A Total War: Attila mod
Medieval Kingdoms 1212 AD
Medieval Kingdoms 1212 AD is a total conversion of Total War: Attila, more than five years in the making across two games. It moves the grand campaign to the High Middle Ages and follows the realms of Europe, North Africa and the Near East through the 13th, 14th and 15th centuries.
It adds new factions and revamps the rosters of existing ones, with over 4,000 period-accurate units and a three-tier upgrade system that tracks the three centuries the mod covers. The campaign map uses single-region provinces with custom building chains and up to ten building slots per settlement.
Explore
Campaign features
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Population
Cities grow and shrink, driving squalor and the economy. Most units need population of their class to recruit.
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The Pope
His Holiness can be a thorn in the side of Catholic rulers, but those who placate him may receive boons.
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Crusades
March to the Holy Land in service of God, or for glory and power.
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Holy Roman Empire
Summon the Prince Electors and claim the imperial crown.
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Dynamic faction ranks
Any faction can grow from a county into an empire.
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Decisions and story events
Enact decisions that shape your ruler and realm, and face scripted challenges unique to some factions.
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War weariness
Long wars wear down your realm and push you toward peace.
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World events
Invasions, plagues, famines and climate change can ravage the land.
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Vassals and buffer states
Annex long-held vassals, or release buffer states from lands you cannot hold.
Still in development
- Naval battlesCustom ships are still being built. Naval units are hidden from this guide until they ship.
- MercenariesOnly a few factional mercenaries are in so far.
- Republic mechanicsPolitical and trade systems for the Italian merchant republics.
- Islam mechanicsSystems for the Islamic realms are planned.
- College of CardinalsPapal elections.


