 130 men
Recruitment cost945
Upkeep283
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage90
Ammo32
Range155

Strengths & weaknesses

  • Ordinary Unit

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

Late · Tier 3

Fanti di Mar

  • Melee Infantry
  • 160 men
Recruitment cost963
Upkeep289
Melee attack30
Weapon damage36
Charge25
Melee defence16
Armour85
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"The mainstay of the Republic's land armies, swordsmen are expected to hold the line and kill in the name of Venice" "An old motto recited by Venice's elders recited "seed the sea, it will bear better fruits than the earth", and following it the Republic never colonised much land, preferring the control of the major trade routes over far-stretching domains. However, with enemies lurking just the other side of the lagoon, the need for a regular land army arises more than ever, and lines over lines of swordsmen are sent into the fray: trained and equipped taking money from the bottomless coffers of Venice, these men can dispatch the enemies of the Most Serene with ease, and resist heavy assaults for a prolonged time".

Late · Tier 3

Uomini d'Arme

  • Shock Cavalry
  • 70 men
Recruitment cost1666
Upkeep500
Melee attack36
Weapon damage46
Charge195
Melee defence22
Armour100
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Arcieri Cerniti

  • Bow Infantry
  • 130 men
Recruitment cost354
Upkeep106
Melee attack20
Weapon damage27
Charge10
Melee defence10
Armour15
Health100
Morale20
Speed36
Missile damage31
Ammo27
Range140

Strengths & weaknesses

  • Low-quality Missile Troops

Description

Militias are a common sight in Europe's battlefield, where the mere idea of a standing army was unknown. These men were expected to protect their homes by themselves, and were given little training and equipment, not being expected to do much more than holding off the enemy for a while before dying or fleeing. Italian militias were different, for they were volunteers who trained in certain days of the week, while still having jobs and families of their own, and were equipped by the city (or, in big cities, by their district of birth): as such, they firmly believe in their role of protectors of the city, which they show in painting the city's emblem or patron saint on their shield, and with medium armour and training they are not to be underestimated, though they will probably be slaughtered against professional soldiers

Late · Tier 3

Ronconieri Cerniti

  • Polearm Infantry
  • 160 men
Recruitment cost351
Upkeep105
Melee attack31
Weapon damage45
Charge45
Melee defence10
Armour15
Health100
Morale32
Speed36

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

"A farming tool remains a farming tool even in battle: the harvest is, however, completely different" -- In a world where most levies were mere farmers, thrown into the fray with no equipment nor training, it is no surprise that said farmers usually brought their farming tools with them: after all, while most didn't know which end of a spear to point at the enemy, they were unrivalled masters with scythes, pitchforks, billhooks, and so on. It took little time for generals and blacksmiths to invent weapons based on such tools, so that paesant levies could use actual weapons instead of mere tools, and be easily trained on their use thanks to the familiarity. The bill is one of the most common amongst such weapons: based on the billhook, it is widely used against cavalry, featuring a hook for grabbing a knight's leg and dragging him to the ground, and a sharp blade for killing him once he is dismounted, and usually stunned from the fall. Billmen levies are thus effective and cheap anti-cavalry forces. Actual training and equipment only add to their worth.

Late · Tier 3

Balestrieri Cerniti

  • Crossbow Infantry
  • 130 men
Recruitment cost466
Upkeep140
Melee attack20
Weapon damage27
Charge15
Melee defence10
Armour15
Health100
Morale32
Speed36
Missile damage53
Ammo27
Range130

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Crossbow militia are inexpensive units formed to protect settlements. Being able to train townsfolk quickly in the use of the crossbow allows these units to be garrisoned frequently and the stopping power of the crossbow can make their withering fire lethal.

Late · Tier 3

Shiopettari Cerniti

  • Handgunner Infantry
  • 130 men
Recruitment cost511
Upkeep153
Melee attack20
Weapon damage27
Charge10
Melee defence10
Armour15
Health100
Morale30
Speed36
Missile damage70
Ammo32
Range120

Strengths & weaknesses

  • Low-quality Missile Troops

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

Late · Tier 3

Lanceri Cerniti

  • Spear Infantry
  • 160 men
Recruitment cost426
Upkeep128
Melee attack27
Weapon damage33
Charge20
Melee defence13
Armour15
Health100
Morale32
Speed30

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

Militias are a common sight in Europe's battlefield, where the mere idea of a standing army was unknown. These men were expected to protect their homes by themselves, and were given little training and equipment, not being expected to do much more than holding off the enemy for a while before dying or fleeing. Italian militias were different, for they were volunteers who trained in certain days of the week, while still having jobs and families of their own, and were equipped by the city (or, in big cities, by their district of birth): as such, they firmly believe in their role of protectors of the city, which they show in painting the city's emblem or patron saint on their shield, and with medium armour and training they are not to be underestimated, though they will probably be slaughtered against professional soldiers

Late · Tier 3

Balestrieri a Cavallo

  • Crossbow Cavalry
  • 80 men
Recruitment cost845
Upkeep253
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed100
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

Many European Armies devised small companies of mounted crossbowmen: these men use a smaller crossbow than their foot counterparts, easier to reload and aim while riding, at the cost of range and penetration. While not as skilled as their infidel counterparts, and despised by the noble knights for their dishonorable way of fighting, mounted crossbowmen serve well their purpose, harassing enemy flanks and slow units from afar, and fleeing as soon as they try to retaliate. They should never be expected to fight in close combat, for they possess neither the training, nor the equipment, nor the guts.

Late · Tier 3

Equitatores

  • Shock Cavalry
  • 80 men
Recruitment cost915
Upkeep274
Melee attack35
Weapon damage33
Charge100
Melee defence16
Armour55
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Late · Tier 3

Zaffones

  • Shock Cavalry
  • 80 men
Recruitment cost752
Upkeep226
Melee attack30
Weapon damage33
Charge90
Melee defence16
Armour25
Health100
Morale35
Speed120

Strengths & weaknesses

  • Ordinary Unit

Description

"Use fire against fire, even if it burns you" -- Zaffones is an ancient Italian derogatory term, indicating bandits and marauders who frequently plundered farms and small fillages, since in the Europe of the time there was no police or any other local defence force. Usually, they were hunted like ferocious beasts (wich they resembled for their vicious ways), but in times of war they were higly priced for their fearlessness and ferocity, and were used to strike fear in the local population, pillaging, murdering and raping anyone and anything they could. Due to their role of fast-hitting infantry or cavalry, they are lightly armoured, but wield fearsome weapons such as spiked maces, which they use to inflict grievous wounds upon anyone unlucky enough to stand against them. Even if they are well trained, they are no professionals, and will quickly lose their advantage against regular well-equipped forces.

Late · Tier 3

Picchieri Provisionati

  • Pike Infantry
  • 160 men
Recruitment cost675
Upkeep202
Melee attack30
Weapon damage24
Charge40
Melee defence18
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"Just like going through a forest full of blackberry, only with blades instead of thorns" -- Since the times of Alexander the Great, pikemen have maintained the same function, which is to slaughter cavalry and present an impregnable wall against anything which may come their way, and they are still deadly efficient in fulfilling it. While the most famous pikemen come from Switzerland and Flanders, and are rightly renowed all across Europe, every nation deploys its own pike companies. A wise commander will deploy pikemen in the center, their sides well protected, for pikemen suffer from flank and rear attacks more than any other troops, and will provide them ranged support against enemy archers, since they don't have shields.

Late · Tier 3

Ronconieri Provisionati

  • Polearm Infantry
  • 160 men
Recruitment cost777
Upkeep233
Melee attack33
Weapon damage45
Charge45
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"A farming tool remains a farming tool even in battle: the harvest is, however, completely different" -- In a world where most levies were mere farmers, thrown into the fray with no equipment nor training, it is no surprise that said farmers usually brought their farming tools with them: after all, while most didn't know which end of a spear to point at the enemy, they were unrivalled masters with scythes, pitchforks, billhooks, and so on. It took little time for generals and blacksmiths to invent weapons based on such tools, so that paesant levies could use actual weapons instead of mere tools, and be easily trained on their use thanks to the familiarity. The bill is one of the most common amongst such weapons: based on the billhook, it is widely used against cavalry, featuring a hook for grabbing a knight's leg and dragging him to the ground, and a sharp blade for killing him once he is dismounted, and usually stunned from the fall. Billmen levies are thus effective and cheap anti-cavalry forces. Actual training and equipment only add to their worth.

Late · Tier 3

Pavesari Provisionati

  • Spear Infantry
  • 160 men
Recruitment cost777
Upkeep233
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour55
Health100
Morale35
Speed24

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Late · Tier 3

Rotulari Provisionati

  • Melee Infantry
  • 160 men
Recruitment cost724
Upkeep217
Melee attack30
Weapon damage40
Charge25
Melee defence16
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Strong Tradition of the Faction
  • Cheaper to field for the faction

Description

PLACEHOLDER