Medieval Kingdoms 1212 AD Faction Guide

Nubian & Ethiopian

Zagwe Kingdom

"In all truth the King of Ethiopia is more exalted, and more honourable than any other king upon the earth, because of the glory and greatness of the heavenly Zion."

Faction trait

Conquering Lion of Judah

  • Orthodox Tewahedo Church+4 religious influence of Eastern Orthodox Christianity
  • Highland Warfare+5 morale when fighting a hill or mountain battle & +25% ambush chance in own territory
  • Great patrons of religion, literature and art-25% construction cost of civic and religious buildings & +10% wealth from culture
  • Geopolitical Isolation-20% wealth from local commerce

Units

Early Tier 1

Command

Melee Infantry

Skirmisher

Spear Infantry

Bow Infantry

Crossbow Infantry

Shock Cavalry

Skirmisher Cavalry

Artillery

High Tier 2

Command

Melee Infantry

Shock Infantry

Skirmisher

Spear Infantry

Bow Infantry

Shock Cavalry

Skirmisher Cavalry

Artillery

Late Tier 3

Command

Melee Infantry

Shock Infantry

Skirmisher

Spear Infantry

Bow Infantry

Shock Cavalry

Skirmisher Cavalry

Artillery

Early · Tier 1

Ballista

  • Artillery
  • 40 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed20
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Catapult

  • Artillery
  • 40 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Bastion Catapult

  • Artillery
  • 4 men
Recruitment cost719
Upkeep216
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage200
Ammo18
Range225

Strengths & weaknesses

  • Ordinary Unit

Description

Constructed of wood and capable of flinging stones large enough to crush a man's head, the catapult was a common site on the ancient Roman battlefield. Now in the medieval era, the catapult is being replaced by newer and more powerful weapons.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

Early · Tier 1

Hospitaller Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Hospitaller Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Hospitaller Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Hospitaller Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Templar Crossbow Sergeants

  • Crossbow Infantry
  • 130 men
Recruitment cost662
Upkeep199
Melee attack30
Weapon damage28
Charge15
Melee defence16
Armour25
Health100
Morale35
Speed30
Missile damage48
Ammo27
Range135

Strengths & weaknesses

  • Ordinary Unit

Description

It is slow to reload and lacks the distance of drawn bows but makes up for it in power.

Early · Tier 1

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Early · Tier 1

Dismounted Templar Knights

  • Melee Infantry
  • 140 men
Recruitment cost922
Upkeep276
Melee attack40
Weapon damage28
Charge25
Melee defence26
Armour55
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Early · Tier 1

Templar Mounted Sergeants

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Templar Sergeant Spearmen

  • Spear Infantry
  • 160 men
Recruitment cost542
Upkeep163
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

"To be ranked a servant may seem ridiculous to a noble, but for most, it is the best they can hope to achieve" -- Coming from the Latin term "servientem", meaning "servant", sergeant is a rank used in almost every European army of the time (and still today). While each nation had its own technical meaning for the rank, generally the sergeant was the highest rank a low-born commoner could aspire to, since all higher offices were reserved for the nobles. Being promoted sergeant required that a soldier had survived many battles, and had performed many acts of valour (usually visible from the scars most sergeants sported), and meant better equipment and a higher salary (usually a larger part of the loot), which for most soldiers could mean the difference between returning to their homes as a serf and becoming an actual free land-owner. Usually sergeants oversaw training and equipment of small units, and led them in battle. Sometimes, sergeants were grouped together and used as a powerful fist to break the enemy lines, or to defend a focal point: well armed and experienced, these veterans are not to be underestimated.

Early · Tier 1

Sarianten

  • Shock Cavalry
  • 80 men
Recruitment cost792
Upkeep238
Melee attack30
Weapon damage29
Charge100
Melee defence16
Armour25
Health100
Morale35
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Squires are used to do what a knight would consider too low, and mounted sergeants are used to do what a squire would consider too low even for him" -- "Since common peasant couldn't afford a horse, but there was still the need for a rapid scout unit (and noble knights considered scouting a dishonourable task), trusted sergeants who showed cunning behaviour were given second-choice horses and used as a light and fast cavalry force, usually sent ahead of the main army to scout the area and harass enemy light troops or carriages. Being fast, they can easily outmanoeuver infantry and heavy cavalry, allowing them to hit fast and hard unprotected targets such as archers or supply convoys, but they should never be used against actual cavalry and trained infantry."

Early · Tier 1

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack40
Weapon damage28
Charge150
Melee defence26
Armour55
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Early · Tier 1

Sarientbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost887
Upkeep266
Melee attack36
Weapon damage29
Charge100
Melee defence22
Armour25
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Early · Tier 1

Bastion Ballista

  • Artillery
  • 4 men
Recruitment cost519
Upkeep156
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed14
Missile damage105
Ammo18
Range200

Strengths & weaknesses

  • Ordinary Unit

Description

These artillery pieces resemble giant crossbows, on a simple wheeled carriage. They can hurl javelins with great accuracy, and the power of these machines means that their bolts can pierce any armour.

Early · Tier 1

Trebuchet

  • Artillery
  • 40 men
Recruitment cost819
Upkeep246
Melee attack25
Weapon damage28
Charge15
Melee defence11
Armour15
Health100
Morale35
Speed10
Missile damage350
Ammo18
Range400

Strengths & weaknesses

  • Ordinary Unit

Description

The counter-weight Trebuchet is an evolution of the man-powered mangonel and catapults dating back before the 11th century. It has quickly spread throughout the world as an effective siege engine capable of lobbing large wall- crushing boulders.

Early · Tier 1

Aqaytat

  • Spear Infantry
  • 160 men
Recruitment cost534
Upkeep160
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour15
Health100
Morale35
Speed30
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

The Aqäytat, later Aqét-jar were the common designation for foot soldiers. They were the closest to professional soldiers in the Ethiopian state of the Zagwe period. (Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997), pp. 39, 67) When the territory of the medieval Christian kingdom expanded, the organisation of the military regiments evolved from regionally dominated military troops to professional soldiers, called the č̣äwa. Instituted by Zär’a Ya‘qob as the imperial standing army, the mobile striking force of the Sewa formed the backbone of the Imperial Ethiopian army, frequently stationed in the frontiers or region where the Negusa Nagast's rule are challenged. The Sewa were originally recruited from slaves and noble sons, but later on also includes conquered people known for their warlike qualities, posted away from their homeland. The Sewa regiments each composed from a single tribal or ethnic background, and only their offsprings can be inducted to the regiment.

Early · Tier 1

Bow Sarawit

  • Bow Infantry
  • 130 men
Recruitment cost616
Upkeep185
Melee attack30
Weapon damage19
Charge15
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage31
Ammo27
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

Särawit is the plural form of särwe, meaning troops or a military leader. Soldiers in Amdä Ṣǝyon's military regiments were known by the name of särawit. They were divided in two main parts: the royal court army and provincial regiments composed of infantry and cavalry corps. The term was used since the Aksumite era. I(Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997), pp. 34; Ayenachew Derese. Evolution and Organisation of the Ç̌äwa Military Regiments in Medieval Ethiopia. Annales d'Ethiopie. Volume 29, année 2014. pp. 85)

Early · Tier 1

Dejazmach Guard

  • Command
  • 80 men
Recruitment cost1187
Upkeep356
Melee attack40
Weapon damage29
Charge130
Melee defence21
Armour25
Health100
Morale50
Speed90
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Primitive Ways of Horseriding
  • Riders might be excellent riders but overall disadvantaged against those with saddles and wide stirrups

Description

The king of Ethiopia maintains a traveling capital, moving from region to region throughout the year. It is then also fitting that his bodyguard be as mobile as his palace.

Early · Tier 1

Negus' Guard

  • Command
  • 80 men
Recruitment cost1287
Upkeep386
Melee attack40
Weapon damage29
Charge130
Melee defence21
Armour25
Health100
Morale50
Speed85
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Primitive Ways of Horseriding
  • Riders might be excellent riders but overall disadvantaged against those with saddles and wide stirrups

Description

The king of Ethiopia maintains a traveling capital, moving from region to region throughout the year. It is then also fitting that his bodyguard be as mobile as his palace.

Early · Tier 1

Hadar Frontiersmen

  • Skirmisher
  • 130 men
Recruitment cost591
Upkeep177
Melee attack30
Weapon damage29
Charge25
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

The Hadar were sent to the frontiers of the Ethiopian state to settle and pacify. Ethiopian army regiments were settled in military colonies as a mean to garrison, ensuring royal control of the area, and as a way to provide livelihood for the regiment.(Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997)

Early · Tier 1

Habesha Heroic Horsemen

  • Shock Cavalry
  • 70 men
Recruitment cost1075
Upkeep323
Melee attack36
Weapon damage29
Charge130
Melee defence17
Armour25
Health100
Morale40
Speed90
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Primitive Ways of Horseriding
  • Riders might be excellent riders but overall disadvantaged against those with saddles and wide stirrups

Description

The mounted aristocracy is as revered in Ethiopia as it is in the Sudan. Though while their northern neighbours fight as heavy horsemen, here battles are fought with javelin, thrown with brutal accuracy and sureness of heart. The Ge'ez term "Jan" or the Amharic "Gan", meaning Royal, were bestowed to certain Sarwe regiments. Even though the regiments called Jan-Amora and Jan-Qäntäfa were associated with kings of the Solomonic dynasty, it is quite probable that their origins go back to the Zagwé days. Not only is the word jan of Agäw origin, but its use as a royal attribute goes back to this period. (Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997), pp. 39)

Early · Tier 1

Highland Angada

  • Melee Infantry
  • 160 men
Recruitment cost491
Upkeep147
Melee attack30
Weapon damage29
Charge35
Melee defence16
Armour5
Health100
Morale35
Speed36
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

The Habesha tribes, or Angadä, formed a shock element of the Ethiopian army. Comprised of the young men of the region, they were light and able fighters beyond the rest of the infantry force. Regiments in the Ethiopian Army were commonly organized from a single tribe, and the commanders or Nagast grew from the tribal chief (Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997), pp. 33-34).

Early · Tier 1

Horse Sarawit

  • Skirmisher Cavalry
  • 80 men
Recruitment cost543
Upkeep163
Melee attack30
Weapon damage29
Charge45
Melee defence11
Armour5
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Primitive Ways of Horseriding
  • Riders might be excellent riders but overall disadvantaged against those with saddles and wide stirrups

Description

The cavalry sarawit form the flying wings of the Ethiopian army, pelting the enemy with javelins before riding them down in a rout.

Early · Tier 1

Spear Sarawit

  • Spear Infantry
  • 160 men
Recruitment cost491
Upkeep147
Melee attack34
Weapon damage29
Charge20
Melee defence19
Armour5
Health100
Morale35
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

Särawit is the plural form of särwe, meaning troops or a military leader. Soldiers in Amdä Ṣǝyon's military regiments were known by the name of särawit. They were divided in two main parts: the royal court army and provincial regiments composed of infantry and cavalry corps. The term was used since the Aksumite era. I(Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997), pp. 34; Ayenachew Derese. Evolution and Organisation of the Ç̌äwa Military Regiments in Medieval Ethiopia. Annales d'Ethiopie. Volume 29, année 2014. pp. 85)

High · Tier 2

Bombard

  • Artillery
  • 40 men
Recruitment cost946
Upkeep284
Melee attack25
Weapon damage33
Charge15
Melee defence11
Armour20
Health100
Morale35
Speed14
Missile damage350
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences.

High · Tier 2

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Templar Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

High · Tier 2

Dismounted Templar Knights

  • Shock Infantry
  • 140 men
Recruitment cost1127
Upkeep338
Melee attack43
Weapon damage48
Charge50
Melee defence26
Armour85
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

High · Tier 2

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1229
Upkeep369
Melee attack36
Weapon damage31
Charge140
Melee defence22
Armour40
Health100
Morale40
Speed90

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

High · Tier 2

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1632
Upkeep490
Melee attack40
Weapon damage39
Charge180
Melee defence26
Armour85
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

High · Tier 2

Bow Sewa

  • Bow Infantry
  • 130 men
Recruitment cost622
Upkeep187
Melee attack30
Weapon damage22
Charge15
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage31
Ammo27
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

Särawit is the plural form of särwe, meaning troops or a military leader. Soldiers in Amdä Ṣǝyon's military regiments were known by the name of särawit. They were divided in two main parts: the royal court army and provincial regiments composed of infantry and cavalry corps. The term was used since the Aksumite era. I(Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997), pp. 34; Ayenachew Derese. Evolution and Organisation of the Ç̌äwa Military Regiments in Medieval Ethiopia. Annales d'Ethiopie. Volume 29, année 2014. pp. 85)

High · Tier 2

Negus' Guard

  • Command
  • 80 men
Recruitment cost1347
Upkeep404
Melee attack40
Weapon damage36
Charge130
Melee defence21
Armour30
Health100
Morale50
Speed85
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Primitive Ways of Horseriding
  • Riders might be excellent riders but overall disadvantaged against those with saddles and wide stirrups

Description

The king of Ethiopia maintains a traveling capital, moving from region to region throughout the year. It is then also fitting that his bodyguard be as mobile as his palace.

High · Tier 2

Gondarian Infantry

  • Spear Infantry
  • 160 men
Recruitment cost568
Upkeep170
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour20
Health100
Morale35
Speed30
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

The Aqäytat, later Aqét-jar were the common designation for foot soldiers. They were the closest to professional soldiers in the Ethiopian state of the Zagwe period. (Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997), pp. 39, 67) When the territory of the medieval Christian kingdom expanded, the organisation of the military regiments evolved from regionally dominated military troops to professional soldiers, called the č̣äwa. Instituted by Zär’a Ya‘qob as the imperial standing army, the mobile striking force of the Sewa formed the backbone of the Imperial Ethiopian army, frequently stationed in the frontiers or region where the Negusa Nagast's rule are challenged. The Sewa were originally recruited from slaves and noble sons, but later on also includes conquered people known for their warlike qualities, posted away from their homeland. The Sewa regiments each composed from a single tribal or ethnic background, and only their offsprings can be inducted to the regiment.

High · Tier 2

Gondarian Noble Sewa

  • Shock Cavalry
  • 70 men
Recruitment cost1110
Upkeep333
Melee attack36
Weapon damage31
Charge130
Melee defence17
Armour30
Health100
Morale40
Speed90
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Primitive Ways of Horseriding
  • Riders might be excellent riders but overall disadvantaged against those with saddles and wide stirrups

Description

The mounted aristocracy is as revered in Ethiopia as it is in the Sudan. Though while their northern neighbours fight as heavy horsemen, here battles are fought with javelin, thrown with brutal accuracy and sureness of heart. The Ge'ez term "Jan" or the Amharic "Gan", meaning Royal, were bestowed to certain Sarwe regiments. Even though the regiments called Jan-Amora and Jan-Qäntäfa were associated with kings of the Solomonic dynasty, it is quite probable that their origins go back to the Zagwé days. Not only is the word jan of Agäw origin, but its use as a royal attribute goes back to this period. (Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997), pp. 39)

High · Tier 2

Hara Sagarat

  • Command
  • 80 men
Recruitment cost1347
Upkeep404
Melee attack40
Weapon damage36
Charge130
Melee defence21
Armour30
Health100
Morale50
Speed85
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Primitive Ways of Horseriding
  • Riders might be excellent riders but overall disadvantaged against those with saddles and wide stirrups

Description

The king of Ethiopia maintains a traveling capital, moving from region to region throughout the year. It is then also fitting that his bodyguard be as mobile as his palace.

High · Tier 2

Highland Angada

  • Melee Infantry
  • 160 men
Recruitment cost502
Upkeep151
Melee attack30
Weapon damage31
Charge35
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

The Habesha tribes, or Angadä, formed a shock element of the Ethiopian army. Comprised of the young men of the region, they were light and able fighters beyond the rest of the infantry force. Regiments in the Ethiopian Army were commonly organized from a single tribe, and the commanders or Nagast grew from the tribal chief (Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997), pp. 33-34).

High · Tier 2

Horse Sewa

  • Skirmisher Cavalry
  • 80 men
Recruitment cost555
Upkeep166
Melee attack30
Weapon damage31
Charge45
Melee defence11
Armour10
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Primitive Ways of Horseriding
  • Riders might be excellent riders but overall disadvantaged against those with saddles and wide stirrups

Description

The cavalry sarawit form the flying wings of the Ethiopian army, pelting the enemy with javelins before riding them down in a rout.

High · Tier 2

Jan Infantry

  • Skirmisher
  • 130 men
Recruitment cost597
Upkeep179
Melee attack30
Weapon damage29
Charge25
Melee defence16
Armour10
Health100
Morale35
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

The Hadar were sent to the frontiers of the Ethiopian state to settle and pacify. Ethiopian army regiments were settled in military colonies as a mean to garrison, ensuring royal control of the area, and as a way to provide livelihood for the regiment.(Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997)

High · Tier 2

Spear Sewa

  • Spear Infantry
  • 160 men
Recruitment cost556
Upkeep167
Melee attack34
Weapon damage31
Charge20
Melee defence19
Armour20
Health100
Morale35
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

Särawit is the plural form of särwe, meaning troops or a military leader. Soldiers in Amdä Ṣǝyon's military regiments were known by the name of särawit. They were divided in two main parts: the royal court army and provincial regiments composed of infantry and cavalry corps. The term was used since the Aksumite era. I(Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997), pp. 34; Ayenachew Derese. Evolution and Organisation of the Ç̌äwa Military Regiments in Medieval Ethiopia. Annales d'Ethiopie. Volume 29, année 2014. pp. 85)

Late · Tier 3

Bastion Cannon

  • Artillery
  • 4 men
Recruitment cost972
Upkeep292
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage450
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

PLACEHOLDER

Late · Tier 3

Great Bombard

  • Artillery
  • 40 men
Recruitment cost1572
Upkeep472
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed10
Missile damage3000
Ammo18
Range750

Strengths & weaknesses

  • Ordinary Unit

Description

The Gun to end all Guns. The Great Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.

Late · Tier 3

Hospitaller Knights

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them

Late · Tier 3

Dismounted Hospitaller Knights

  • Shock Infantry
  • 140 men
Recruitment cost1233
Upkeep370
Melee attack48
Weapon damage54
Charge55
Melee defence26
Armour100
Health100
Morale50
Speed30

Strengths & weaknesses

  • Ordinary Unit

Description

Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry.

Late · Tier 3

Halbbrüdern

  • Shock Cavalry
  • 70 men
Recruitment cost1412
Upkeep423
Melee attack36
Weapon damage40
Charge165
Melee defence22
Armour55
Health100
Morale40
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"Half-brother, Double the fury" -- The Haldbrüder were full-fledged members of the Order, but ranked lower since they took only half the oath (they didn't take the chastity vow). Still, their zeal, fanatism and martial prowess match their higher ranking brothers. Being usually members of minor noble houses, they can afford horses and finely crafted armours, and as such serve as medium shock cavalry, trampling over lesser enemies while the Ritterbrüder engage the enemy elite troops. Since their armours aren't as heavy as the ones used by the Ritterbrüder, they are better at flanking the enemy and fighting against the fast Lithuanian cavalry.

Late · Tier 3

Ritterbrüder

  • Shock Cavalry
  • 70 men
Recruitment cost1756
Upkeep527
Melee attack40
Weapon damage46
Charge195
Melee defence26
Armour100
Health100
Morale50
Speed75

Strengths & weaknesses

  • Ordinary Unit

Description

"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you...Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death." -- The Ritterbrüder are the highest ranking members of the Teutonic Order, taking an additional vow of chastity: usually members of great German noble houses, these men fear no enemy, both in politics and on the battlefield. Armed and equipped with the finest products of the Empire's most renowned blacksmiths, the Ritterbrüder ride into battle atop powerful steeds, pride and joy of generations of breeding.Their charge can shatter all but the most stubborn pike formations, and usually their enemies don't even try to resist, breaking formation in a desperate attempt to flee their doom, only to be trampled upon by their stallions. The Ritterbrüder however aren't invincible, as all this armour makes their charge quite slow: as such, light skirmishers can safely shower them in arrows and javelins, only to retreat when the Ritterbrüder try to chase them. Thus, they must be supported by light troops, otherwise they might find themselves cornered and taken out one by one by a cunning foe.

Late · Tier 3

Culverin

  • Artillery
  • 40 men
Recruitment cost1072
Upkeep322
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage550
Ammo18
Range600

Strengths & weaknesses

  • Ordinary Unit

Description

This fearsome artillery piece is the pinnacle of late Medieval gun engineering. With greater range, damage and accuracy than all the guns that come before it, no enemy emplacements nor troops can stand up to its fearsome bombardment

Late · Tier 3

Mortar

  • Artillery
  • 40 men
Recruitment cost1172
Upkeep352
Melee attack25
Weapon damage40
Charge15
Melee defence11
Armour25
Health100
Morale35
Speed14
Missile damage50
Ammo18
Range500

Strengths & weaknesses

  • Ordinary Unit

Description

Resembling the iron bowl from which it gains its name, the Mortar was created to lob shots over intervening walls. Useful in dealing with units skulking behind walls for protection, or to whittle away besieging troops outside your own walls. The mortar's capabilities makes it an excellent siege weapon for both attacker and defender.

Late · Tier 3

Balage Levy

  • Skirmisher
  • 160 men
Recruitment cost349
Upkeep105
Melee attack24
Weapon damage33
Charge15
Melee defence13
Armour15
Health100
Morale20
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

Särawit is the plural form of särwe, meaning troops or a military leader. Soldiers in Amdä Ṣǝyon's military regiments were known by the name of särawit. They were divided in two main parts: the royal court army and provincial regiments composed of infantry and cavalry corps. The term was used since the Aksumite era. I(Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997), pp. 34; Ayenachew Derese. Evolution and Organisation of the Ç̌äwa Military Regiments in Medieval Ethiopia. Annales d'Ethiopie. Volume 29, année 2014. pp. 85)

Late · Tier 3

Bow Sewa

  • Bow Infantry
  • 130 men
Recruitment cost629
Upkeep189
Melee attack30
Weapon damage27
Charge15
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage31
Ammo27
Range140

Strengths & weaknesses

  • Ordinary Unit

Description

Särawit is the plural form of särwe, meaning troops or a military leader. Soldiers in Amdä Ṣǝyon's military regiments were known by the name of särawit. They were divided in two main parts: the royal court army and provincial regiments composed of infantry and cavalry corps. The term was used since the Aksumite era. I(Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997), pp. 34; Ayenachew Derese. Evolution and Organisation of the Ç̌äwa Military Regiments in Medieval Ethiopia. Annales d'Ethiopie. Volume 29, année 2014. pp. 85)

Late · Tier 3

Negus' Guard

  • Command
  • 80 men
Recruitment cost1411
Upkeep423
Melee attack40
Weapon damage39
Charge130
Melee defence21
Armour35
Health100
Morale50
Speed85
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Primitive Ways of Horseriding
  • Riders might be excellent riders but overall disadvantaged against those with saddles and wide stirrups

Description

The king of Ethiopia maintains a traveling capital, moving from region to region throughout the year. It is then also fitting that his bodyguard be as mobile as his palace.

Late · Tier 3

Gondarian Infantry

  • Spear Infantry
  • 160 men
Recruitment cost602
Upkeep181
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed30
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

The Aqäytat, later Aqét-jar were the common designation for foot soldiers. They were the closest to professional soldiers in the Ethiopian state of the Zagwe period. (Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997), pp. 39, 67) When the territory of the medieval Christian kingdom expanded, the organisation of the military regiments evolved from regionally dominated military troops to professional soldiers, called the č̣äwa. Instituted by Zär’a Ya‘qob as the imperial standing army, the mobile striking force of the Sewa formed the backbone of the Imperial Ethiopian army, frequently stationed in the frontiers or region where the Negusa Nagast's rule are challenged. The Sewa were originally recruited from slaves and noble sons, but later on also includes conquered people known for their warlike qualities, posted away from their homeland. The Sewa regiments each composed from a single tribal or ethnic background, and only their offsprings can be inducted to the regiment.

Late · Tier 3

Gondarian Noble Sewa

  • Shock Cavalry
  • 70 men
Recruitment cost1169
Upkeep351
Melee attack36
Weapon damage33
Charge130
Melee defence17
Armour35
Health100
Morale40
Speed90
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Primitive Ways of Horseriding
  • Riders might be excellent riders but overall disadvantaged against those with saddles and wide stirrups

Description

The mounted aristocracy is as revered in Ethiopia as it is in the Sudan. Though while their northern neighbours fight as heavy horsemen, here battles are fought with javelin, thrown with brutal accuracy and sureness of heart. The Ge'ez term "Jan" or the Amharic "Gan", meaning Royal, were bestowed to certain Sarwe regiments. Even though the regiments called Jan-Amora and Jan-Qäntäfa were associated with kings of the Solomonic dynasty, it is quite probable that their origins go back to the Zagwé days. Not only is the word jan of Agäw origin, but its use as a royal attribute goes back to this period. (Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997), pp. 39)

Late · Tier 3

Horse Sewa

  • Skirmisher Cavalry
  • 80 men
Recruitment cost567
Upkeep170
Melee attack30
Weapon damage33
Charge45
Melee defence11
Armour15
Health100
Morale35
Speed120
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Primitive Ways of Horseriding
  • Riders might be excellent riders but overall disadvantaged against those with saddles and wide stirrups

Description

The cavalry sarawit form the flying wings of the Ethiopian army, pelting the enemy with javelins before riding them down in a rout.

Late · Tier 3

Jan Infantry

  • Skirmisher
  • 130 men
Recruitment cost604
Upkeep181
Melee attack30
Weapon damage29
Charge25
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

The Hadar were sent to the frontiers of the Ethiopian state to settle and pacify. Ethiopian army regiments were settled in military colonies as a mean to garrison, ensuring royal control of the area, and as a way to provide livelihood for the regiment.(Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997)

Late · Tier 3

Shotelai

  • Melee Infantry
  • 160 men
Recruitment cost554
Upkeep166
Melee attack30
Weapon damage43
Charge25
Melee defence16
Armour15
Health100
Morale35
Speed36
Missile damage58
Ammo3
Range50

Strengths & weaknesses

  • Ordinary Unit

Description

The Habesha tribes, or Angadä, formed a shock element of the Ethiopian army. Comprised of the young men of the region, they were light and able fighters beyond the rest of the infantry force. Regiments in the Ethiopian Army were commonly organized from a single tribe, and the commanders or Nagast grew from the tribal chief (Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997), pp. 33-34).

Late · Tier 3

Spear Sewa

  • Spear Infantry
  • 160 men
Recruitment cost577
Upkeep173
Melee attack34
Weapon damage33
Charge20
Melee defence19
Armour25
Health100
Morale35
Speed36
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Ordinary Unit

Description

Särawit is the plural form of särwe, meaning troops or a military leader. Soldiers in Amdä Ṣǝyon's military regiments were known by the name of särawit. They were divided in two main parts: the royal court army and provincial regiments composed of infantry and cavalry corps. The term was used since the Aksumite era. I(Merid W. Aregay, 'Military Elites in Medieval Ethiopia' Journal of Ethiopian Studies, Vol. 30, No. 1 (June 1997), pp. 34; Ayenachew Derese. Evolution and Organisation of the Ç̌äwa Military Regiments in Medieval Ethiopia. Annales d'Ethiopie. Volume 29, année 2014. pp. 85)

Late · Tier 3

Tarasmba

  • Command
  • 80 men
Recruitment cost1411
Upkeep423
Melee attack40
Weapon damage39
Charge130
Melee defence21
Armour35
Health100
Morale50
Speed85
Missile damage68
Ammo8
Range75

Strengths & weaknesses

  • Primitive Ways of Horseriding
  • Riders might be excellent riders but overall disadvantaged against those with saddles and wide stirrups

Description

The king of Ethiopia maintains a traveling capital, moving from region to region throughout the year. It is then also fitting that his bodyguard be as mobile as his palace.