Medieval Kingdoms 1212 AD Faction Guide

Baltic & Volga

Khanate of Volga Bulgaria

When the Bulgars heard of their approach, they laid ambushes for them in several places. The Mongols fell to the sword on every side. Only a few escaped.

Faction trait

Muslim Kings of the Volga

  • Volga Trade Route & Famed Craftsmen+15% income from trade tariffs and +20% production of manufactured goods and furs
  • Great Cities of the Volga-25% construction cost for settlement and civic buildings & +1 siege holdout time (double for city-ports) for land armies
  • Settled Tribal Subjects-25% recruitment cost for cavalry units & 2 additional levy units from vassals
  • Yori Reforms+20% upkeep cost for noble units

Units

Early Tier 1

Command

Melee Infantry

Spear Infantry

Bow Infantry

Crossbow Infantry

Ranged Melee Infantry

Skirmisher

Bow Cavalry

Hybrid Shock Cavalry

Shock Cavalry

Skirmisher Cavalry

Artillery

High Tier 2

Command

Shock Infantry

Spear Infantry

Bow Infantry

Handgunner Infantry

Naft Thrower

Ranged Melee Infantry

Bow Cavalry

Hybrid Shock Cavalry

Shock Cavalry

Skirmisher Cavalry

Artillery

Late Tier 3

Command

Shock Infantry

Spear Infantry

Bow Infantry

Handgunner Infantry

Naft Thrower

Pike-Bow Hybrid Infantry

Ranged Melee Infantry

Bow Cavalry

Hybrid Shock Cavalry

Shock Cavalry

Artillery

Early · Tier 1

Cuman Light Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost753
Upkeep226
Melee attack30
Weapon damage28
Charge50
Melee defence16
Armour15
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Born in the saddle, and armed with the traditional composite bow, the cuman light cavalry were the most sought after mercenaries in the balkans, rightly so for only those who possessed the wealth and power to buy their services and those who ever knew the taste of victory.

Early · Tier 1

Cuman Jigits

  • Shock Cavalry
  • 90 men
Recruitment cost793
Upkeep238
Melee attack33
Weapon damage28
Charge135
Melee defence18
Armour5
Health100
Morale37
Speed110

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Young and eager to prove themselves in battle, the Jigits are lightly armed and armoured cavalrymen that excel at ambushing, raiding, and running down the cowardly.

Early · Tier 1

Hospitaller Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Hospitaller Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Hospitaller Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Hospitaller Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Templar Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Templar Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Templar Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Templar Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Sarianten

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Early · Tier 1

Sarientbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost887
Upkeep266
Melee attack36
Weapon damage29
Charge100
Melee defence22
Armour25
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Early · Tier 1

Ballista

  • Artillery
  • 40 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed20
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Bastion Ballista

  • Artillery
  • 4 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Catapult

  • Artillery
  • 40 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Bastion Catapult

  • Artillery
  • 4 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

Early · Tier 1

Bey's Hashum

  • Command
  • 80 men
Recruitment cost1676
Upkeep503
Melee attack45
Weapon damage28
Charge160
Melee defence31
Armour55
Health100
Morale59
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

Early · Tier 1

Urma Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost753
Upkeep226
Melee attack30
Weapon damage28
Charge50
Melee defence16
Armour25
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Early · Tier 1

Urma Archers

  • Bow Infantry
  • 130 men
Recruitment cost654
Upkeep196
Melee attack35
Weapon damage28
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Urma Lancers

  • Shock Cavalry
  • 80 men
Recruitment cost769
Upkeep231
Melee attack33
Weapon damage28
Charge135
Melee defence16
Armour15
Health100
Morale37
Speed110

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Early · Tier 1

Urma Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost509
Upkeep153
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

Early · Tier 1

Hyane

  • Ranged Melee Infantry
  • 110 men
Recruitment cost888
Upkeep267
Melee attack36
Weapon damage28
Charge25
Melee defence22
Armour55
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

PLACEHOLDER

Early · Tier 1

Hashum

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1465
Upkeep439
Melee attack39
Weapon damage28
Charge155
Melee defence22
Armour55
Health100
Morale42
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Early · Tier 1

Jori

  • Shock Cavalry
  • 70 men
Recruitment cost1072
Upkeep321
Melee attack39
Weapon damage28
Charge115
Melee defence22
Armour55
Health100
Morale42
Speed90

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Tribal Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost689
Upkeep207
Melee attack30
Weapon damage19
Charge50
Melee defence16
Armour5
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

Early · Tier 1

Ugrian Cavalry

  • Skirmisher Cavalry
  • 80 men
Recruitment cost667
Upkeep200
Melee attack30
Weapon damage29
Charge55
Melee defence16
Armour25
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Siberian Archers

  • Bow Infantry
  • 130 men
Recruitment cost576
Upkeep173
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Ugrian Tribesmen

  • Melee Infantry
  • 160 men
Recruitment cost364
Upkeep109
Melee attack20
Weapon damage28
Charge20
Melee defence10
Armour15
Health100
Morale20
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Siberian Tribal Nobles

  • Bow Infantry
  • 110 men
Recruitment cost823
Upkeep247
Melee attack36
Weapon damage28
Charge15
Melee defence22
Armour45
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Early · Tier 1

Mari Tribesmen

  • Skirmisher
  • 130 men
Recruitment cost501
Upkeep150
Melee attack20
Weapon damage29
Charge20
Melee defence10
Armour15
Health100
Morale30
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Low-quality Missile Troops

Description

"A javelin is a metaphor for life: it goes up fast, it goes down even faster, then it hits you in the face, and then you die." -- In times of war, every able bodied is expected to fight for his lord, be it rich or poor. Those too poor to afford even the cheapest form of armour and weaponry are listed in the skirmishers: without armour, save for a helmet and a small shield made of scrap material, and too unskilled to use bows, these men use javelines to hit the enemy from the distance. Even in their hands, javelines are still deadly weapons, capable of killing even an armoured swordsman, and their light equipment (further enhanced by their cowardice) means they can easily retreat from any pursuing infantry, harassing them in the process. However, should they be forced to fight, or hunted down by cavalry, the best a commander can do is pray for their souls

Early · Tier 1

Birig Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost301
Upkeep90
Melee attack24
Weapon damage29
Charge15
Melee defence13
Armour5
Health100
Morale20
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Cuman Light Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost779
Upkeep234
Melee attack30
Weapon damage33
Charge50
Melee defence16
Armour20
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Born in the saddle, and armed with the traditional composite bow, the cuman light cavalry were the most sought after mercenaries in the balkans, rightly so for only those who possessed the wealth and power to buy their services and those who ever knew the taste of victory.

High · Tier 2

Cuman Jigits

  • Shock Cavalry
  • 90 men
Recruitment cost850
Upkeep255
Melee attack33
Weapon damage33
Charge140
Melee defence18
Armour10
Health100
Morale37
Speed110

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Young and eager to prove themselves in battle, the Jigits are lightly armed and armoured cavalrymen that excel at ambushing, raiding, and running down the cowardly.

High · Tier 2

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Templar Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1229
Upkeep369
Melee attack36
Weapon damage31
Charge140
Melee defence22
Armour40
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

High · Tier 2

Bombard

  • Artillery
  • 40 men
Recruitment cost946
Upkeep284
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage350
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences.

High · Tier 2

Bey's Hashum

  • Command
  • 80 men
Recruitment cost1997
Upkeep599
Melee attack45
Weapon damage33
Charge165
Melee defence31
Armour65
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

High · Tier 2

Urma Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage33
Charge50
Melee defence16
Armour40
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

High · Tier 2

Urma Archers

  • Bow Infantry
  • 130 men
Recruitment cost681
Upkeep204
Melee attack35
Weapon damage33
Charge15
Melee defence16
Armour20
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Urma Axemen

  • Shock Infantry
  • 160 men
Recruitment cost528
Upkeep158
Melee attack33
Weapon damage48
Charge50
Melee defence16
Armour20
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Urma Lancers

  • Shock Cavalry
  • 80 men
Recruitment cost848
Upkeep254
Melee attack33
Weapon damage33
Charge140
Melee defence16
Armour20
Health100
Morale37
Speed110

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

High · Tier 2

Urma Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost543
Upkeep163
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour40
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

High · Tier 2

Hyane

  • Ranged Melee Infantry
  • 110 men
Recruitment cost969
Upkeep291
Melee attack36
Weapon damage33
Charge25
Melee defence22
Armour65
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

PLACEHOLDER

High · Tier 2

Hashum

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1785
Upkeep536
Melee attack39
Weapon damage33
Charge160
Melee defence22
Armour65
Health100
Morale42
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

High · Tier 2

Handgunners

  • Handgunner Infantry
  • 110 men
Recruitment cost791
Upkeep237
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage70
Ammo32
Range120

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

High · Tier 2

Jori

  • Shock Cavalry
  • 70 men
Recruitment cost1192
Upkeep358
Melee attack39
Weapon damage33
Charge120
Melee defence22
Armour65
Health100
Morale42
Speed90

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Tribal Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost696
Upkeep209
Melee attack30
Weapon damage22
Charge50
Melee defence16
Armour10
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

High · Tier 2

Naft Throwers

  • Naft Thrower
  • 32 men
Recruitment cost1060
Upkeep318
Melee attack30
Weapon damage33
Charge20
Melee defence16
Armour40
Health100
Morale35
Speed30
Missile damage76
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Incendiary weapons became a mainstay of the battles during the Crusades, most importantly in siege warfare. Nafta grenades were the favoured weapons of the Muslims, even being imported all the way into India. Dedicated soldiers would be tasked with using such dangerous weapons and wear special coats less vulnerable to the flames.

High · Tier 2

Siberian Cavalry

  • Skirmisher Cavalry
  • 80 men
Recruitment cost656
Upkeep197
Melee attack30
Weapon damage31
Charge55
Melee defence16
Armour20
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Siberian Archers

  • Bow Infantry
  • 130 men
Recruitment cost592
Upkeep178
Melee attack30
Weapon damage33
Charge15
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Khanty Tribal Nobles

  • Bow Infantry
  • 110 men
Recruitment cost904
Upkeep271
Melee attack36
Weapon damage33
Charge15
Melee defence22
Armour55
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

High · Tier 2

Birig Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost312
Upkeep94
Melee attack24
Weapon damage31
Charge15
Melee defence13
Armour10
Health100
Morale20
Speed36

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Cuman Light Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost806
Upkeep242
Melee attack30
Weapon damage40
Charge50
Melee defence16
Armour25
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Born in the saddle, and armed with the traditional composite bow, the cuman light cavalry were the most sought after mercenaries in the balkans, rightly so for only those who possessed the wealth and power to buy their services and those who ever knew the taste of victory.

Late · Tier 3

Cuman Jigits

  • Shock Cavalry
  • 90 men
Recruitment cost896
Upkeep269
Melee attack33
Weapon damage40
Charge150
Melee defence18
Armour15
Health100
Morale37
Speed110

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

Young and eager to prove themselves in battle, the Jigits are lightly armed and armoured cavalrymen that excel at ambushing, raiding, and running down the cowardly.

Late · Tier 3

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Late · Tier 3

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Bastion Cannon

  • Artillery
  • 4 men
Recruitment cost972
Upkeep292
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage450
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Culverin

  • Artillery
  • 40 men
Recruitment cost1072
Upkeep322
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage550
Ammo18
Range600

Strengths & weaknesses

  • Ordinary Unit

Description

This fearsome artillery piece is the pinnacle of late Medieval gun engineering. With greater range, damage and accuracy than all the guns that come before it, no enemy emplacements nor troops can stand up to its fearsome bombardment

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Mortar

  • Artillery
  • 40 men
Recruitment cost1172
Upkeep352
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage50
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.

Late · Tier 3

Siberian Infantry

  • Pike-Bow Hybrid Infantry
  • 140 men
Recruitment cost559
Upkeep168
Melee attack33
Weapon damage45
Charge45
Melee defence16
Armour25
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

Late · Tier 3

Bey's Hashum

  • Command
  • 80 men
Recruitment cost2145
Upkeep643
Melee attack45
Weapon damage40
Charge175
Melee defence31
Armour75
Health100
Morale59
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

Late · Tier 3

Urma Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost806
Upkeep242
Melee attack30
Weapon damage40
Charge50
Melee defence16
Armour55
Health100
Morale37
Speed90
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Late · Tier 3

Urma Archers

  • Bow Infantry
  • 130 men
Recruitment cost707
Upkeep212
Melee attack35
Weapon damage40
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Urma Axemen

  • Shock Infantry
  • 160 men
Recruitment cost545
Upkeep163
Melee attack33
Weapon damage56
Charge55
Melee defence16
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Urma Lancers

  • Shock Cavalry
  • 80 men
Recruitment cost917
Upkeep275
Melee attack33
Weapon damage40
Charge150
Melee defence16
Armour25
Health100
Morale37
Speed110

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Late · Tier 3

Urma Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost577
Upkeep173
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour55
Health100
Morale35
Speed30

Strengths & weaknesses

  • Not the Tradition of the Faction
  • Rare
  • Reduced Men per Unit
  • Costly to Field

Description

PLACEHOLDER

Late · Tier 3

Hyane

  • Ranged Melee Infantry
  • 110 men
Recruitment cost1088
Upkeep326
Melee attack36
Weapon damage40
Charge25
Melee defence22
Armour75
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Capable of both Melee and Ranged fighting

Description

PLACEHOLDER

Late · Tier 3

Hashum

  • Hybrid Shock Cavalry
  • 70 men
Recruitment cost1934
Upkeep580
Melee attack39
Weapon damage40
Charge170
Melee defence22
Armour75
Health100
Morale42
Speed80
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

PLACEHOLDER

Late · Tier 3

Handgunners

  • Handgunner Infantry
  • 130 men
Recruitment cost945
Upkeep283
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage90
Ammo32
Range155

Strengths & weaknesses

  • Ordinary Unit

Description

First finding use in the 14th century, gunpowder weapons became more and more available over time, with lower costs of productions from local manufacturing of gunpowder. Firearms would become a staple of 15th century armies and eventually surpass all other missile weapons as better designs became available.

Late · Tier 3

Jori

  • Shock Cavalry
  • 70 men
Recruitment cost1341
Upkeep402
Melee attack39
Weapon damage40
Charge130
Melee defence22
Armour75
Health100
Morale42
Speed90

Strengths & weaknesses

  • Strong Tradition
  • Easier to recruit due to Tradition

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Tribal Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost703
Upkeep211
Melee attack30
Weapon damage27
Charge50
Melee defence16
Armour15
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

Late · Tier 3

Naft Throwers

  • Naft Thrower
  • 32 men
Recruitment cost1167
Upkeep350
Melee attack30
Weapon damage36
Charge20
Melee defence16
Armour55
Health100
Morale35
Speed30
Missile damage76
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

Incendiary weapons became a mainstay of the battles during the Crusades, most importantly in siege warfare. Nafta grenades were the favoured weapons of the Muslims, even being imported all the way into India. Dedicated soldiers would be tasked with using such dangerous weapons and wear special coats less vulnerable to the flames.

Late · Tier 3

Nogay Horse Archers

  • Bow Cavalry
  • 70 men
Recruitment cost879
Upkeep264
Melee attack36
Weapon damage40
Charge55
Melee defence22
Armour15
Health100
Morale49
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

Late · Tier 3

Siberian Horse Archers

  • Bow Cavalry
  • 90 men
Recruitment cost703
Upkeep211
Melee attack30
Weapon damage27
Charge50
Melee defence16
Armour15
Health100
Morale37
Speed120
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Renowned Unit
  • Superior Capability

Description

PLACEHOLDER

Late · Tier 3

Khanty-Mantsy Archers

  • Bow Infantry
  • 130 men
Recruitment cost609
Upkeep183
Melee attack30
Weapon damage40
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Bashkir Tribal Nobles

  • Bow Infantry
  • 110 men
Recruitment cost972
Upkeep292
Melee attack36
Weapon damage40
Charge15
Melee defence22
Armour65
Health100
Morale40
Speed30
Missile damage39
Ammo27
Range150

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER